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GURPS Traveller Imperial Navy

This project seems to have binned from the GT schedule altogether. Does someone knows what happened? Is Imperial Navy still likely to be published someday ?
 
I think MJD was working on this, and I seem to recall him mentioning it had been canned. Though you may want to check elsewhere for confirmation of this.
 
Yeah, I heard that SJ Games were going to make an Imperial Navy supplement some time ago. I haven't heard anything on it again either, there's nothing of the sort on their website... :(
 
I have asked Loren Wiseman. This is what he replied :
"It is not SJ Games' policy to comment on unfinished projects, which is why you have not seen any news about GT: Imperial Navy. The project is not abandoned, but we have nothing to announce about it. "

Which is a polite way of saying either "It's been put on the burner at the back of the back burner and don't expect it until at leats 2013" or "The project's been binned, but I won't admit it"

I think that project should have had a higher priority than, say, Sword Worlds, but I'm also aware that managing such a product line is not that easy. Still, an information gap exists.
 
Well, according to a list on their site showing their future projects, there's a GT Corsairs planned. That's all fine and dandy, but what's the use of pirates when you don't have a navy to hunt them down?
 
Well, according to a list on their site showing their future projects, there's a GT Corsairs planned. That's all fine and dandy, but what's the use of pirates when you don't have a navy to hunt them down?
 
Um...the 'wanted' list should not be taken as an indication of what's actually coming out any time soon; in fact, it pretty much means it's not coming out soon. Once they have an author for a book, it disappears from that list.
 
There were some rumblings several months ago on the TML that there were problems getting GT:IN done. Doug Berry, author of GT:Ground Forces, mentioned on his LiveJournal a few months back that there was a "Draft Doug for IN" effort on the JTAS boards and has since mentioned working on it a bit, though it's not clear if he and SJG have any kind of contract for it yet.

John
 
Jon has been very quiet of late... I wonder if that Nobles will mark the end of the "classic" GT line and launch the "Imperium" Interstellar Wars period.

Any thoughts to how we would like the GT timeline to end, clearly there has to be some sort of convergence just as there was divergence. I was looking through my old Challenges the other day and there was an advertizement for GURPS showing bubbles representing entire gaming universes, maybe, Evil Stevie will indicate that GURPS is linked by some sort of Munchkin gate network...this is how imagine Dark Conspiracy when it was talked about one gaming system for all GDW products sadly, I did never Dark Conspiracy translated too well into Traveller save on Marc Marchi's web cartoon and the good news is Marc is going to do something eventually in Demonground dealing with Horror & SF.
 
For what it is worth regards to Imperial Navy - I would venture to guess that if the conversations I witnessed on JTAS are anything to go by, it will be a while, if ever, before IN will ever be out. Between Christopher Thrash's opinions/beliefs, Hans Ranke's Opinions/Beliefs, and a few other handfuls of people - there are a few serious issues that likely will be too divisive for such a project to conclude any time soon. Add into the fact that any playtest on such a book is almost guaranteed to cause some hard feelings amongst the playtesters - and I can almost prophesize that there will be "verbal blood" splattered.

I've just resigned my JTAS subscription purely on the basis of disgust and personal animosity towards the likes as Hans Ranke, Anthony Jackson, Christopher Thrash, Jim MacLean, and Brandon Cope. While no one person is the major culprit of my disgust, combined, they all add to it in such a way that I had to ask "I paid how much for this priveledge?"

When Traveller reaches the point where it ceases to be a game and more of a religion - it is time for me to sit back and

A) Mock myself out.
B) Mock the high priests of the Religion out.

I personally think it is a major shame that I have to do either of A or B. More importantly - I see it as a major reason why we may never see IN come out.
 
On the JTAS forums yesterday, in reply to a question about GT:IN, Jon Ziegler (the GURPS Traveller Line Editor) wrote:

Not at this point, although I hope to be able to say something about it (and a lot of other potential GT projects) within the next couple of months.
A bit later he said (of GT:IN):

Not dead by any means. There are some things about it that are still up in the air, though, which is why I can't say much right now.
 
Hi Hal,

dont get frustrated !

