The Oz
SOC-14 1K
Here's that analysis I promised.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Wpn Hits To Hit Avg Hits To Pen Eff Hits % of f - T Values?
A 2 7+ 1.166 13+(12+)0.0324148 0.002836662 0.01
B 3 7+ 1.749 13+(12+)0.0486222 0.004254993 0.01
C 4 7+ 2.332 12+ 0.0648296 0.005673323 0.01
D 5 6+ 3.61 12+ 0.100358 0.00878246 0.01
E 6 6+ 4.332 11+ 0.3608556 0.031578947 0.05
F 7 6+ 5.054 11+ 0.4209982 0.036842105 0.05
G 8 6+ 5.776 10+ 0.964592 0.084412712 0.1
H 9 6+ 6.498 10+ 1.085166 0.094964302 0.1
J 10 6+ 7.22 9+ 2.00716 0.175649207 0.2
K 11 6+ 7.942 9+ 2.207876 0.193214128 0.2
L 12 6+ 8.664 8+ 3.612888 0.316168573 0.3
M 13 6+ 9.386 8+ 3.913962 0.342515954 0.4
N 14 6+ 10.108 7+ 5.892964 0.515701017 0.5
P 15 6+ 10.83 7+ 6.31389 0.552536804 0.6
Q 16 6+ 11.552 6+ 8.340544 0.729891957 0.7
R 17 6+ 12.274 6+ 8.861828 0.775510204 0.8
S 18 6+ 12.996 5+ 10.825668 0.947368421 0.9
T 19 6+ 13.718 5+ 11.427094 1.0 1.0</pre>[/QUOTE]The "Hits" is the number of damage rolls the weapon gets on each table. The "To Hit" value is based on short range, equal computers, and a size Q+, Agility-6 target. The Pen(etration) roll is based on penetrating a factor-9 meson screen and equal computers. For this calculation I let the factor-A and factor-B weapons penetrate such a screen on a 12+, in the rules they need a 13+.
"Avg Hits" is the average number of damage rolls that would hit a size-Q target at short range. "Eff Hits" is the number of on-target damage rolls that would penetrate a factor-9 meson screen. "% of f-T" is the ratio of effective hits of that meson gun to the effective hits of a factor-T meson gun.
"Value?" is a possible rating for each weapon compared to the factor-T meson gun. You can see that the smaller meson guns are really low-valued in this calculation. Even a factor-J (the darling weapon of light battle rider designers) is only valued at one-fifth of a factor-T.
Note that these values do =not= include the extra critical hits that some of these weapons would get if firing at small enough ships, and the probability of such hits and the number of such hits goes up with larger meson weapons, so this table probably still underestimates the lethality of the larger spinal mounts.
However it is true that in actual HG combat, the hits are "all or nothing;" either the shot entirely misses/is stopped by the screen or =all= the damage rolls make it to the target. In such a case even a factor-E has a good chance of a "one-shot-zot" against even the biggest ship, because all you have to do is roll one "5" on the Internal Explosion table and the target is mission-killed, at least.
Now here is an alternative evaluation which assumes that things like the meson screens are counted in the squadron Defense value, and all the Attack value counts is firepower delivered to the target.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Wpn Hits To Hit Avg Hits % F-T Value
A 2 7+ 1.166 0.084997813 0.1
B 3 7+ 1.749 0.12749672 0.15
C 4 7+ 2.332 0.169995626 0.15
D 5 6+ 3.61 0.263157895 0.25
E 6 6+ 4.332 0.315789474 0.3
F 7 6+ 5.054 0.368421053 0.35
G 8 6+ 5.776 0.421052632 0.4
H 9 6+ 6.498 0.473684211 0.5
J 10 6+ 7.22 0.526315789 0.55
K 11 6+ 7.942 0.578947368 0.6
L 12 6+ 8.664 0.631578947 0.65
M 13 6+ 9.386 0.684210526 0.7
N 14 6+ 10.108 0.736842105 0.75
P 15 6+ 10.83 0.789473684 0.8
Q 16 6+ 11.552 0.842105263 0.85
R 17 6+ 12.274 0.894736842 0.9
S 18 6+ 12.996 0.947368421 0.95
T 19 6+ 13.718 1.0 1.0</pre>[/QUOTE]This just rates the weapons based on their average number of hits delivered. It is much more favorable to the smaller meson guns and I think it would be a better table to use, as long as we remember to account for things like screens and armor and target size in the Defense value. Note that the factor-J winds up at just over one-half a factor-T, about where we were supposing in our previous musings.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Wpn Hits To Hit Avg Hits To Pen Eff Hits % of f - T Values?
