You're welcome.Dang - I like the corporate/government colony roll and breakdown list. Good way of doing that I may have to poach from you sir.
Thanks.
You're welcome.Dang - I like the corporate/government colony roll and breakdown list. Good way of doing that I may have to poach from you sir.
Thanks.
I'll use these for random input in creating the Hard Space colonies. This helps me create dozens of interesting and varies colonies.If it's your setting, are these the mechanics you used when developing the worlds, or did you just use these as a guide for the highest, lowest and mean scores for you to work within while you crafted things to be as you envisaged them?
Richard Luong is the artist.
Indeed! Mi-Go Brain Cylinder FTW!This makes me think of what you are describing, Golan:
Richard Luong is the artist.
Lethe addiction cannot be cured.
Lethe is the part of the above rules I'm least sure about.In a universe with the Mythos, absolute statements may only be temporary. However, it is YTU so what you say goes.
It would be an interesting series of or just a long scenario going out there to find a substance, cure or process that could overcome a Lethe addiction.
I like the "if you're drunk, you get a bonus to throws vs. the Mythos" vibe of this, though in the cyberpunk genre this is as likely to be designer drugs rather than booze, or in addition to booze. Maybe this will be the way Lethe works rather than reduce sanity after the fact?On another note, in a CoC game I had a character with some problems after a few encounters with mythos creatures. In order to deal with it, the ref and I came up with a rule whereby my character could get a Sanity boost in % that represented his level of inebriation. That % though was equally knocked off his skills. So it became a case of: Want to deal with these otherworldly horrors and not lose your marbles? Then drink up lads.
You could try a similar sort of thing here - the beneficial modifier to insanity tests would also be a detrimental modifier in all others.
I think I'll write my own magic rules. Psionics are quite safe, and lack the summoning-centric nature of Lovecraftian magic.Psionics= Mythos magic?
Psionics Institute= Mythos cult?
I think I'll write my own magic rules. Psionics are quite safe, and lack the summoning-centric nature of Lovecraftian magic.
I'll detail the proposed system later on. In a nutshell anybody can attempt to learn spells by studying Mythos tomes; anybody can attempt to cast any spell. And there are no spell points or "hard" daily "spell slots".
HOWEVER:
1. Learning spells has an Insanity cost. So does studying the tomes to begin with. Learning also requires an INT throw to successfully learn; failure means you need to repeat studying it, again - with an Insanity cost.
2. Spells take time to cast; in many cases, hours.
3. Spellcasting requires an Occult skill throw. Fail by 4 or more "points" or roll "snake eyes", you'll get the spell's integral "critical failure" result. The stronger the spell - the nastier the critical failure.
4. The really powerful spells damage your sanity on failure AND/OR on success! (Commune with Cthulhu at your own peril!!!!!!!!)
So you, you can technically attempt to cast any number of spells a day as you'd like, and a totally clueless layman can try to learn and cast magic (with the usual DM-3 Unskilled Penalty), but the limiting factor is the risk you're taking (a very, very powerful limiting factor), as well as casting time. Cast as many times as you dare - at your own peril!
This, of course, leads to all sorts of sorcerous disasters (read: adventures), as some utterly unskilled fool is just bound to try casting that 6th Circle earth-shattering summoning spell, unleashing something horrid upon the local colony!
My gut instinct says "no", but who knows - biomechanical contraptions might be able of this. Lots of possibilities for covert research trying to create a mage-puter. With disastrous results. Might end up looking like a (much) grittier, Lovecraftier version of the DOOM computer game, with cyborg daemons! Prepare your chainsaw.Can a computer cast spells?
Interesting question.What are computer interfaces like in yourbsetting? Got any ideas there?
Lots of possibilities for covert research trying to create a mage-puter. With disastrous results.
Would you say terminals & laptops here sort of look like this?:Interesting question.
Most people have at least simple implants allowing neural AR (Augmented Reality) interfacing with almost any device, with data projected as an overlay on the field of vision through the optic nerve. Such implants also serve as a "cybermouse", allowing basic control of computers by thought.*
These replaced the earlier AR glasses and contacts which, in turn, replaced the smartphone in the 2030's.
For more intense work, people in 2120 still use keyboards and wide, very thin screens.
___
* We're quite getting there in real life, though unlike our TL8, at TL10 the device is highly miniaturized and wireless.
Can a computer cast spells?
Wouldn't that depend on the nature of spells in a particular setting? Do they require specific material components, or just some "magical" input? Does any "magical" input come from a rare or restricted source? If so then how does a caster get access to that source: random access, training, enlightenment, etc?
Couldn't ppssibly attempting to use computers to analyze or record Mythos spells cause them to blow up or meltdown or something?Indeed.
In some 'Mythos' stories, magic is arguably not 'magic' but Clarke's Law in effect.
It may involve bizarre math and alien geometry.
That suggest to me the possibility of computers either casting spells or at least assisting.
I was only halfway joking about Virus.
Killer AI driven nutty by Mythos corruption might fit Golan's setting.
Or maybe not.
Couldn't ppssibly attempting to use computers to analyze or record Mythos spells cause them to blow up or meltdown or something?