Mr. Whipsnade,
Now against this Battleship.
Ship: Valor
Class: Valor
Type: Battleship
Architect: Bruce Hoins
Tech Level: 12
USP
BB-S4268F4-791106-880D8-0 MCr 239,643.260 200 KTons
Bat Bear Y D YG 1Y Crew: 1925
Bat Z L ZR 1Z TL: 12
Cargo: 2,516.000 Fuel: 56,000.000 EP: 16,000.000 Agility: 6 Marines: 200
Craft: 10 x 50T Cutters
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Substitutions: Y = 32 Z = 50
Architects Fee: MCr 2,396.433 Cost in Quantity: MCr 191,714.608
Detailed Description
HULL
200,000.000 tons standard, 2,800,000.000 cubic meters, Close Structure Configuration
CREW
172 Officers, 1553 Ratings, 200 Marines
ENGINEERING
Jump-2, 6G Manuever, Power plant-8, 16,000.000 EP, Agility 6
AVIONICS
Bridge, Model/6fib Computer
HARDPOINTS
Spinal Mount, 20 100-ton bays, 50 50-ton bays, 1250 Hardpoints
ARMAMENT
Meson Gun Spinal Mount (Factor-D), 50 50-ton Missile Bays (Factor-8), 500 Triple Beam Laser Turrets organised into 50 Batteries (Factor-8), 250 Dual Fusion Gun Turrets organised into 25 Batteries (Factor-8)
DEFENCES
20 100-ton Repulsor Bays (Factor-6), 500 Triple Sandcaster Turrets organised into 50 Batteries (Factor-9), Nuclear Damper (Factor-1), Meson Screen (Factor-1), Armoured Hull (Factor-7)
CRAFT
10 50.000 ton Cutterss (Crew of 1, Cost of MCr 0.000)
FUEL
56,000.000 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
1,000.0 Staterooms, 2,516.000 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 242,039.693 Singly (incl. Architects fees of MCr 2,396.433), MCr 191,714.608 in Quantity
CONSTRUCTION TIME
212 Weeks Singly, 170 Weeks in Quantity
It might cost twice as much but the differences are telling. This is a true TL 12 BB.
Your fighters have to show up in real numbers now.
Your first 540 fighters are useless. The next 576 statistically will score 1.3 hits. Add carriers and for 1200 fighters and you are at double the cost of one of these. Without fighters it takes 12 fighters past this initial 1116 fighters to score each hit. But at this kind of cost your fighters are purely defensive. They have no offensive punch if the cost is going to stay the same. (I hope you have a good pilot training program.)
You might mission kill it but you are going to loose several hundred fighters to do it.
Now if the agressor, since the fighters have no carriers have a 2 TL advantage or one more point of computer advantage, cutting the sandcasters down to factor 8 the number of sandcaster batteries increases to 75. Then 3960 fighters couldn't scratch the paint. Which is more than twice the cost of the BB.
I don't see this as cost effective or useful. It might work in a purely defensive role if you only have one system to defend and economic parity with your attacker, but you can't take the fight to him. If you have several systems to defend you have to split your forces and can't maneuver to meet your opponents thrust.
Defensive planning ultimately leads to defeat. You must go on the offensive to win. And once you are paying for carriers the fighters loose any chance of coming out ahead. (And the mortality rate among your flight crews will definitely be appaling.)
So OK I will grant you that if all you have is fighters, regardless of techlevel, that have a computer no less than 1 less than a Capital ship you can actually overwhelm it and get a mission kill, provided you can keep it at long range and come at it with an equal cost of fighters. However a 50KT Cruiser with agility 6 and a 2 point computer advantage is immune to factor 2 missiles and factor 5 beams. A ship the next size up and bigger with agility 6 and a 3 point computer advantage is also immune to the same thing. Tech level doesn't matter. What matters is the disparity between the fighters' and the Ship's computers.