Don't think in terms of an airplane flying at a constant speed in level flight (that is "velocity" not "acceleration"). Instead, think about the plane as it is taking off from a runway (which is all about acceleration and changing velocity). Two planes take off side by side. One has a single engine (1G acceleration) and the other is the same size but has twin engines (2 G acceleration). What happens as they head down the runway and gain speed?If you're flying a plane that goes 100 MPH, after three hours, it's still just going 100 MPH. A bigger engine can take a different plane to a different speed, but it still doesn't accelerate past its max.
[The twin engine plane accelerates faster ... gains velocity faster ... pulls ahead in the race.]
Once the planes reach the end of the 2000 meter runway, they fly over a wall, reverse their engines and begin to decelerate to land at another identical runway on the other side. Once again, twin engines [2G] reverse thrust and decelerate more quickly (but in the same distance) as one engine [1G] because the VELOCITY as it crossed the wall was greater. The crew of the twin engine plane has unloaded the passengers and is sipping coffee in the pilot lounge when the single engine plane finally lands.
[The twin engine plane completed the trip from start to finish in less time.]
In "burn and coast" rocketry - like Apollo to the moon - it is more like the airplane accelerating to cruise speed, cruising for hours across the ocean at a constant speed, and then quickly decelerating to land ... just as you imagined it.
In "constant acceleration" rocketry - like Traveller and 'torchships' - it functions more like the back to back runways. The "airplane" is either accelerating to "takeoff" (midpoint) or decelerating to "landing".