Not-Quite-Related question. What, practically, does one "do" with armor?
In FFW, all units are assumed to be armored, I'm sure. Right? But as far as that goes, it looks like armor levels are taken for granted.
Now, in HG, is that how you guys see designs made and games run? Are ships generally up-armored as much as possible? Do ship designs often sacrifice offensive strength for more armor, or do ships fit the biggest guns possible, then fill in the nooks with as much armor as can be laid on?
A semi-related topic: I see that this FFW discussion is getting to the point where we can merge it with the old High Guard 3 discussion. This may have more dividends than I first expected...
In FFW, all units are assumed to be armored, I'm sure. Right? But as far as that goes, it looks like armor levels are taken for granted.
Now, in HG, is that how you guys see designs made and games run? Are ships generally up-armored as much as possible? Do ship designs often sacrifice offensive strength for more armor, or do ships fit the biggest guns possible, then fill in the nooks with as much armor as can be laid on?
A semi-related topic: I see that this FFW discussion is getting to the point where we can merge it with the old High Guard 3 discussion. This may have more dividends than I first expected...