Jumping around for a moment now.
Wil/Aramis—
Wow.
“What a remarkable creature you are, Stephen.”
--Jack Aubrey, off the coast of….somewhere.
Thank you for the interesting and forthright replies.
I quickly found major issues mechanically with TNE (like PC's being so much tougher than NPC's, and Characters able to do more damage unarmed than armed in some cases) that had, by that point, relegated TNE to "Flame war ammunition" and "Collectable", rather than playable.
If this were the old days and Frank were around, I think he be tempted to wrangle over the game mechanics, lethality, how it’s not just damage points but game effects such as stun, etc., but personally my attitude is if you’ve found a system that you like, that’s what you ought to use, and none can say thee nay.
When you say you’d relegated TNE to flame war ammunition, do you mean that you’re something of a flame hobbyist?
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Your discussion of the concretist vs. narrativist positions is interesting. However, as I recall the times, the concretist position in RPGs was definitely on the wane in favor of the narrativist position. I think you could almost see that as part of a trend that we were part of, rather than choosing it per se. I think also in terms of your narrativist position you’d find yourself on the opposite side from Marc Miller and Joe Fugate from the pre-TNE period. Marc was the first person to tell you that one of the things he loved most about Traveller was the way that “the truth” wasn’t necessarily the truth; it was complex and subjective. We had a number of talks about this at the offices while I was at GDW. The reality of Zhodani society, the Aslan minor race thing, Norris and the Warrant. Marc loved to talk about that stuff, and obviously I was of a similar mind.
I don’t see that as being lazy writing, or lazy referees, although I take your point that it could cover for that. I think that some players have a more existential, non-concretist take on reality, where “reality” in an RPG has a great deal to do with the fact that in real life we don’t always know what things are, or agree on the meaning of events. (Take George Bush, for example. God-fearing, right-thinking man of courage able to make the hard decisions, or addle-brained superstitious nincompoop who found a new Vietnam? There is almost 50% of the United States on either side. Were there WMDs in Iraq? Is Schroedinger’s cat dead yet? Who knows?)
It’s also interesting that you describe yourself as a wargamer and concretist, and Frank Chadwick, who is perhaps one of the most hardcore wargamers there is was so involved in the narrativist aspect of TNE as well. I think that people are sufficiently complex that seemingly specific terms like wargamer and concretist still admit to subcultures and fault lines.
I recently came across a quote attributed to Chester Nimitz, “if you’re not making waves, you’re not under way.” I suppose that one of the things that Traveller periodically rediscovers is that you can’t please all of the people all of the time, and there is no such thing as all things to all people. Strangely, I think that an article of faith for Traveller players is that we can cast the net wide enough to include all of us, that we can make a game that includes everything. But I think the more we keep pursuing that, the more often we find ourselves back bobbing in someone’s wake.
I’m thinking that you might find yourself more attracted to the GT approach. It follows the GURPS approach which is much more encyclopedic, much more steady-state, and appears to me to be less interested in narrative.
PC's being clearly a cut above the run of the mill "people of the universe" was part of that.
Do you mean by that your previously mentioned perception that the system favored PCs over NPCs? Or do you mean something about the roleplaying? I think that certainly if you want historical events to take place and have the PCs be involved, you prefer to allow the PCs to do some of the heavy lifting, rather than having them sit and watch a scenario played by NPCs unfold, and I’ve seen adventures like that. Perhaps your preference is the more typical CT approach where there are a variety of patrons or tickets or nuggets that the PCs can play rather unintrusively against a larger historical backdrop without necessarily impinging on it.
The point, however, where it crossed to being real "Upset" rather than just annoyed was H&I; the "Man in suit" analogy basically implied, and not just to me, but to most of my player group, "You've been wasting your time trying to make aliens seem alien, and I, the TNE Line Editor, am here to slap you in the face with it." My group at the time read the designers notes with what amounted to revulsion, shock, and horror, as the thing we felt was the biggest strength (the alien modules, especially the DGP ones) was being treated by the producer as not just beyond their means, but a waste of time.
I’m sorry it made you and your group feel that way. I’m not going to try to defend the notes line by line, but rather re-present what I intended to get across by it (and perhaps failed at).
I don’t remember the source of this, but at the time, I had gotten a large dose of the “in Traveller, aliens aren’t just people in funny suits” soundbite. I don’t recall if this came mostly from some people saying, “remember, in Traveller aliens aren’t…” or from reviewing some of our old material or ad copy, but it was probably some of both. And with that in mind, the thought occurred to me, “well, actually they are.”
And I think here I am treading on that razor’s edge of heresy like trying to define how Jesus Christ was fully human and fully divine. No matter what you say, it quickly becomes heretical, because the point is that it’s a paradox. So I’ll try to be careful. (But I’ve managed to run into trouble before, and I’m sure it pays you no dividends to let me get away with being careful!
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When or if I say, “Traveller aliens really are people in funny suits,” I don’t mean that Traveller aliens are poorly done. Traveller aliens are extremely well done. There have been many examples in literature, film, TV, RPGs, etc., where aliens were just a guy in a Tony the Tiger suit, or “people with seafood glued to their foreheads,” and Traveller’s aliens were always quite a bit above that, perhaps to the limit of the writers’ ability to do so. But even at the highest level of achievement, any attempt to describe the psychology and motivations of an alien being are drawn 100% from human experience and the breadth of human experience and imagination.
