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(hypothetical) What would you ask Dave Nilsen?

Originally posted by David Freakin' Nilsen:
Antony--

</font><blockquote>quote:</font><hr /> Including a TL11 Meson Gun Sled. Doesn't do a lot of damage but as no vehicles had meson screens the effects are quite good.
Must have been pretty big, or else as you imply, a pretty wimpy MG. I recall having a devil of a time getting a decent MG into the TL-15 version. I even believe the resulting design was compromised in some way, but I'd have to look at the book again to confirm that.
</font>[/QUOTE]I've seen TL-12 meson sleds done sucessfully as part of an ongoing competition to produce an RC vehicle capable of taking on a Tredia grav tank (where "taking on" was somewhat loosely defined). It was a poorly armored box with subsonic speed, but we got a 36 MJ meson gun onto it with indirect fire sights.

I think I still have the stats about if anyone cares.
 
Originally posted by David Freakin' Nilsen:
Hyphen, Rain of Steel, Casey (and any others)--

"GDW Design 6 Emeritus" goes like this.
<snip>
Ahh.
Thank you for satisfying my curiosity.All is now clear.


Originally posted by Dave Freakin' Nilsen:
Sorry for the confusion. Confusion just follows me around like a big cloud, doesn't it?

Dave
I know how you feel, as a similar phenomenon has struck at me on more than one occasion.
 
Bill/Larsen--

First, let me apologize for the flippant and cryptic nature of my post.
Although it is nice in you to offer an apology, there is no need for you to do so. I fully understood where you were coming from, and a person so thoroughly tarred with the brush of flippancy and crypticness as me can hardly afford to stand on ceremony.


Reading through your posts was a delight. As silly as it sounds, it left me with a bounce in my step. Had to believe, isn't it? Here's a man in his forties so happy in learning the answers to a few mysteries leftover from a dead version of a role-playing game? Then again, I shouted out loud and pumped my fist in the air when I read the Strephon still lived in Survival Margin. Yes, I should get a life.
That doesn't sound silly to me at all. It makes me very, very pleased that I was able to come here and share this stuff. I don't think that there is a nicer sensation than feeling that one has somehow made other people happy. I should have done this years ago, except that I didn't know a place like this even existed.

Bari kept doing all this because he had faith. Indeed, after his hitch in the Army, he was ordained as a minister. His faith in his god was a comfort to him and, oddly enough, his faith in the possibility that Dave Nilsen would eventually deign to 'spill the beans' as he put it was a comfort too. As a wholly a-religious person, I couldn't understand the former and, as a confirmed cynic, I wouldn't believe the latter. Nilsen has had close to a decade, I'd tell Bari, and nary a word. Besides, I'd remind Bari, the fans savaged the man. Why should he bother, I'd ask.

This morning I knew Bari was right about one thing; Dave Nilsen would spill the beans. I just wish to hell that Bari were still around to see it.
Thank you very much for the story about Bari Stafford. I wish very much that he could have lived to read this stuff. And I know that sounds like I'm implying something vain-glorious about myself, but I hope you know that's not what I mean. Rather, if my sharing this stuff meant this much to you, I wish that he could have had his share of that enjoyment as well. And I'd like to have done my tiny part in vindicating his faith in reconciliation, and that there will be a good end to all of this, all of the contrary evidence notwithstanding. Everybody who knows me says I'm the most cynical person they know, but I still say, "believe, always believe." I wish that I could have met him.

I'm sorry I didn't make it back in time for Bari. Maybe you could pass this onto his daughter. Tell her, "your dad was right. He kept the flame, and the world is still a brighter place because of it." Yes, I have tears in my eyes as I type this, and a tightness around my heart.

May I say thank you for all your work at GDW? I know you and all the others do not hear it often enough. Thank you.
Yes, you may. And you are very welcome. Words like yours are really the only reason worth doing it. Thank you for reminding me that that large part of my life was worthwhile.

While I did not personally care for the TNE setting, I would have to be a complete hypocrite not to stand in awe of the majority of TNE's products and the work that went into them.
Thanks. One of the things that I've thought about over the years but never shared is my suspicion that over time, every product that we put out got bigger, and by definition, harder to produce. The state-of-the-art of gaming kept advancing to bigger books (just think of 5x8, 48-page LBBs as the standard for most of CT, moving to 8.5 x 11 96+ page books being the standard by the end), more art, etc., and we kept moving with that current.

If you measured our 1991-1995 output in terms of column-inches rather than numbers of products, you might find that our productivity increased a lot over the years.

