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Food aboard ship

If you don't want to eat the assorted chemicals and drugs used in the "freezing" process you have to thaw them long enough to flush their systems.

Considering the issue of tissue saturation, this would take at least 6 hours.

So you have to feed them before slaughtering them? No wonder the practice is so rare. What a pain in the neck.
 
To clarify on the MGT:
Single occupancy is 2000cr / month occupied or not.
Double occupancy is 3000cr / month.

That would imply that you are using 1000cr / month on consumables.

MGT tends to keeps things simple and allows the GM to complicate things as much as he likes :).
 
You guys are bloody sick!

Amusing, but sick nonetheless.

:rofl:

Notton sick bou tha mista... fer Fred, his birddie is just a bird...

Nowuh, youz goatta frozen bird of the type you'd like to be squeezn' 'gain.

Less I mess up the sllotting orders and marc em backwards-like
 
To clarify on the MGT:
Single occupancy is 2000cr / month occupied or not.
Double occupancy is 3000cr / month.
Per month? Not per jump? Well, that's good. That more or less halves the upkeep cost of starship travel.

That would imply that you are using 1000cr / month on consumables.
It implies that you're using zero credit per month for the first occupant and Cr1000 per month for the second occupant. It also implies that the first passenger (per stateroom) that you carry doesn't cost you anything extra (his upkeep is a sunk cost), so you can give up to Cr500 discount (or kickback) in order to lure passengers to use your ship. It also implies that when you've performed a trip in, say, 9 days, you can let the passenger (or some complete stranger) use his stateroom as a cheap boarding house for five days more at no extra cost to the ship.

Simplification is fine for those who desire it, but it would be nice if it was possible to go into a bit more detail. It might make a difference of 200 credits whether you pay for 9 or 14 days worth of food per passenger, which could be a significant amount for a shoestring operation (or simply for a certain kind of player). Is the cost of the food component of the upkeep based on food bought on a TL15 world or bought on a TL5 world? The cost in CrImp will be significantly different. What is the tech level of the other components? That could likewise affect the cost.

What about the quality of the food? Leaving aside passengers, who may be legally entitled to a certain standard (though that would allow the possibility that the accepted the lower standard in return for a small discount), can PC crew accept cheaper food voluntarily if the ship is in desperate financial straits?

What about the quality of the 'other consumables', whatever they may be?


Hans
 
On a related issue to food the last post periferrially brings up:

A possible for a refree is to have the players charged a set fee per month of money for all their essentials. That is clothing, personal items, that sort of thing along with food. It could be on a scale like:

Subsistance: 500 cr
Below average: 600 cr
Average: 750 cr
Above average: 1000 cr
Lavish: 2000 cr

The amount can change it's the idea that's important.

The reason for doing this would primarily be one of player interaction both with other players and with NPC's.

For example, a player who insists on just "subsistance" levels of maintenance is always hungry, dressed in shabby, sloppy and, poor clothes. This could result in the player finding themselves turned away at some upscale establishment the rest of the party is going to. Or, increased hassles by police for looking like a homeless bum.

A lavish level of maintenance might have problems too. Others expect you to pay in some cases "He has plenty of cash!" Or, you run into more problems negotiating with vendors who think you are rich. You could look just as out-of-place as a poor character in some cases. Then too being stuck on some backwater with a general lack of everything might be upseting to such a character.
 
A possible for a refree is to have the players charged a set fee per month of money for all their essentials. That is clothing, personal items, that sort of thing along with food. It could be on a scale like:

Subsistance: 500 cr
Below average: 600 cr
Average: 750 cr
Above average: 1000 cr
Lavish: 2000 cr

The amount can change it's the idea that's important.
CT had numbers for long-term subsistence:

Starvation Level -- bare minimum of food, CR 60 per month. Dismal lodging, CR 60 per month.
Subsistence Level -- reasonable food, CR 120 per month. Acceptable lodging, CR 180 per month.
Ordinary Level -- good food, CR 200 per month. Good lodging, CR 200 per month.
High Living -- Excellent food CR 600 per month. Excellent accomodations, CR 300 per month.​
Clothing, personal items, etc. are not mentioned. (I've always assumed that on the average, food+lodgings would represent 2/3rds of expenses).