As humans with “point identity,” if I may quote myself, we only know the subjective sensation of consciousness within our own heads. I will never know how it feels to be inside your head, nor will you know how it feels within mine. I will never know what my dogs really think, what it means to think like a dog. We do all share a common sense of relevant shared experience, and we have the ability to sympathize and empathize, and draw conclusions based on similar mammalian behavior, but we can’t ever plug into another brain and KNOW. Our efforts to empathize are efforts to use our own experience and imagination to “put ourselves into his shoes.” If we haven’t experienced it, we can’t empathize it. Think of a child learning about a hot stove, or falling in love for the first time, or whatever. Things that you just can’t explain until another person has experienced it. And so if we have that problem with people of our own species (or critters within our own Class), we have no basis to speak of what it is like to think as an alien, evolved in a different ecosystem, based on different chemical combinations, etc. So literally, by definition, any fictive alien designed by a human being is literally not other than a human in a “funny” suit. It may be very good, very imaginative, very well thought out, but it will not be truly alien, i.e., “differing in nature or character typically to the point of incompatibility …synonym see EXTRINSIC…. EXTRINSIC, EXTRANEOUS, FOREIGN, ALIEN mean external to a thing, its essential nature, or its original character. EXTRINSIC applies to what is distinctly outside the thing in question or is not contained in or derived from its essential nature <sentimental value that is extrinsic to the house's market value> (Merriam-Webster)
So the point is that “humans in funny suits” is not a dig or a cut. In fact, what it leads to is a much higher compliment. In roleplaying an alien, you don’t become a better alien, you become a better person. Our Thespian brethren will sometimes point out that acting gives them more understanding of other people, more compassion. I have no great experience with acting, but I do do a lot of roleplaying as part of Army training at Fort Knox. I play warlords, village elders, ambassadors, reporters, etc., but one that I particularly remember was while training the Louisville Police SWAT and Hostage Negotiation Teams last year. I was a gunman, a Pinkerton security guy, who was holding my wife and her lover hostage, and was on the phone with the hostage negotiator when I found that I had gotten into the character and situation so deeply that I actually felt real grief, real hopelessness, and a real desire to kill myself in character after releasing the hostages. (I ended up not following through on that, by the way, because I thought the officer had done a good job and didn’t want to dork up her good work with my messy suicide—although I did get beat up by the SWAT guys, who were really pissed at me. SWAT guys, Navy SEALS, Army Rangers, they don’t know how to pretend. It’s all real to them, and we roleplayers have the scars to prove it.) The ability to feel those emotions was very striking, and not because I thought, “hey, I know how to become an alien.” Rather, I was able to extend my human empathy to another sort of human. I did not become a hostage taker, but a hostage taker became at that moment understandable to me. What might before have been a criminal now was me; that sort of criminal became a human to me, in the sense of “there but for the grace of God go I.” My sense of humanity stretched to cover and understand another person in a way that it hadn’t previously. So being a human in a funny (cuckolded Pinkerton hostage-taker) suit is not a trivial, contemptible thing. It is a hell of a thing, but let’s call it by it’s proper name. Playing aliens makes us not better aliens, but better people, and what more could you want than that?
I hope that makes it make a little more sense to you, and I seriously hope that you and your group will accept my sincere apology for the way that editorial made them feel belittled, as apparently I did not do an adequate job getting my point across. Perhaps I could have worded it better, but that was a long time ago. It was really a very minor philosophical/spiritual/ethical point that seemed important at the time, but I’m getting the sneaking suspicion that I would rather not have bothered with it.
That, and the slap at religion implied by making fun of what is, for me, the second most important religious holiday in the year (Christmas, second only to the Resurrection). (And yes, I find the secularization of what is, in essence, a religious observance, and hybridizing elements of two incompatible religions at that, QUITE annoying...)
Okay, I’ve got to admit that I am not tracking with you here at all. Santa Claus is in fact a secularization of Christmas, so making light (and I believe there is a difference between making light of and making fun of) Santa Claus is making light of the secularization of Christmas, and not making fun of Christmas qua Christ Mass. (Were I a suspicious person, I’d suspect a red herring here….is this more flame war ammo?
but I digress.)
And I’m sure that Hunter does not want to have to start a “Religious Pulpit” section, so I will keep this brief, but
<personal faith observation>
in my opinion, the hierarchy of the Incarnation and the Resurrection are the reverse of yours. To me, the true miracle is the Incarnation, and if you accept that the almighty and ever-living God came to Earth to live as one of us to redeem us, the Resurrection is a subordinate and logical conclusion to that. Further, I would place a third event in second place between the Incarnation and the Resurrection, which was the crucifixion three days earlier. As Paul wrote,
“For Jews demand signs and Greeks seek wisdom, but we preach Christ crucified, a stumbling block to Jews and folly to Gentiles, but to those who are called, both Jews and Greeks, Christ the power of God and the wisdom of God. For the foolishness of God is wiser than men, and the weakness of God is stronger than men.”
--1 Cor 1: 22-25
And lest you misread this, I am not calling into question your piety nor your opinion. I am merely sharing mine in response to your having shared yours.
And to those who may be put off by proselytizing, this is not an attempt to proselytize.
Peace.
</personal faith observation>
The combination of two in one book was where I almost decided to quit buying traveller materials entirely. The book felt like an attack at my religion and my favorite element of Traveller.
I do not mean to be flip, but I hope that you can accept the notion that the way a thing feels to us is not necessarily the same thing as what was intended, nor sometimes what in fact objectively happened, and on that basis can find it in your heart to forgive me.
Sincerely,
Dave