Okay, I admit it, this next part is going to seem self-congratulatory, but I think you know how important this stuff was to me, and after 10 years, it would be wrong to pretend to ignore an attaboy, wouldn't it?

Survival Margin so neatly wrapped up the Rebellion's shambles as to be a miracle, something I couldn't imagine ever occurring.
Thanks. And it was something I had to assemble rapidly over my Christmas vacation, but it felt inspired. That was the first product where I could tell that I had earned Frank's respect. He sat me down in his office and told me how impressed he was with it. That made me feel really good.

Path of Tears should be the sourcebook model for all others to follow.
Give Frank a lot of credit for that one. Although we both wrote portions of it, he did more. I think I was working on Phase Line Smash at the time.

As a wargamer, Brilliant Lances is still part of my active rotation. Product by product, the list of TNE items can stand against anything else in the RPG world. Again, thank you all so very much.
I'm glad you like BL. BL, as I said in another post, was nominated for best science fiction boardgame of 1994, but lost to....Magic the Gathering, a fantasy card game. That should have been a sign...

BL is associated in my mind with the only non-Christmas vacation I had while I was at GDW. My wife and I wanted to get away for a long weekend, probably Labor Day or Memorial Day, something like that, but by shortly after lunch time, it became clear that I was not feeding ship pages to the art department fast enough for the ship booklet to get into UPS* that evening, and I just felt sick. I was standing out on the second-floor back porch at North Street, feeling so sick that I was going to have to call Devon and say, "I'm sorry, but I've got to work all weekend to get this out," and so frustrated that I was actually crying. I think that Steve Olle and Loren and Kirk Wescom or Steve Bryant were standing out there with me, silently commiserating. At that point, Susan Schug, our office manager and print buyer at that time came out and said, "you know, even if we got it in now, they won't be able to work on shooting it or printing it until next week. So if you took the weekend off, and came back and finished it the first day you get back next week, it really won't slow anything down." I literally felt like Susan saved my life. For that moment alone I will love Susan for the rest of my life. I mentioned in an earlier post that I remember reading only one book for fun while at GDW, a Theodore Roosevelt biography. I read it in the car while we drove down through southern Indiana along the Ohio River, to Fort Knox. We just stopped at whatever places looked interesting, like Squire Boone Caverns. It's still poignant to be reminded that I live there at those sites now.

Thanks, by the way, for putting up with these windy posts. Apparently I'm exorcising a lot of ghosts, and falling in love with my old co-workers again, which is nice to do.

*By the way, the Lauritson-class picket was named for our UPS driver.

Q: If the floor is still open for questions, I have a small one from Aliens of the Rim. I've never been able to quite get the name of the ur-Hiver document the sidebar commentary references. What is the significance, or joke, behind 'Mechnod Photo Hello'?

A: Sir, yes sir! The floor is most assuredly still open for new questions. That is a reference to one of Frank's favorite humor pieces, I think from National Lampoon. It was a piece called "Soviet Mechnod Photo Hello" that was a brilliant piece of satire, an encapsulation of every piece of Soviet Cold War propaganda you could imagine. He used to quote it a lot, and after he brought it in to show it to me, I would quote it back at him. Its inclusion was a little gift from me to Frank.

Thank you so much, Bill, for the lovely words, and the chance to love my old job again.

Dave
 
Cymew--

That's what I thought: that there were no Scandinavian Traveller translations. I remember Anders Blixt. Well, I remember the name and the belief that I exchanged some communication with him, but I can't recall what.

Well, what I can tell you about the Regency Sourcebook is that it's a pretty good bibliography of a lot of the early CT stuff. I did something in that book that we never did in any other document, which was to cite references to out-of-print Traveller stuff, and I even scoured the warehouse to make sure I could say which books were still available to order from GDW.

I'm glad you liked the look of TNE. We knew that gamers have lots of preferences and lots of personal reasons to buy or not buy things (for example, before coming to GDW I never ran my Traveller campaigns in the Imperium. I had my own home-grown "IMTU" universe, so I know exactly where people were coming from), but even knowing that we succeeded in acheiving a good look is a meaningful success.

Yes, I believe you are right: more reliable (i.e., real Scandanavians, rather than hypenated Americans) people have said Danish rather than Swedish.

Thanks for the conversation!