Cost of living got a huge hike with MT, and I can see the same applies to MgT.

It's interesting to note, BTW, that the average Imperial citizen apparently considers reasonable food and acceptable lodgings to be no more than subsistence living. Ordinary living requires good food and good lodgings...


Hans
 
To clarify on the MGT:
Single occupancy is 2000cr / month occupied or not.
Double occupancy is 3000cr / month.

That would imply that you are using 1000cr / month on consumables.

MGT tends to keeps things simple and allows the GM to complicate things as much as he likes :).

Sure, that's what MGT rules say, but can someone please be so kind as to tell me in what counsumables does an empty stateroom cost 2000 cr/month?

As to keep things simple, I've always considered (in MT, that is what I have played/refereed the most, and where cost is 2000 cr/ocuped stateroom/jump, 100 cr/ocuped low berth/jump) that the true income per pasenger was 8000 per HiPsg and 6000 per MdmPsg and 900 per LowPsg when caclulatin the revenue for a ship. I think this is simple too, and (IMHO) more realistic than paying life support/consumables for empty staterooms.
 
fauxflesh vats from GURPS: Biotech.

Starts at TL12 IMTU with many varieties and quite economical by TL14
 
fauxflesh vats from GURPS: Biotech.

Starts at TL12 IMTU with many varieties and quite economical by TL14
Actualy, I seem to recall seeing something RW in the last month about similar tech. Like semi-cloned, forced-growth chicken breasts. I'll see if I can find that....
 
Yeah, lots of the stuff from the late 50's on had those in one form or another. From those articles, I am thinking this would be TL8, maybe TL9 tech, certainly for subsistence level. TL9, maybe TL10 for ordinary. Probably never for high living.

I wonder if Texan delicacies like calf fries would be available?
:rofl:
 
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I ran some figures for how much food my 6000 dton cruiser needs. (along with pretty much everything else about that ship. I need a life. :))I got my figures from here:
http://www.projectrho.com/rocket/lifesupport.php#id--Consumables--How_Much_Food?

Basically, starship food in my universe (small ship, max 12000 dton, running a naval campaign) is simply stored as fresh, dry, or frozen. A large part of the dry goods are canned. For my ship's crew of 350 men, and food storage for 15 weeks (the standard for most ships I.m.t.u.), it comes out to pretty much exactly 30 dtons, packed tightly. (behold the standard Imperial navy square can!) The food is generally cooked or prepared before meals, and the ship carries 3 cooks to do it. The galley on my deckplan takes up about 12 dtons, but I assume both that and the food stores tonnage or included in the slop from stateroom tonnage.
That works out so 1 dton of food stores is 1225 man/days.

On a side note, 15 weeks of food is pretty limiting when it's 8 parsecs at J-2 to your hunting ground for enemy shipping. Since my ship has about 30 dtons of cargo space when fully outfitted, using half of that gets food stores to 22.5 weeks, or about 6 months.

I.m.t.u., some vegetables and lots of breads, potatoes and fish make up the typical spacer's diet, but that has everything to do with several factors that I doubt apply to the same degree to anyone else's universe.
 
having known plenty of guys working the boats, they don't get much variety at all. They're carb and fat loading. One friend describes crab boat food as "Grease and potatoes, cheap-ass meat, and enough ketchup to make it go down. But at least there's lots of [it *]." And most of the boats carry a dedicated steward.

I realize this is an old post I'm quoting but I wanted to point out that it doesn't HAVE to be that way. The crab boats CAN stock quality foods and variety, they simply choose not to do so.

Also, as far as cryoberth food preservation goes, while you probably wouldn't want to be opening it every day, much of the cost of freezing HUMANS is that you want them to be alive at the end. A side of beef doesn't have that constraint.
 
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