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CT Only: Fixing the Type S (Sulieman)

Good idea. Also should have some dedicated food storage and prep space.

I'm also considering moving the ship's locker to the space across from the forward airlock, and making the computer be "somewhere else" (unspecified, but probably under the main corridor behind wherever the nose gear is).
Maybe you could come up with a skid or trailer like module that could be moved into Room #14 for missions that need laboratory and sensor equipment; or extra communication equipment and data banks that where in Room #13. The Air Raft would have to be deleted on these missions.
 
Maybe you could come up with a skid or trailer like module that could be moved into Room #14 for missions that need laboratory and sensor equipment; or extra communication equipment and data banks that where in Room #13. The Air Raft would have to be deleted on these missions.
Maybe. The "real" 3Td cargo hold is #13, and the "ship's locker" space I cut out of it has a low ceiling because of the hull shape.
 
This definitely has the "this is a basic, mission-oriented ship" ambiance I was trying for. It's one where using the cargo bay as a lounge space (as mentioned in A:0) is a really good idea -- like building a recreation room in your basement.

As originally drawn, it was far too roomy for its specifications. Also, since it's on the small side for the tonnage (about 85Td), it really doesn't have a lot of room (on the drawing) to spare. For example,, the "huge bridge space" on the plans really isn't -- it's thin and pointy up there.
 
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I think I preserved most of the basic layout of the original deck plans while still getting everything to fit, which was my objective here.

It's a little short on space for the fuel, but that's tolerable. That'll make the mining ship conversion a bit more awkward to implement, though...
 
I'm also considering moving the ship's locker to the space across from the forward airlock, and making the computer be "somewhere else"
Idea: add diagonal bulkheads from aft wall of cockpit to outer fore corners of staterooms. Airlock machinery moves to outboard of airlock, front deck square of computer moves outboard of the aft two. The two squares just behind the cockpit then become designated "ship's locker" space -- mostly for vacc suits and the gun cabinet.
 
Idea: add diagonal bulkheads from aft wall of cockpit to outer fore corners of staterooms. Airlock machinery moves to outboard of airlock, front deck square of computer moves outboard of the aft two. The two squares just behind the cockpit then become designated "ship's locker" space -- mostly for vacc suits and the gun cabinet.
Moving the ship's locker up to the crew areas seems like a good idea. It closer if they need to get into their suits in a hurry. Also having the weapons close might not be a bad idea.
 
Moving the ship's locker up to the crew areas seems like a good idea. It closer if they need to get into their suits in a hurry. Also having the weapons close might not be a bad idea.
Might keep the aft one too, to store passenger vacc suits and such. Helps keep the "official" cargo bay to the listed size.

And yes, I noticed that the original 3-ton cargo bay was smaller than the supposedly 4-ton air/raft bay...
 
Yes, why not. You would not gain a whole lot of room by taking it out. Keeps the passengers out of the official ship's locker. A false bulkhead back there could also be a great place to store some small questionable goods you might have on board.:)
 
My view of the 20 ton bridge taking up 1/5 of the Type S is there is a minimum of electronics to manage the jump, more electronics for the scout sensors giving that military grade detection, and a lot of automation making those minimalist crews possible.

So maybe there should be more chunks of bridge on the sides and wings/engineering with accesses similar to the avionics crawl space.

Also, stateroom space could be closer to quarters like on a WWII or even modern sub, or combinations like officer type full stateroom for one plus a courier passenger room, and the other two are bunking for up to 6.
 
Yes, why not. You would not gain a whole lot of room by taking it out. Keeps the passengers out of the official ship's locker. A false bulkhead back there could also be a great place to store some small questionable goods you might have on board.:)
Second pass at the semi-final draft:
2a is still the computer.
8a is a full head with shower fixtures. (Staterooms have fold-away toilet/washbasin appliances.)
8b is a kitchenette area (oven, cooktop, sink, storage). It can be hidden by a roll-up door.
15: there are now two more "ship's locker" lockers, just behind the cockpit. None are full-height.
S Work 1-2d JPG.jpg
 
I look at this, and I want to move the drives outboard with the cargo / air/raft Etc.. etc.. to the center line.
Not UNreasonable, though my tastes lead me to keep the drives near the center as much as possible. On the other hand, I'm trying to keep as much of the original plans as possible -- left to my own devices, I'd have separated the jump, maneuver, and power systems into discrete blocks of machinery.

