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HG - Equations for Armor and Power dTons

When I have done so, I've usually used multi-segment linear progressions.

My players generally have said, "So, how does it affect us?" and then ignored it.
 
Well, then it sounds like you need a partial differential equation. Perhaps a version of the wave equation. Schroedinger's, maybe?
 
I hope someone will "put me out of my misery" if I ever reach the point where I need a partial differential equation to enjoy a game. :)
 
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Unfortunately, I think this has some ramifications for the game overall.

A TL 15 jump sprocket, when disengaged from the field initiator flange, can cause a high-velocity-low-viscosity vibration in the accumalator widget. Once the thrimble edge becomes denuded of cherry-flavoured anti-quarks, the widget becomes unstable and can cause Bifidus Digestivus Gaseous to leak out of the high/low pressure system. The rate at which the gas expands is inversely related to the scale of the vibration in the accumaltor widget and thrimble edge. The resulting injuries caused to crew can include bilateral periorbital subdural haematoma.

:devil:
 
I hope someone will "put me out of my misery" if I ever reach the point where I need a partial differential equation to enjoy a game. :)

There are some people who feel the same about subtracting numbers from a dic roll. Sometimes, you just have to do these things. :)

However, in this case I suspect not.

I worked out a statistical hits table for big ships. Dunno where I've put it now, but I just figured how many turrets were likely to hit, and worked the averages to cut down rolls.

I realise the purpose here goes beyond that.
 
Well, since most PDE's can be easily solved (we know what the solutions look like, we just need to find the coefficients) and the coefficients for the Schroedinger equation are essentially (from a quantum mechanics point of view) statistical probability...
 
I think ancient tech is rumored to climb up to TL34, but we have no hard stats on anything past whatever MegaTraveller, and perhaps FFS2, invented - er, reported.

The way I like to think of it is as a 'paradigm shift' rather than a single function. Better for those of us with lazier brains.
 
Uh?

Well, since most PDE's can be easily solved (we know what the solutions look like, we just need to find the coefficients) and the coefficients for the Schroedinger equation are essentially (from a quantum mechanics point of view) statistical probability...
Those are the self-same co-efficients and probabilities that influence the angular velocities of the cherry-flavoured anti-quarks, causing the widget to become unstable. Unstable widgets cause dessicated gimbles, affecting the flux/flow on the input/output side of the Mannheim equation which governs the initial flow of the jump charge. The solution is, of course, to apply the advanced Body Mass Index equation directly to the flow of chocolate chip cookies between the biscuit tin/barrel and the operator. Alternatively, of course, you may prefer a nice chocolate digestive....

</gibberish ;) :devil: >
 
Unfortunately, I think this has some ramifications for the game overall.

A TL 15 jump sprocket, when disengaged from the field initiator flange, can cause a high-velocity-low-viscosity vibration in the accumalator widget. Once the thrimble edge becomes denuded of cherry-flavoured anti-quarks, the widget becomes unstable and can cause Bifidus Digestivus Gaseous to leak out of the high/low pressure system. The rate at which the gas expands is inversely related to the scale of the vibration in the accumaltor widget and thrimble edge. The resulting injuries caused to crew can include bilateral periorbital subdural haematoma.

:devil:

All valid points, and when analysed with Partial Differential Equations (non-Linear and chaotic) will yield a damage range of 1d6. ;)
 
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