A 2 7+ 1.166 13+(12+)0.0324148 0.002836662 0.01
B 3 7+ 1.749 13+(12+)0.0486222 0.004254993 0.01
C 4 7+ 2.332 12+ 0.0648296 0.005673323 0.01
D 5 6+ 3.61 12+ 0.100358 0.00878246 0.01
E 6 6+ 4.332 11+ 0.3608556 0.031578947 0.05
F 7 6+ 5.054 11+ 0.4209982 0.036842105 0.05
G 8 6+ 5.776 10+ 0.964592 0.084412712 0.1
H 9 6+ 6.498 10+ 1.085166 0.094964302 0.1
J 10 6+ 7.22 9+ 2.00716 0.175649207 0.2
K 11 6+ 7.942 9+ 2.207876 0.193214128 0.2
L 12 6+ 8.664 8+ 3.612888 0.316168573 0.3
M 13 6+ 9.386 8+ 3.913962 0.342515954 0.4
N 14 6+ 10.108 7+ 5.892964 0.515701017 0.5
P 15 6+ 10.83 7+ 6.31389 0.552536804 0.6
Q 16 6+ 11.552 6+ 8.340544 0.729891957 0.7
R 17 6+ 12.274 6+ 8.861828 0.775510204 0.8
S 18 6+ 12.996 5+ 10.825668 0.947368421 0.9
T 19 6+ 13.718 5+ 11.427094 1.0 1.0</pre>[/QUOTE]The "Hits" is the number of damage rolls the weapon gets on each table. The "To Hit" value is based on short range, equal computers, and a size Q+, Agility-6 target. The Pen(etration) roll is based on penetrating a factor-9 meson screen and equal computers. For this calculation I let the factor-A and factor-B weapons penetrate such a screen on a 12+, in the rules they need a 13+.
"Avg Hits" is the average number of damage rolls that would hit a size-Q target at short range. "Eff Hits" is the number of on-target damage rolls that would penetrate a factor-9 meson screen. "% of f-T" is the ratio of effective hits of that meson gun to the effective hits of a factor-T meson gun.
"Value?" is a possible rating for each weapon compared to the factor-T meson gun. You can see that the smaller meson guns are really low-valued in this calculation. Even a factor-J (the darling weapon of light battle rider designers) is only valued at one-fifth of a factor-T.
Note that these values do =not= include the extra critical hits that some of these weapons would get if firing at small enough ships, and the probability of such hits and the number of such hits goes up with larger meson weapons, so this table probably still underestimates the lethality of the larger spinal mounts.
However it is true that in actual HG combat, the hits are "all or nothing;" either the shot entirely misses/is stopped by the screen or =all= the damage rolls make it to the target. In such a case even a factor-E has a good chance of a "one-shot-zot" against even the biggest ship, because all you have to do is roll one "5" on the Internal Explosion table and the target is mission-killed, at least.
Now here is an alternative evaluation which assumes that things like the meson screens are counted in the squadron Defense value, and all the Attack value counts is firepower delivered to the target.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Wpn Hits To Hit Avg Hits % F-T Value
A 2 7+ 1.166 0.084997813 0.1
B 3 7+ 1.749 0.12749672 0.15
C 4 7+ 2.332 0.169995626 0.15
D 5 6+ 3.61 0.263157895 0.25
E 6 6+ 4.332 0.315789474 0.3
F 7 6+ 5.054 0.368421053 0.35
G 8 6+ 5.776 0.421052632 0.4
H 9 6+ 6.498 0.473684211 0.5
J 10 6+ 7.22 0.526315789 0.55
K 11 6+ 7.942 0.578947368 0.6
L 12 6+ 8.664 0.631578947 0.65
M 13 6+ 9.386 0.684210526 0.7
N 14 6+ 10.108 0.736842105 0.75
P 15 6+ 10.83 0.789473684 0.8
Q 16 6+ 11.552 0.842105263 0.85
R 17 6+ 12.274 0.894736842 0.9
S 18 6+ 12.996 0.947368421 0.95
T 19 6+ 13.718 1.0 1.0</pre>[/QUOTE]This just rates the weapons based on their average number of hits delivered. It is much more favorable to the smaller meson guns and I think it would be a better table to use, as long as we remember to account for things like screens and armor and target size in the Defense value. Note that the factor-J winds up at just over one-half a factor-T, about where we were supposing in our previous musings.