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CT Only: The Draft in the Third Imperium

Or, you are sent to a unit, given a single "uniform" to wear, and told to select a weapon...

OIP.83HDKZumO9sYzWumZ7ZrFQHaEb

after which you are told you will be going into combat in the morning when the ship arrives at Nothing 13...
 
The Imperium has already shown it has ways to "incentivise" those who "volunteer"...

land grants to veterans
enlistment to pay off medical
enlistment to avoid "unemployment insurance"

I never thought about it before, but your Point #1 above (especially) is another tie-in to the original envisioning of the Imperium being patterned after Late Imperial Rome.

One reason for the Imperium to establish "colonies" on the "extensively home-ruled Frontiers": Imperial Colonia.
 
I don't recall that on mustering out benefits.

There are a number of reasons that land grants became an issue in Republican Rome.

CharGen & Mustering-Out benefits included increases in SOC. SOC=11+ is nobility, if you achieve it. There were no specific rules early on about what acquiring high SOC thru CharGen/Muster-Out entailed in terms of any lands or benefits, other than the 1977 Book 1 Guideline that a Character with initial rolled SOC=11+ is [Local/Planetary] Noble, and might at the referee's discretion have some ancestral lands on his homeworld. It was perfectly plausible to assume that one who achieved Noble SOC thru Imperial Service might also aquire a local grant of some sort.

And yes, Republican AND Early Imperial Rome granted land and citizenship in various designated Colonia as a reward and incentive to Auxilia who mustered out of the Legions after their 25 year term of service was complete.
 
I'm all for anyone honourably discharged from the military, after six terms, getting a land grant.

Though, technically, that does tend to remove you from the game.
 
I'm all for anyone honourably discharged from the military, after six terms, getting a land grant.

Though, technically, that does tend to remove you from the game.

Depends on what the grant is. If it is just substantial owned land that you can use to generate revenue thru rents, then you can have hired overseers tend to those operations, leaving you free. The land grant need not be representative to the Imperial Moot, or some form of political or governmental control. That was the point: the early game left all of that largely unspecified .
 
Variation on the tavern.

One of the purposes of the land grant is to establish a military reserve on the frontier.

Both, the retired parents, and a potential recruitment pool, from the offspring.

In theory, the land grant wouldn't be valuable enough to have it run in absentia.
 
Variation on the tavern.

One of the purposes of the land grant is to establish a military reserve on the frontier.

Both, the retired parents, and a potential recruitment pool, from the offspring.

In theory, the land grant wouldn't be valuable enough to have it run in absentia.
Well, not unless it is invested in and improved upon in some way, no.
 
Though, technically, that does tend to remove you from the game.
No reason it should.

Arguably its the same problem with a Free Trader Mustering Out benefit.

The initial roll gives you possession and a mortgage.

Well, to get the mortgage on a Free Trader you need to pony up 20%. A Book 2 Free Trader is ~38MCr, so you just got 7.6MCr in equity in a starship.

"Psst, hey buddy, sign over the keys, and I'll give ya 3MCr..."

"Brand New Free Trader for sale! 35MCr, best deal anywhere!"

Gets even better if they roll again.
 
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