Stan Shinn
SOC-10
One of the things I like about some retroclones of OD&D is that in many cases they moved away from having to consult tables (which were prevalent in the original game) for most common combat resolution rolls. Take Swords & Wizardry for example -- using ascending armor class and simplifying things like saving throws make it easier to run at the table. Stars Without Number is another example of elegant, simple combat resolution with a game modeled after the spirit of Traveller.
Question: Are there houserules out there that can streamline Classic Traveller combat to reduce or eliminate the need for table lookups when setting DMs and resolving combat rolls?
Question: Are there houserules out there that can streamline Classic Traveller combat to reduce or eliminate the need for table lookups when setting DMs and resolving combat rolls?