What happens if you engage with a pirates corsair, and it was carrying 100 tons of gold in its cargo hold when you blew it up? What are the chances of recovering the gold afterwards, assuming it's in an expanding cloud of gold coins and bars mingled with debris of the ship, how would your collect you treasure?
Well, fair chance in the Far Future that industrially created gold is No Big Deal, so I don't know that you'd bother.
But let's say it's any brand of Unobtanium. I'd say that's No Big Deal for technologies that do asteroid mining. There is money in that dust, techniques to recover it, and so specialized collectors to scoop up any amount of it. Between whatever is keeping fusion bottles, nuclear dampers and gravitics, some combination of highly efficient 'herding particles' tech exists.
A more relevant point is whether the richstuff dust is in a nice settled cloud sticking together, or expanding in a sphere from the point the explosion blew it apart. A few hours of expansion and even the best belter crew isn't going to recover enough to bother with densities dropping by the minute.
I imagine that's beside the main point, which I would interpret as 'piracy as economic proposition involves not blowing up the goods'.
Several ways to skin that cat. Among other things, that millions of credits of ACS would likely involve some low-impact piracy standards- heave over 10-20 tons of the cargo before jumping and you go in peace sort of stuff.
Actual boarding would often be the crazy sociopaths that you need to resist to the bitter end, or wartime raiding or total piracy/Q-ship or Very Necessary Personnel Capture.
Another thought, most pirates wouldn't risk big ships anyway. The corsair or whatever wouldn't bother with the actual boarding, it's more of a base of fire/loot hauling ship. The actual boarding ships would be faster disposable small craft.
CT actually had a mechanism that dealt with this. Big investment in the computer/software suite included the option for a fire control program called Select. This program allowed you to direct your fire on a specific component, Power Plant, J-drive, weapons, etc. You disable whatever the subsystem you want to, or threaten to, and the target ship will be more in the state you want it in when you approach.
Or vice versa, they may shoot your M-drive out but leave the jump drive so they can board, drift to 100D and then jump out.
Most modern ship computer Traveller versions don't have that, it's pretty powerful. If you incorporate that into a more current version, I'd make it expensive and dependent on having knowledge about the target ship. Standard ship designs, no problem, Annic Nova on first contact might make the program break down in AI fits.