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Hooligan Forced Entry Tool

Todg

SOC-13
This 0.8 meter, 4 kg tool is designed to breach common door/hatch types. There is forked spade end (for getting doors open), a horn (for getting that initial grab into opening an iris valve or busting padlocks), and a wedge (for those pesky hatches). The tool is designed to maximize leverage. Made of special alloys and composites, the tool is non-sparking, a feature that prevents accidents in explosive atmospheres such as a ship with a liquid hydrogen leak. Complete with fiberglass shaft and hand grips made from non-conducting material.

A common tool for law enforcement and Marine boarding teams.Optional carry sling is available.

TL: 7 Length: 800 mm Mass: 4.0 kg Cost: Cr50


To bust typical padlock or To open interior door (sliding door or swinging door): Roll 5+ every 10 seconds, +1 if Str 10+.

To open exterior door (two locks, metal or composite door): Roll 6+ every 10 seconds, + 1 if Str 10+.

To open iris valve: Roll 9+ every 10 seconds, +1 if Str 10+.

To open hatch (with wheel and dogs): Roll 12+ every 30 seconds, +1 if Str 10+.

hooligan.jpg
 
Yeah, but what if I hit a feller with it? That pick jobbie has gotta decent pen I bet. It would appear a crowbar is not all she wrote!
 
A few other forcible entry tools for you to ponder.

My personal favorite is the Biel tool, whuch is small enough to carry on the belt, and obviously would make a handy HTH weapon as well.

biel_tool.jpg


Hook and Claw Tool
botach_1783_104421673


A Google search for "Forcible Entry Tools" will find many others.
 
I have doubts on your task targets Corejob.

I'd just like to see you open a hatch on an 11 after it is dogged if you have Str 10. Good luck. I don't think that reflects realistic odds.

Similarly, I think an Iris hatch (depending on how you envision it) that is meant to handle multiples of STP and that is meant to endure high grav, high P, and to offer low resistance (if it is an outer hull version) to air and heating, I can't see you opening it anywhere near that easily.

I'd have said:

To Force Open Starship Sliding Door
Difficult, Str, Mech. Double Str if you have an entry tool that is appropriate. Locked moves the task to Formidable.

To Force Open Starship Iris Valve or Hatch
Formidable, Str, Mech. Double Str if you have an entry tool. Difficulty level rises to Impossible if hatch is locked.

To Force Open an airlock (Iris or Standard),
Impossible, Str, Mech. Double Str if you have an entry tool. (Effectively always considered locked)

Now, your average jarhead with Str 10 will have to roll a 9 to force open an unlocked slider, a 7 with the tool.

Said same jarhead tackling an airlock or a locked interior iris or hatch would require 15 on 2D6. Meaning he'd need some battle dress (with STR F he'd need a 13, with STR 25, he'd need an 11). If he's a mech whiz too, he'd only need maybe 2 or 3 points less. In these cases, compromising the hatch control system might be easier.

But that's how I'd run it.
 
Well, those are CT rolls and reflect tasks that are 'doable' for the purposes of play.

If we ran a totally 'realistic' traveller game, it wouldn't be fun.

After all, this is a game with artificial gravity, reactionless thrusters and jump drive (to name only a few improbables)
 
Er, yeah, but popping open a hatch ("All I have to do is rupture three or four 5,000lb-test dogs…") isn't the same kind of suspension of disbelief as broad technological inventions. Now, if you were talking about a powered gizmo giving you those odds, mebbe.
 
By Jebus, the task's might be to easy at that. Though I'm really more worried about what my PC's gonna do with all those breaching charges if this FUBAR catches on. That's what I call the thing in my head... Err, used to anyhow.

Regardless of the usefulness to forced entry of starships, it is sexier than a locpick of some kund.
 
Originally posted by Straybow:
Er, yeah, but popping open a hatch ("All I have to do is rupture three or four 5,000lb-test dogs…") isn't the same kind of suspension of disbelief as broad technological inventions. Now, if you were talking about a powered gizmo giving you those odds, mebbe.
OK. I surrender.

Now if someone would like to post updated stats...
 
Originally posted by Straybow:
Er, yeah, but popping open a hatch ("All I have to do is rupture three or four 5,000lb-test dogs…")
Why are they 5,000lb test anyway? The only have to hold a pressure differential of 1 ATM. This isn't a submarine we're talking about, and vendors don't tend to build anything stronger than they have to.
 
Originally posted by Corejob:
Why are they 5,000lb test anyway? The only have to hold a pressure differential of 1 ATM. This isn't a submarine we're talking about, and vendors don't tend to build anything stronger than they have to. [/QB][/QUOTE]


Except almost all OTU spacecraft are supposedly rated for gas giant diving and I recall canon stating that they can be used as submarines.
 
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