Fritz_Brown
Super Moderator
OK.
Well, Aramis, that ought to quiet things in here a bit..... [cricket sounds]
Well, Aramis, that ought to quiet things in here a bit..... [cricket sounds]
Not anymore. Briefly as a young man, but most of my sea time has actually been on greyhulls (Navy). I can, however, confirm Capt. Hardberger's impressions of Haiti, and can throw in a couple stories about sub-saharan Africa as well.Originally posted by tbeard1999:
Thanks; I just ordered them. You seem awfully familiar with merchant operations. Do you do that in the real world?
--Ty
BTW, where are the maintenance/replacement costs for ship bits found? (CT, mainly, but anywhere but GURPS would be fine.) I know I'm just reading right by it......
Maintenance: Bk2 page 8
3. Routine Maintenance. Annually, a starship should be given a complete overhaul in order to insure that it is kept in good working order. Such maintenance costs 0.1% (1/1000th) of the cash price of the ship, and requires two weeks at a class A or B starport. The owner must make provision for payment of the maintenance fee when it comes due. Crew members generally take their vacations at this time, but must s t i l l be paid. The ship owners must make provision for the expected loss of revenue while the ship is out of service.
Repairs: page 34-35
Repair Parts: Most malfunctioning or damaged items in a vessel can be temporarily repaired from the stock of emergency materials in the ship's stores. Malfunctions usually occur in terms of a specific assembly (ship's computer, jump drive, etc.), and the cost of the repair is based on the cost of the original assembly. After determining the cost of the assembly (from the component cost section of these rules), roll two dice: this indicates the cost of replacement of the item in 10% increments; allow a DM -2 if the repair installation will be made by ship's crew rather than a shipyard. Because the repair cost can run to 120% in some cases, complete replacement of the item is sometimes cheaper. In the case of minor malfunctions, DMs may be applied to the repair cost throw as considered appropriate. Repair parts cost of 0% is considered to be inconsequential.
Do not grumble too loudly, Fritz. In the real world, a ship overhaul runs into the millions of dollars, and can run between 2% and 5% of the original price of the ship. Even basic maintenance on a yearly basic can run about $500,000.
Maintenance under Traveller is even less than dirt cheap.
$500K on a $2B+ warship. well less than traveller's annual maintenance.
Aramis, I like the emphasis on speculation myself. I have no idea why, but I try to change as little as possible in the CT rules regarding stats, numbers and prices. I like to look for a fix that is based on interpretation, rather than changing all the numbers to fit the real world. I think speculation does that, it's why MWM put in that big list of speculative cargoes, after all....
Just change jump fuel from 10% to 5%, and all of a sudden your marginal ships can turn a (small) profit. Also I make jumps instant with your travel time getting from the jump point into the system to unload your passengers/cargo. See T5 or Pournelle's Mote in Gods Eye for an example.
I am looking at a flat 5 tons fuel per jump factor, but also look at the fact that nowhere does the economics reflect insurance costs for the ship, and the maintenance factor is far too low at 0.1% of the cost of a ship. I am also looking at a factor for cargo of 5 tons mass per Traveller displacement ton, with cargo being charged at 1000 credits per mass ton, unless very low volume. A lot depends on the degree in which you are willing to go in working on the starship economics, for a drastic change or just a tweak.
If you are looking more at tweaking the economics, the best fix I have come up with it figuring 5 tons mass per Traveller Displacement ton for cargo and then charging 1000 credits per ton for the mass of the cargo. That allows you to operate at a profit with less than a full ship, but also still makes speculation quite important. If the cargo hold of your Trader is not full, then you have no revenue from that space, and even a small profit is worthwhile.