vermeylenhans
SOC-11
Sorry Larsen. Didn't saw your post. Most of what I wrote come from Belgian Navy manuals, and from things designed for our on-going Traveller campaign... In french we say "les grands esprits se rencontrent", great minds meet.
Believe itOriginally posted by rancke:
I think this is a mistake. In SMC BatRon 154 is called a BatRon, but it's actually only a CruRon, seven cruiser-sized combat vessels. I resuse to believe that seven 20,000 T battleriders can be a match for 6-8 200,000 battleships even if the battleships have to spend 45% on their jump drives and fuel tanks.
I think this is a mistake. In SMC BatRon 154 is called a BatRon, but it's actually only a CruRon, seven cruiser-sized combat vessels. I resuse to believe that seven 20,000 T battleriders can be a match for 6-8 200,000 battleships even if the battleships have to spend 45% on their jump drives and fuel tanks.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
CT in Sup 9 started a Squadron as a group of 4-8 ships of similar type supported byt other ships, (escorts and auxillaries) Being BatRons, CruRons, DesRons etc. And implied that 8 was the norm for a full strength Ron. FOTSI cut that down to 4-5 as the size of a normal Ron. T20 material also has it at this half size level. Though in most Traveller material I have read BatRons based on Battle Riders generally has 6 riders as the typical size of a BatRon.
Originally posted by Larsen E. Whipsnade:
Bhoins opined:
"Probably why as soon as the short comings of the US Navy's surface warfare capability was fixed, (lessons learned in the Falkland's by the British)..."
Mr. Bhoins,
The 'shortcomings' you refer to dealt primarily with damage control. The amount of DC equipment aboard was greatly increased along with training in its use. The USN also stripped all the extra paint, linoleum, funiture, etc. from its surface vessels. These lessons helped USS Stark in the Persian Gulf survive the same type of missile hit that sank HMS Antelope.
The Phalanx/CWIS system also got a push, not in development as it already was in use, but in deployment.
The only other lesson the British 'learned' in the Falklands is that you need real air defense vessels and real carriers, not some elderly WW2 vintage escort carrier hauling sub-sonic jump jets along with some jack-of-all-trades ASW vessels sporting a few SAMs. The Argie air force would have never scratched the paint on a real carrier task force.
"... the Battleships that were activated to fill the gaps were retired again. They cost too much to maintain for too little gain in firepower."
The IOWAs were reactivated as a 'cheat' to reach Reagan's promise of a 600-ship navy more rapidly, nothing more. As you note, they carried very little 'bang' for the 'buck' and were retired after a decent interval.
Sincerely,
Larsen
Originally posted by Sigg Oddra:
The only way to even things up for battleships and dreadnoughts IMHO would have been to include larger spinal mounts or to allow these large ships to have more than one of them.
This is nothing but the truth, however.
In High Guard it pays to build the smallest ship you can to carry the spinal mount.
Even figuring in the cost of the 300kt tender, the battle rider squadron brings more spinal mounts to the battle field for the equivalent priced battleship.
Originally posted by Larsen E. Whipsnade:
Bhoins opined:
"No matter what version of Traveller you use fighters are pretty useless against a typical capital ship."
Mr. Bhoins,
Let us return to first principles...
If you insert the phrase at higher tech levels into the sentence I snipped above, I will enthusiastically agree with you. Otherwise, you're talking throuhg your hat.
Until mid-rated nuclear dampers appear AND armor costs drop AND megawatt per power plant dTon increases - roughly TL 13 - fighters are deadly. They will mission kill all but the most specialized vessels in one combat round via fuel hits.
"Against unarmored merchants, against unarmored escorts, against typical corsairs they are ideal."
Yes, PCs should fear them.
"But against Capital ships, they aren't very useful."
Against capital ships at higher tech levels, yes.
Sincerely,
Larsen
Originally posted by The Oz:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
The only way to even things up for battleships and dreadnoughts IMHO would have been to include larger spinal mounts or to allow these large ships to have more than one of them.
In High Guard it pays to build the smallest ship you can to carry the spinal mount.
Even figuring in the cost of the 300kt tender, the battle rider squadron brings more spinal mounts to the battle field for the equivalent priced battleship.
That's a neat idea, and it ties in with how meson screens work in TNE, T4, and T20 (the latter depends on your reading of the rules). I'll have to go and check how they work in GT.This is nothing but the truth, however.
To make big ships viable in TRAVELLER combat you have to reduce the effectiveness of spinal meson guns from their current "one-shot-zot" to a more attritional weapon.
One way I've thought of doing this in HG is to have meson screens act as armor against meson gun fire, giving a DM on the damage rolls and (more importantly) a reduction in the number of automatic critical hits, just as if the meson screen rating was an armor rating. You could still allow a "full penetration" of the meson screen if the roll to penetrate the screen was signifigantly higher than the minimum roll needed, say +4 higher. This way meson guns might get lucky and really blast a ship but most of the time they'll just add some more attritional damage, but that damage will be internal systems like Power Plant or Screens, instead of surface systems like Weapons or Fuel.
Originally posted by Sigg
That's a neat idea, and it ties in with how meson screens work in TNE, T4, and T20 (the latter depends on your reding of the rules). I'll have to go and check how they work in GT.
Believe itOriginally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
I think this is a mistake. In SMC BatRon 154 is called a BatRon, but it's actually only a CruRon, seven cruiser-sized combat vessels. I refuse to believe that seven 20,000 T battleriders can be a match for 6-8 200,000 battleships even if the battleships have to spend 45% on their jump drives and fuel tanks.
I'm not disputing that. I'm claiming that it is wrong, an error, a mistake. Because if BatRon 154 is a BatRon, then all CruRons are BatRons too.Originally posted by Bhoins:
A Battlerider Squadron is by definition a BatRon. Though it is sometimes referred to as BatRon ### (Battlerider).
I'm not disputing that. I'm claiming that it is wrong, an error, a mistake. Because if BatRon 154 is a BatRon, then all CruRons are BatRons too.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
A Battlerider Squadron is by definition a BatRon. Though it is sometimes referred to as BatRon ### (Battlerider).
I'm not disputing that. I'm claiming that it is wrong, an error, a mistake. Because if BatRon 154 is a BatRon, then all CruRons are BatRons too.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
A Battlerider Squadron is by definition a BatRon. Though it is sometimes referred to as BatRon ### (Battlerider).