Dave
 
Originally posted by David Freakin' Nilsen:
Antony--

</font><blockquote>quote:</font><hr /> Including a TL11 Meson Gun Sled. Doesn't do a lot of damage but as no vehicles had meson screens the effects are quite good.
Must have been pretty big, or else as you imply, a pretty wimpy MG.</font>[/QUOTE]The was a design for a man-portable meson gun as a companion arm to the "David" TL-16 battledress... from memory, the MG tunnel was 1 metre long, being the smallest possible, and it was primarily for use against other troops, especially BD-equipped troops, since it ignored armor.

omega.gif
 
Cardinal Biggles! Tell them about the weapons...

Dave, you asked about peoples thoughts on the RCVG. Being the gearhead I am I adored it. Not just for all the wonderful designs, but for the amount of thought that went into it. The different combat philosophies of the Marines and Army and the way that shaped the vehicles and their systems. The 20ton Heavy Grav Tank being too big for economical transport and ohh, so much more.
I'm very happy to hear that. As an earlier post discussed, one of the things that I liked most about writing for 2300 and Traveller was when there was the chance to figure out how things would "really" work.

Some of the stuff you cite above came out of my interest in RW naval affairs, and US Navy amphibious lift, especially when they started explicitly sizing ships and amphibious ready groups to lift specific combat units. I took this concept into my own Traveller Universe, when I would design transports and assault carriers around standard-sized combat vehicles. I then pretty much pulled those concepts into TNE in the discussion in RCVG.

I'm glad you like the recovery sled. We fiddled around with how it ought to work, as obviously a "tow truck" is not how grav vehicles would work.

and I do like the legend 'The Nilsen Express' on the illustration for the Imperial Marine Grav APC!
As I mentioned in an earlier post, I was delighted with Kirk's artwork for RCVG as I fully expected to be, as he was a solid, dedicated professional. One of the other things I liked about Kirk (and Rob Lazaretti and Brad McDevitt, as they also had this tendency) was their proclivity to put "extra" items into their art. I guess if people hate me for stuff I said in H&I, I really shouldn't spill the beans on Kirk, Rob, and Brad, but I don't think you can avoid seeing the way they liked to sneak smiley faces into their work (Kirk even snuck one onto the surface of a moon). One thing that I don't think any fan ever mentioned to us was the Close Encounters of the Third Kind mothership hiding in a Dark Conspiracy page header. I think Kirk drew that, but I think I probably put him up to it. (Start sending your hate mail to...)

Anyway, "Nilsen Express" was entirely Kirk's idea. I didn't suggest it, and he didn't even tell me he was going to do it. When it showed up, I was honored that he thought enough of me to do that. It occurred to me that that might look like a piece of vain-gloriousness on my part, but I left it in, because that was Kirk's artistic decision, and it's a pretty cold world if you don't let an admired co-worker try to do a nice thing for you. And by that point I probably knew I was leaving GDW anyway, so having a picture in a book that represented my friendship with Kirk was fine by me. Call it self-indulgent or unprofessional, there's nothing I can do about it now. I guess after 10 years I'd rather remember Kirk and have to deal with the criticism than avoid controversy and refuse Kirk's salute.

And I know you didn't mean that you disliked "Nilsen Express," I'm just figuring that somewhere, probably someone does.

I'm very happy for you and your wife. You are indeed a fortunate man! Yeah, about that soft cushion thing, after I wrote it I thought that it might look a little off-color to someone who didn't get the Python reference, but I figured I'd take a chance. I guess I'm not the cautious type.

In the intro to RCVG, the 43 Striker vehicles not described in TNE form are mentioned. I wonder if the original designs are still knocking about somewhere? Does anybody know?
Yes, the original designs are in my possession, and probably my possession alone, as I can't recall how they would have gotten anywhere else. They're either in my old Macs or if I was smart enough to print them out, in boxes in my garage. How long would it take me to find them? Could be a little while, honestly. I think I had password protection on my Macs, so I might have a hard time getting in.

Thanks for the reply.

Dave
 
All--

I'm up to page 8 in the replies (when I reported earlier that I was on page 8 I was actually on page 7).

But I'm functioning from a massive sleep deficit pit, and have to get to bed.

Daryen--

Your post is next, and I promise I will get to it tomorrow. Thank you for your patience.

Best wishes to all of you,

Dave
 
Hmm... Dave, I'm not qualified to speak for anyone else here, but IMO, you should look at this not as a duty or job to perform, but enjoy it as a hobby like most of us do, and do this during leisure. We can wait a day or two or ten for replies. We've waited this long, after all.
 
Ironically, I, who took great offense were satire seems (now) to have been intended in H&I, thought the Nilsen Express was thoroughly appropriate... such tidbits are staples of literary illustration.

A number of us would have had far better opinions of you had we been given any such replies in years now gone by.

