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How about some multi-class character creation examples

Originally posted by Stormraven:
Actually, given that, we're both wrong. 6+1+4=11, which x4 = 44. I knew something looked off - I just blanked on what, and didn't have my books with me. :cool:
Intelligence modifiers are added in BEFORE multiplying. The Human bonus is added AFTER. (See PHB pages 13 and 57 or SWRPG 1st edition pages 029 and 061.)

SKILL POINT FORMULA:

1st Level: (class SP + INT modifier) x 4 + 4 Human bonus points

Each Additional Level: class SP + INT modifier + 1 Human bonus point

Gypsy Comet's skill point count is correct.
 
Ok, here is a partial bare bones attempt at converting a CT/MT character over to T20.
If there are errors, please let me know, cause I got NO CLUE about how I'm doing...

Originally, using CT/MT:
Dain Thrangar UPP 8888C6 Age34 IISS IS-13 Group Administrator
University of Regina Honors Graduate, 3 terms Scout Service

skill and level
pilot-1 admin-1 brawling-1
navigation-1 leader-1 submachinegun-1
ship tactics-1 carousing-1 vacc suit-1
engineering-1 computer-1 electronics-1
air/raft-1 ground vehicle (wheeled)-0

Skills translatable to T20 skills:
navigation-1 admin-1 leader-1 engineering-1 computer-1 electronics-1

Skills translatable to T20 feats:
ship tactics-1 carousing-1 brawling-1 submachinegun-1 vacc suit-1

Skills translatable to both T20 skills and feats:
pilot-1 air/raft-1 ground vehicle (wheeled)-0

Now, attempting to T20 it:
Dain Thrangar
Abilities: Str12 Dex12 Con12 Int12 Edu18 Wis15 Cha10 Soc9

Home World: Inthe B575776-9
Home World Feat: Vessel wheeled vehicle

Initial Class: Professional
Starting Feats: Armor Proficiency Light, Professional Specialty[p/admin], Armor Proficiency[vaccsuit].
Racial Bonus Feat: Carousing

University honors graduate: get 5000xp
Spend 3000xp on Professional, get 3rd level; add 1 feat, Vessel Grav Vehicle
Spend 2000xp on Traveller, get 1st level; add 1 feat, Weapon Proficiency Marksman

After University, join Scouts.

1st Term
1000xp for initial training, 4000xp for survival. No xp bonus.
Get 5000xp, all spent on Scouts 3rd level.
Get 2 feats; Vessel Scout Ship, Weapon Specialization SMG.

2nd Term
4000xp survival, 4000xp bonus.
Gain 5th level Scout; 1 feat, Ship Tactics

3rd Term
4000xp survival, 4000xp bonus.
Gain 7th level Scout; 1 feat, Brawling.

muster out. Should have an abundance of points for skills.
Cr100,000 pay, 1 Type S Scout Ship [T20 Scout; not the TL9 Shinarrow Vulcan.]

Please tell me if the above is correct :confused: ;) :D
 
Originally posted by bozzutoman:
</font><blockquote>quote:</font><hr />Originally posted by Stormraven:
Actually, given that, we're both wrong. 6+1+4=11, which x4 = 44. I knew something looked off - I just blanked on what, and didn't have my books with me. :cool:
Intelligence modifiers are added in BEFORE multiplying. The Human bonus is added AFTER. (See PHB pages 13 and 57 or SWRPG 1st edition pages 029 and 061.)

SKILL POINT FORMULA:

1st Level: (class SP + INT modifier) x 4 + 4 Human bonus points

Each Additional Level: class SP + INT modifier + 1 Human bonus point

Gypsy Comet's skill point count is correct.
</font>[/QUOTE]Must be all those 4 Skill Point classes I play. :confused: I never saw the difference between adding it after and multiplying it in, even though I know I've done it right on the other character classes.
 
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