I can imagine hull breaching charges, and have done so abstractly in campaigns.
Has anyone found anything or worked this out for themselves?
Obviously, blasting a right big hole with ship's weaponry works, just like a 120mm HEAP round works to take open the front door of a mobile home, with similar problems (along the line of "destroying the village to save it"!)
I am thinking a circular or oblong cutting shape charge would do it. Remember the orders of magnitude (while not the specifics) for ship hulls in Striker, I am thinking this would have to be HUGE.:nonono:
That being said, in Zero-G, maybe less of a problem. A role for the demo' droid?
["Just paint the center of mass for your breach site with an energy weapon or light pointing device, and DemoDroid® does the rest!"]
Are there other devices anyone has seen/used?
For one thing, you need a clear breach site (not into a fuel tank, cargo hold behind 100dTons of ore containers, etc.). A hatch is an obvious choice, but because 1. it's an obvious choice, 2. repair might be delayed, and 3. it may well lead to another hatch, it is not the best.:nonono:
Another question: if we determine the best breaching methods, can we then counter those through appropriate designs?:smirk:
Has anyone found anything or worked this out for themselves?
Obviously, blasting a right big hole with ship's weaponry works, just like a 120mm HEAP round works to take open the front door of a mobile home, with similar problems (along the line of "destroying the village to save it"!)
I am thinking a circular or oblong cutting shape charge would do it. Remember the orders of magnitude (while not the specifics) for ship hulls in Striker, I am thinking this would have to be HUGE.:nonono:
That being said, in Zero-G, maybe less of a problem. A role for the demo' droid?
["Just paint the center of mass for your breach site with an energy weapon or light pointing device, and DemoDroid® does the rest!"]
Are there other devices anyone has seen/used?
For one thing, you need a clear breach site (not into a fuel tank, cargo hold behind 100dTons of ore containers, etc.). A hatch is an obvious choice, but because 1. it's an obvious choice, 2. repair might be delayed, and 3. it may well lead to another hatch, it is not the best.:nonono:
Another question: if we determine the best breaching methods, can we then counter those through appropriate designs?:smirk:
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