Now, if you or Loren can con Frank Chadwick into posting his thoughts....

And just remember, for good or ill will resulting, you MADE an impact, one still felt clearly after 10+ years.

Thank you for answering the questions. To quote from a song "and I'd have waited many years longer for answers like these."
 
Having finally caught up with this thread, I just wanted to say "thank you" to one of the people that made one of my favorite games possible. I've enjoyed Traveller for almost its entire existence (I was introduced to it in 1982, at college), and have stuck with it through thick and thin. There have been things I like (the whole premise, the Rebellion, the DGP supplements) and things that I didn't like (Virus - hit a little too hard at my Suspension of Disbelief; I'm a computer techie), but overall, my net feelings are quite positive - they better be, given how much time and energy I've invested in Freelance Traveller.

Thank you, Mr Nilsen, for your work on Traveller, and thank you again for coming back and talking to us.
omega.gif


--
Jeff Zeitlin
Freelance Traveller Six
 
Mr Nilson, Dave..

It's great to have some (atleast semi) official answers to alot of questions it seems alot of people had regarding TNE rather than continue to work with our guesses. Thankyou. I'm really glad to have read your perspective on the Empress Wave and the closing of GDW and the whole Virus end of the Rebellion thing.

It's a big ask I know but I'd really like for you to somehow share those vehicle designs in a TNE format with us. From memory the Class I, class II, class III, etc etc was a weight range or maybe a displacement range? Made it hard to reverse engineer them back if you weren't sure, as I was, if they were 6 Disp tonne or 8 Disp Tonne or 10 Disp tonne vehicles in the first place. Maybe I missed something obvious I just know that without the TNE format stats I never used the RC vehicles from Striker 2 which is something I would have (and still would) very much liked to.

Loved TNE by the way all you guys and gals there at GDW did a great job on it in my opinion. I had alot of Classic Traveller stuff but never really used it. TNE was the first version of Traveller that I actually played/Reff'd as I came to it from Twilight2k.

You may get slandered on various websites but believe me there are as many, if not more people, who really appreciated your work. I just thought it was about time I stood up amongst the latter.
 
Originally posted by alanb:
In fairness to Greg Stafford, he's dealing with mythologies, legends, religious mysteries and magic, all of which are invariably both internally contradictory and contradicted by other belief systems.

While Stafford probably goes a bit overboard, his world is pretty much the complete opposite of generic McFantasy like the Forgotten Realms, etc.
Very true. What Greg does is not very healthy for running a gaming company, though. At least not in my mind. Things like "Thunder Rebels" reads like an anthropology textbook and still it's all up to subjective whim the next week. Why should I bother with the "official line" when it will thrown out next week? Such things make me angry, and don't sell me any more gamebooks from his company. :mad:

Well. Let's not talk more about Greg. :rolleyes:

Dave is more entertaining... :D
 
:) I should probably declare that I'm in the 'I love Greg Stafford' camp :) The thing to bear in mind about being 'Gregged' is that if you think you have been, then you haven't been. The official line is flexible enough to accomodate your version. I appreciate the flexible nature of 'official' lines, especially if my players are likely to read the books too. So in my universe, the stuff in the LBB 'Secret of the Ancients' is all 'last year's obsolete science' because I don't like the idea that somehow the whole mystery of the Ancients has become public domain. Sure some folk believe the stuff in that LBB is true, but the theory has advanced since then. In my universe, the actual reality behind any public scientific theory has about the same level of truth as 20th century diet books..... so I have different research paths lead to different types of FTL drive throughout the universe etc. The only bit I treat as gospel from the Secret of the Ancients is the multiplicity of routes that the Ancients can take to get to the same results. So I ignored the official changes regarding HEPLAR in TNE, for example, and just said that some worlds adopted different ways of doing things to others.

Dave Nilsen's writing style - I enjoyed the humour and the playfulness. Certainly it read smoothly, and lacked the dryness of earlier LBBs. Significant NPCs began coming to life during the MT era and this expanded in the TNE books. Personalities of the RC was a great game-aid.

