Let's try to steer clear of discussion of any current political or government setups. There's a great discussion going on here in this thread. I'd hate to see it shut down or anyone getting an infraction under the "No Politics" rule.
Hereditary nobility is not actually based on a Divine Right to rule. ...Depends on your definition of hereditary Nobility/Royalty. On late twentieth and early twenty first century Earth, we have in North Korea, Syria, Cuba and China with its "Red Princelings" numerous situations where people have high levels of power/wealth/influence simply because their parents did.Yes, but once societies rejected Divine Right, ALL hereditary Nobility/Royalty with real power was abolished. Hence, the 3I isn't plausible.Hereditary nobility existed long before the concept of "Divine Right" came about.
Rather the disputed contention seems to be whether "hereditary nobility with real power" fell away after the concept of Divine Right was rejected or simply evolved into alternate forms with different names.
Might may not make right, but might does make power, the ability to coerse others into complicance with the noble's desires. Maintaining a near monopoly on the priviledge of arms, or at least superior firepower, makes the job of intervening in local disputes far easier.Hereditary nobility actually tends to be based on the right to marshall arms. Hereditary nobility invariably arises among the class that has the wealth and resources to own and marshall arms in pursuit of their interests, and very often their first effort is to use their power to restrict the lower classes from the privilege of arms.
This depends more on the trust and reputation of the emperor. An emperor who does so for what are perceived to be unjust cause, can end up with nobles revolting against him. Theoretically, the Emperor can do as he pleases, and change nobles on the whim. However in practice, doing so makes other nobles nervous, and can have unintended consequences.True, the wealth and resources to own arms typically equates to land wealth. However, when the ruler can strip your family of its hereditary holdings or demand fees in exchange for the right to pass it on to your heirs, the right to property has little strength.
I find it difficult to argue against this point.The noble's rights to arms, armor, and retainers on the other hand is a much more difficult right to abridge. Easier to execute a noble than to bar him and his line from their martial rights.
Hereditary nobility actually tends to be based on the right to marshall arms. Hereditary nobility invariably arises among the class that has the wealth and resources to own and marshall arms in pursuit of their interests, and very often their first effort is to use their power to restrict the lower classes from the privilege of arms. True, the wealth and resources to own arms typically equates to land wealth. However, when the ruler can strip your family of its hereditary holdings or demand fees in exchange for the right to pass it on to your heirs, the right to property has little strength. The noble's rights to arms, armor, and retainers on the other hand is a much more difficult right to abridge. Easier to execute a noble than to bar him and his line from their martial rights.
Sort of agreed. I would not have them be part of MTU either without a lot of thought. There is a difference, however.First of all, once more, let me remind you I don't own, nor have access to T5, so, anything about hoop drives I know has been read in this board.
IMHO it breaks too much the nature of OTU. Even a few prototypes will allow faster communications for the Imperial government, and a few VERY HUGE (over 1 Mdt) tenders capable of carrying battelships or even battletenders with their complements will surely alter the nature of war in OTU (imagine one of those tenders in a deep raid on Zhodani space in FFW, carrying whole battle squadrons and profiting they can be quite far away when news of their same existence arrive to reinforcements, or just moving reinforcements, allowing to kkep more deep reserves). They will be worth their cost, no matter how high is could be...
Since they are going to be either 'early', 'prototype', or 'experimental' I'm going to assume that might come with limitations beyond those simply stated in the book. Yes, by the rules it is possible to make a ginormous battle carrier that uses a hop drive, but just because something like that is possible by the rules doesn't mean that it has to occur in the universe. It is quite within my authority as referee to say that such engines are limited to a certain maximum size, come with extra disadvantages that would render them much less useful for military exploits like what you mentioned, or are otherwise unsuitable.
A long time ago I learned that as the referee (or GM/DM/whathaveyou) just because a player realizes that the rules say that something can be done you are not obligated to allow it. This includes weird race/class/weapon combinations that turn characters into absolute death machines, weapon/feat combinations that make a character semi-invulnerable and the like. In a similar vein I don't feel at all obligated to let a player have a hop drive just because they work out a way to build it with the tech staging chart (and by extension I wouldn't say that the Imperium must have the ability to built them just because the tech staging chart works out that way).