The discussion war-zones motivated by the gaps in the OTU are weird places and there might be quite a few very tough "warriors of the only truth" but as an optimist I regard that as effects of uncontrolled creativity


Guess we might have to realize, that the OTU is just a fraction of all the individual TUs and that we perhaps NEVER will be able to put all of these together again.
So its nearly impossible to gain a victory or even consens in those war-zones. But is that important anyway ?

Just take them as resource or inspiriation.
But, this will only work if people stay to be tolerant to views/opinions of others and are able to step a bit away from their personal believe in an absolute truth. Constant destructive argumentation will drive away others.
Final result: a minority discussion playground of the tough guys. And a majority of people working on their own. Perhaps this is of little value for the community.

So, perhaps its not about mocking anyone out. That would be very sad.

Please keep on posting, posting, posting

Thats the lifeblood of a distributed community.

Cheers,

Mert
 
Having seen a number of GURPS Traveller playtests, including the original GT:IN playtest, I would in fact expect GT:IN to be a bloodbath; however, a major advantage of a playtest over a simply discussion on a bulletin board is that there is a moderator who can tell people 'topic X is closed'.

I don't know SJGs reasoning for stopping the first GT:IN playtest, but I agreed with the decision. It really wasn't a very good manuscript.
 
Originally posted by Hal:
For what it is worth regards to Imperial Navy - I would venture to guess that if the conversations I witnessed on JTAS are anything to go by, it will be a while, if ever, before IN will ever be out. Between Christopher Thrash's opinions/beliefs, Hans Rancke's Opinions/Beliefs, and a few other handfuls of people - there are a few serious issues that likely will be too divisive for such a project to conclude any time soon.
Unless Chris and I become co-authors or joint editors or some combination of the above on the book, our differences of opinion will not have the slightest relevance (And even then we'd have a line editor to keep us in check ;) ).

Add into the fact that any playtest on such a book is almost guaranteed to cause some hard feelings amongst the playtesters - and I can almost prophesize that there will be "verbal blood" splattered.
Playtesters generally don't allow their disagreements to affect their personal feelings about each other. There are a few exceptions, but not, AFAIK, many.

I've just resigned my JTAS subscription purely on the basis of disgust and personal animosity towards the likes as Hans Rancke, Anthony Jackson, Christopher Thrash, Jim MacLean, and Brandon Cope.
Rather sad, and (to me) unexpected. I had no idea that you were taking things so seriously. I thought we were getting along splendidly. And I suspect Anthony, Chris, Jim, and Brandon thought the same.

While no one person is the major culprit of my disgust, combined, they all add to it in such a way that I had to ask "I paid how much for this priveledge?"
20$. And the rest of us paid the same for the privelege of arguing with you. (OK, strictly speaking I paid to read the articles and participate in the playtests first and messing about on the boards a distant second).

When Traveller reaches the point where it ceases to be a game and more of a religion - it is time for me to sit back and

A) Mock myself out.
B) Mock the high priests of the Religion out.
Fortunately Traveller has never gone beyond being a hobby for me. That is more than 'just a game', to be sure, but much less than a religion. Maybe I shouldn't speak for anyone else, but I've never gotten the impression that it was more than a game or at most a hobby for any of the others you mention.

I personally think it is a major shame that I have to do either of A or B.
So it would be, if those were your only choices. Try door 3, 'Agree to disagree and move on'. Or even door 4. 'Stay and enjoy the fight'. If instead you choose the exit, that's entirely your choice.

More importantly - I see it as a major reason why we may never see IN come out.
I don't think you need to worry. GT:IN will happen some day. It almost certainly won't be exactly what I'd like it to be and it almost certainly won't be exactly what Chris would like it to be, but it will be something both Chris and I can chose to live with, and I'm quite sure we will both chose to live with it.


Hans
 
Originally posted by thrash:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
Unless Chris and I become co-authors or joint editors or some combination of the above on [GT: Imperial Navy],...
Frightening thought, that.</font>[/QUOTE]Isn't it, though? :D

The funny part is that during playtest I will defend (what I see as) canon to the death, but before it's even over I've already started to figure out which parts of the result I'm going to use IMTU, which I'm going to change, and which I'm just going to ignore.
Isn't that what we all do?


Hans
 
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