Dreadnought
SOC-12
Cymew--
Thank you for the nice comments. You're right, it really was a big brotherhood in the game industry back then. We were all each other's biggest fans, and played each other's games all the time. One of my favorite events each year was this Con in Salt Lake City where I and two guys from White Wolf were the game guests of honor every year, and we'd have fun playing each other's games. Minion Hunter was our favorite. One of the big pleasures of the summer convention season was "sleazing" copies of games from other companies. Every GDW employee was allowed to trade one copy of each of our new products to guys at other companies to get their stuff. So you could run to FASA or West End or Steve Jackson and swap for their latest releases. The poor guys at Avalon Hill weren't allowed to do that by their parent company, so they always seemed to me to look a little sad.
I don't know that I'd say it was pure hell. Yeah, it kept us on our toes, we worked hard, but we were very fortunate to have such interesting jobs. One of the nice things about it was that you would never get bored. I could take a break from working on a wargame to edit a Challenge article, or write some TNS news items, or proof a Dark Con blueline, or write a Command Decision column, and then write a Traveller book. Granted, a lot of the time I wasn't really "taking a break" on purpose, I had to drop what I was doing to meet a deadline to get the Challenge article or the TNS articles done to send it to the printer, but it was never boring.
Were there ever Traveller translations into the Scandanavian languages? Or do you guys work with the English editions?
Dave
Thank you for the nice comments. You're right, it really was a big brotherhood in the game industry back then. We were all each other's biggest fans, and played each other's games all the time. One of my favorite events each year was this Con in Salt Lake City where I and two guys from White Wolf were the game guests of honor every year, and we'd have fun playing each other's games. Minion Hunter was our favorite. One of the big pleasures of the summer convention season was "sleazing" copies of games from other companies. Every GDW employee was allowed to trade one copy of each of our new products to guys at other companies to get their stuff. So you could run to FASA or West End or Steve Jackson and swap for their latest releases. The poor guys at Avalon Hill weren't allowed to do that by their parent company, so they always seemed to me to look a little sad.
I don't know that I'd say it was pure hell. Yeah, it kept us on our toes, we worked hard, but we were very fortunate to have such interesting jobs. One of the nice things about it was that you would never get bored. I could take a break from working on a wargame to edit a Challenge article, or write some TNS news items, or proof a Dark Con blueline, or write a Command Decision column, and then write a Traveller book. Granted, a lot of the time I wasn't really "taking a break" on purpose, I had to drop what I was doing to meet a deadline to get the Challenge article or the TNS articles done to send it to the printer, but it was never boring.
Were there ever Traveller translations into the Scandanavian languages? Or do you guys work with the English editions?
Dave