Salochin, assuming you're using CT, unless you change the design systems, small ships can haul for as low as Cr358/Pc (that's J3 on a J3 4KTd)... while under Bk5, 50KTd is over Cr600/Pc, at TL15 it's Cr613/Pc - more than the cost per Td per Pc than a 5KTd Bk2 design. Bk5 ships in the same tonnage range as Bk2 are more expensive than that.
So, your big ships as merchantmen cannot compete.
If you have a pure Bk5 universe, or MgT, or any other edition, in general, bigger J2 or J3 ships will dominate trade. Anything along the line between alpha worlds won't have room for the smaller ships; the larger ships will bring all they need in their spare space, and be able to lower prices to outcompete.
In order to not have the long distance traders dominate, you'll need to tweak the basic methodology of FT, or of the design system.
(I think we may have different definitions of small and large here but leaving that aside for the moment.)
Yes, but what is the cost per parsec of a J-1 ship when there isn't a J-1 connection?
Or if the J-1 route has to go a long way round taking 12 jumps in total while a direct J-3 route only takes 3 jumps?
In hub to hub trade the total number of jumps needed is critical also.
I think I understand what you've been saying on these threads (I've read a few now) but I'm coming at this from the opposite direction in that I took the Marches data from Travellermap (great site btw if they ever read this), picked out what I thought would be the alpha systems and then picked the fastest J-3 routes between them to see what it looked like.
If you do that you see there are many of these routes where J-1 and to a large extent J-2 ships can't travel at all or where they have to take a long way round involving more jumps.
For example in my experiment Jewell, Efate and Regina are alphas. Jewell-Efate requires 2 x J-3, there is no J-1 or J-2 route (actually there is a J-2 but it takes 12 x J-2 jumps through non-Imperial space). Efate-Regina has a J-1 route of six jumps, a J-2 of three and a J-3 taking two. Rhylanor-Regina is 4 x J-3, 6 x J-2 and J-1 not possible etc.
So the cost of delivering cargo or passengers hub to hub depends on the number of jumps required.
So as long as at least some sizes of J-3 ship are profitable on a per jump basis assuming they were at full capacity (or 80% or whatever cut off point you choose) then they can compete on at least some of those routes where lower jump ships either can't reach the destination at all or must take more jumps to do so.
My understanding from your posts (I could have got it wrong) was that even if a J-3 ship could out compete a J-1 or J-2 on the basis of total number of jumps hub to hub - simply because the layout of systems created shortcuts only available to higher jump ships - then some / most / all sizes still weren't viable on a per jump basis because of fuel / mortgage costs.
If that last part is right then I was thinking if the Imperium set up a network of fastest J-3 routes between the alpha planets (by building truck stop space stations by gas giants in the systems along the fastest routes) and those stations shaved a day or so off total jump time - say 12 days instead of 14 - then that might make some or some more J-3 ships viable on those routes (and only those routes).
(Basically Roman roads in space.)
I may well have misunderstood your calcs of course.
(On sizes basically I'd like the standard Book 2 small ships (200-600 td) to be viable in the hub to spoke hinterland trade and as big as possible J-3 ships to dominate the hub to hub trade. If the max viable is 4K td then fine but if the space station idea could shave a day or two off I'd imagine that could bump the max size up a bit?)