I was thinking about troop transport in my Visions of Empire setting, which is a Book 1-3 Classic Traveller setting with a few add-ons from Book 4 (Mercenary). I was thinking how big an infantry unit (of ground troops) can you fit in a 3,000dton Assault Transport? A reinforced company? A Battalion? I was specifically thinking of a Grav-mobile infantry unit with full grav transport for all troops involved and their supplies.
How big a unit could fit into a 3,000dton ship? Into a 1,000dton ship?
Also, note that IMTU TL12+ low berths are quite safe (except for a slight "freezer burn" on revival), so some military units will simply be transported frozen.
Changing low berths changes everything, however, I am just addressing troops in staterooms.
The number who can fit in the ship depends on the role of the transport. "Assault Transport" can mean that it is intended as forced entry, potentially against naval assets; that would radically change my answer, depending on how much of this bad boy is fighting ship, and how much in transport.
Obviously, the jump number is relevant. First, I assume J3. Less makes it pretty useless as a transport by slashing operational mobility. Then, I would assume 3-4 dtons per troop, mechanized, regardless: two troops per small stateroom, plus vehicles, supplies, and a lesser tonnage of boats or drop tubes.
Another assumption: this is not a fighting ship, but rather a ship making its landing of troops against a potentially opposed landing. It is thus armored, and defended, but does not sport much offensive weaponry. Escorts would be added, as needed to address the threat.
Here's AN example that I whipped up on HGS:
Shining Spear, 3,000 dton Gleaming Gimlet class Assault Transport
USP TA-C321344-350100-00000-0 MCr 2,049.42 3 KTons
Bat.Bear. A Crew 383 TL12 (That's 10 factor-5 sandcaster batteries, all of which bear).
Cargo: 151.000 Passengers: 4 Fuel: 990.000 EP: 90.000 Agility: 1 Marines: 300
Craft:, 2 x 50T Cutters, 4 x 30T Cutter Modules
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 20.614 Cost in Quantity: MCr 1,649.138
Note that the 3 dtons per troop includes the open space on cutter modules.
Drop the armor (factor 3), gain another 80 troops. Make it J2, gain another 100+.
Makes your troops light infantry, J2, and drop the armor you could go down to just an extra .25 dton per troop, and carry another 400. Increase the armor, or jump, and you've got no space for troops.