Edit: phone autocorrected a word to reverse its meaning. Fixed, capitalized, and bolded. Sorry!
 
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Second pass at the semi-final draft:
2a is still the computer.
8a is a full head with shower fixtures. (Staterooms have fold-away toilet/washbasin appliances.)
8b is a kitchenette area (oven, cooktop, sink, storage). It can be hidden by a roll-up door.
15: there are now two more "ship's locker" lockers, just behind the cockpit. None are full-height.
View attachment 3835
Port #15- Crew Vacc suits.
Starboard #15- Weapons, Survival gear.
Aft #15-Passenger's locker.
 
Maybe you could come up with a whole set of modules for different missions.
1-Laboratory and sensor equipment.
2-Extra communication equipment and data banks
3-Medical Lab/Sick Bay.
4-Low Berths.
 
I'm mostly satisfied with it.

Need to do up several versions:
1. Replicate the S:7 art style and presentation (portrait orientation on half a folded landscape-orientation sheet).

2. As above, but in 1/2"=1.5m scale.

3. Azhanti High Lightning art style in 1/2"=1.5m scale.

4. All 1/2"=1.5m scale versions presented in two layouts:
- native printing on 8.5" x 14" ("legal" size) sheet.
- print on 2 sheets of 8.5" x 11", with cut lines marked to enable tidy assembly of the 8.5" x 14" version.
 
I'm mostly satisfied with it.

Need to do up several versions:
1. Replicate the S:7 art style and presentation (portrait orientation on half a folded landscape-orientation sheet).

2. As above, but in 1/2"=1.5m scale.

3. Azhanti High Lightning art style in 1/2"=1.5m scale.

4. All 1/2"=1.5m scale versions presented in two layouts:
- native printing on 8.5" x 14" ("legal" size) sheet.
- print on 2 sheets of 8.5" x 11", with cut lines marked to enable tidy assembly of the 8.5" x 14" version.
What are you going to name this ships class of Type S? She should have her own name.
 
Are you sure you're not going to hear that it's not "The Sulieman" we all know and love? When I look a Wiki Traveller, it looks like every time a different or new design is introduced it's given a new class name. Check out the Sering Class Scout description to see what I mean.

" It differs from Suleiman and Murphy class Scout/Couriers in being flatter and longer (26m long, 18m wide, and 4.5m tall), and having only one deck."
 
flatter and longer (26m long, 18m wide, and 4.5m tall), and having only one deck.
Fun thing is that the volume formula for a rhomboid pyramid (such as the Type-S) is a simple LWH/3 computation.
  • 26 * 18 * 4.5 / 3 = 702m3 = 50.14 tons
Hmmm ... the dimensions seem to be a little ... on the small side ... :unsure:



If you assume that you want to end up with 1400m3=100 tons as your answer for a single deck rhomboid pyramid design, you really want to have a 6m height at the aft end on the centerline (so as to fit a 3m high deck along most of the centerline).
  • 1400*3/6 = 700
You then just need to choose fore/aft and port/starboard that when multiplied together come as close as possible to 700 (such as 70x10 or 35x20, for example).
  • 35 * 20 * 6 / 3 = 1400m3 = 100 tons
 
Fun thing is that the volume formula for a rhomboid pyramid (such as the Type-S) is a simple LWH/3 computation.
  • 26 * 18 * 4.5 / 3 = 702m3 = 50.14 tons
Hmmm ... the dimensions seem to be a little ... on the small side ... :unsure:



If you assume that you want to end up with 1400m3=100 tons as your answer for a single deck rhomboid pyramid design, you really want to have a 6m height at the aft end on the centerline (so as to fit a 3m high deck along most of the centerline).
  • 1400*3/6 = 700
You then just need to choose fore/aft and port/starboard that when multiplied together come as close as possible to 700 (such as 70x10 or 35x20, for example).
  • 35 * 20 * 6 / 3 = 1400m3 = 100 tons
I was just saying in the post that the classic Suleiman Class was the Adv.-0/ S-7 version, and some people might not accept his as the Suleiman Class, even though it's the fixed version. I thought that giving it another name it might stop some rants before they had a chance to get started.
If you read between the lines on the Sering Class Scout.
" It differs from Suleiman and Murphy class Scout/Couriers in having only one deck."
 
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