That sounds right. I also remember that when you're applying dice of damage after the combat, if you weren't knocked unconscious, you have to make sure that you don't zero any stats.
I never actually /played/ MT though, just CT and MgT, so I have no idea how well those rules worked in practice. MT has some very interesting ideas in it though.
They work quite well. And in the cases where you can't avoid zeroing, just call it "The adrenaline wore off" and drop them at the end of combat.