Their reliability will be whatever you set it to be, as referee. Yes, strictly under the charts their reliability isn't that bad, but if you go 'strictly under the charts' you're going to find yourself in a whole lot of other problems as players put together combinations that the game designers didn't envision.. . .And, being TL 17, see that at TL 16 their reliability will be quite decent. . .
That sort of nobility was replaced (in Europe at least) by another sort that had different powers. A sort that I think is a lot more analogous to Imperial nobles than the martial ones. Analogous to the nobles of the 19th Century. They're the social elite from which the movers and shakers are recruited. The 'labor pool' as Strephon sometimes refer to them [not canon]. They didn't have many (if any) legal rights that commoners didn't have too; they just owned most of the land (Which is, incidentally, one of the ways the analogy is strained; the most important power Imperial nobles have is the strong hold they have on interstellar government).
Hans
...A long time ago I learned that as the referee (or GM/DM/whathaveyou) just because a player realizes that the rules say that something can be done you are not obligated to allow it. This includes weird race/class/weapon combinations that turn characters into absolute death machines, weapon/feat combinations that make a character semi-invulnerable and the like. In a similar vein I don't feel at all obligated to let a player have a hop drive just because they work out a way to build it with the tech staging chart (and by extension I wouldn't say that the Imperium must have the ability to built them just because the tech staging chart works out that way).
Provisional agreement, with the provision being that it's a good idea to collect those somewhere so you can let new players know up-front, unless you're dealing with a clever new twist that some imaginative soul pulled out of his or her hat in the midst of a game session.
Certainly when you are dealing with more general house rules (e.g. we are going to make this modification to laser pistols) it's a good idea to collect those somewhere, but what I was mostly referring to was the fact that just because someone can create some sort of unexpected combination you don't have to allow it.
In the case of players purchasing hop drives I would not feel nearly the need to document it because my own personal style tends to be 'just because it's in the book doesn't mean you can buy it'. Saying 'no, you can't buy an experimental hop drive even though the planet is TL15' isn't really any different to me than saying 'no, you can't buy nuclear warheads even though those are included in the book' (and before anyone says it, yes, I know they are banned by Imperial law. However it wouldn't be that unusual for a player to say 'can I find an illegal arms dealer and purchase them from him?')
My point isn't that hop drives are available to Imperial agents but not to players. It is that sometimes as a referee you end up saying that even though the rules as written imply a certain thing can occur (through the various combinations that can be created) you don't have to say that it actually does occur.I agree with what you say about availability for players, but I wat talking about availability to IN and Imperial agents.
The same fact of availability (even if somewhat unreliable) hoop drive to IN allows for those gigatenders and fast courriers (as I guess at those TL only hoop 1 will be available, I guess we're talking about 10 parsecs a week), that will allow even to probably cross the Great Rift in a few weeks and to move reinforcements forward to battle lines quite quicker tan most canon tells us.
So, as told, I see it a MAJOR retcon to allow those drives at TL 15-16, even if unreliable, that "shrinks" the Imperium and changes the setting too much to my liking (repeat: to MY liking).
The FFW boardgame includes several TL15 merc units an even a TL16 outfit for hire.
Perhaps its a matter of who you know and what your Soc is![]()
mike Wightman said:The FFW boardgame includes several TL15 merc units an even a TL16 outfit for hire.
Perhaps its a matter of who you know and what your Soc is
Exactly!I guess there exist in the Imperium some merc units equiped to Imperial standards (and maybe even higher), but I also guess most of them are former military (and highly trusted) personnel, if not directly "black" Imperial units, or at leat in hire of Imperial Intelligence (no matter which agency), not unlikely what Air America film depicts...
I have my Caste Of Assassins (™) Mercenary Corps with at least one battalion (1,000 members) with Battle Dress and Energy weapons. All members are honorably discharged former members of the military and the entire corps is owned and operated by an Imperial Noble (whose homeworld produces Battle dress for the Imperium)