The Oz
SOC-14 1K
Sigg:
What I think would do, to rebuild HG to be more big-ship friendly, would be to change the way damage is handled. As it stands a hit by a single beam laser does as much damage as a hit by an entire factor-9 beam laser battery (not counting automatic critical hits, of course), and the Maneuver-6 drive of a 10 ton fighter can take as many hits (from the same size weapon!) as the Maneuver-6 drive of a 200,000 ton dreadnought.
The damage system needs to be based on the tonnage of the components, and weapons rated for how many "tons of damage" they do per hit.
I like your idea about adding more range bands, and I would change the weapon ranges too, perhaps to something like this?
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As you can see from my proposed range bands, I would make beam weapons (including spinal mounts) unable to effectively reach out to missile ranges. I like the dichotomy of "missile vs. beam" combat.
What I think would do, to rebuild HG to be more big-ship friendly, would be to change the way damage is handled. As it stands a hit by a single beam laser does as much damage as a hit by an entire factor-9 beam laser battery (not counting automatic critical hits, of course), and the Maneuver-6 drive of a 10 ton fighter can take as many hits (from the same size weapon!) as the Maneuver-6 drive of a 200,000 ton dreadnought.
The damage system needs to be based on the tonnage of the components, and weapons rated for how many "tons of damage" they do per hit.
I like your idea about adding more range bands, and I would change the weapon ranges too, perhaps to something like this?
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- Extreme Range: Bay missiles at -1 to hit, all other weapons out of range.</font>
- Long Range: Bay missiles at full effect, turret missiles at -1, all other weapons out of range.</font>
- Medium Range: All missiles at full effect, spinal mounts at -1 to hit, all other weapons out of range.</font>
- Close Range: All missiles at -1 to hit, meson guns at +1 to hit, all other weapons at normal effect.</font>
- Visual Range: All missiles and spinal mounts unable to fire, bay/turret beam weapons at +1 to hit.</font>
As you can see from my proposed range bands, I would make beam weapons (including spinal mounts) unable to effectively reach out to missile ranges. I like the dichotomy of "missile vs. beam" combat.