I loved the density of references and resonances generally throughout all the TNE books. After reading them I would dig up my Plato again and reread it, and I also dug up a bunch of British & American contemporary perspectives on the War of Independence. I referred to my unused DEcline & Fall of the Roman Empire for the first time in years. I reread Pliny's 'Lives...'. I struggled with the inevitability of 20th century referentiality in all the humour and the culture f the 57th century :) So basically my universe came alive through MT & TNE in a way that it had not flowered before. Prior to MT & TNE I had always found it hard to get my head around the monolith of the Imperium and how to portray it to my players, and so I really enjoyed the subjective propaganda of the MT and TNE style. You can imagine that I lapped up Survival Margin and Hivers & Ithklur. One of the problems of being GM 99.99% of the time for twenty years is that while I'm entertaining my players I yearn for something to entertain *me*. So those books like Survival Margin and Hard Times and Hivers & Ithklur made my job so much easier. I could read them, enjoy them, and mimic their tone and pass the experience on to my players. It was a very natural mimesis. It was this era of gaming where we experimented the most, breaking up our main campaign by playing vignettes and cameos from 'elsewhere' like the time only one player could make it so I had him play a one-off character interviewing Illiek Kuligaan many parsecs away instead of our usual playsession and the interview was 'syndicated' and reached the region of space where the main game took place the following week. We also had fun playing out opposite sides of the same conflict, like the Oriflammen conspiracy to assassinate Maggart and tip the Assembly in their favour, and the Maggart PR team trying to win votes for particular policies in the Assembly who uncover the plot. (And yes, Maggart was assassinated, Kennedy-style, in my game. In fact, Dave, I seem to recall this being inspired by a seven-point post you made to one of the mailing lists back in the day. I'm sure it was you.... apologies if my memory is faulty).
 
Originally posted by kaladorn:

And as to the Ithklur... oddly I had a very (perhaps unique) different sense of them. They reminded me of the Gurkhas that have served the British Crown. They are a deadly people, have a sense of humour their superiors don't always get, serve and exterior master, do what they are ordered but manage to preserve their own values and culture, and may from time to time despise those whom they serve, while still recognizing their dependence.
You're not alone. That's exactly how I saw them.
 
Originally posted by David Freakin' Nilsen:
I was struck by your remark about my distinctive writing style, which you say you liked. I've also heard over the years that some people didn't like my distinctive writing style, which is sad.

Since it's hard for me to see my writing style objectively (it's just how I think and how I write), I'd be curious if you could take a moment and tell me what strikes you as distinctive about it, and what makes that enjoyable to you.
Mr Nilson (or can I call you Freakin'?),

TNE was so long ago I can't remember if I thought you were the Antichrist or not (I certainly wasn't keen on Virus or the switch to the GDW, house system, among other changes to the Traveller I'd known and loved since '82), but your recent posts have blown away any hostile thoughts I may have once had about you.

I like your writing style. Maybe it's the humour (or in your case, humor), but whatever it is, you're doing it right.
 
Although I generally don't like "me too" posts, I think this is a profound exception.

So with that in mind, let me add my thanks to the list already here to Mr. Nilsen for stopping in and spending the time here answering questions. Also, let me say that I am in the minority who liked H&I and I really appreciate your contribution to Traveller.

Most of my questions have already been answered (thanks again), but there are a couple I haven't seen yet.

1. Where did the time frame come from for the TNE story line? I mean the in-game time line. I have always wondered about the "Short Night" just being 70 years and how much history/knowledge would be lost in that time frame. It has always seemed too short a period for me. (Although it never detracted from my enjoyment of the TNE line.)

2. This is a combined question. What is you favorite TNE product? Also, what do you think makes (made) Traveller (and TNE) attractive to you?

I have another question, and since it is not Traveller related, I'll post it here with the option of letting you reply separately if you want.

I noticed you mentiond a Youth activity in an earlier post, is that church related and do you work with the Youth program at your church? (As a Youth Director myself, it is interesting to have multiple things in common.)

Anyway, thanks for posting and sharing with everyone from you experience.

Paul
pl_walker at yahoo.com
 
If anyone is interested the TL11 Meson Gun was a 20Mj model which could just inflict a major damage result on a vehicle. The stats if anyone is interested are on my website in the Banners sector section.

www.skaran.net
 
Repeat after me: "I'm at work, I shouldn't be doing this, I'm at work, I shouldn't be doing this." So, as rapidly as possible:

Dave, I'm not qualified to speak for anyone else here, but IMO, you should look at this not as a duty or job to perform, but enjoy it as a hobby like most of us do, and do this during leisure. We can wait a day or two or ten for replies. We've waited this long, after all.
Uxi--

I hear what you're saying, and you're right, and thanks for saying that, but...

Let me please put in a plug for My Lady Duty. Granted, she is a Bitch Goddess, but a Goddess nonetheless, stern and beautiful of visage, seductive, very seductive, and worthy of being followed, no matter the cost.

I am going to quote from memory from Ralph Waldo Emerson, but I think I'm pretty close:

"So nigh is grandeur to our dust,
So near is God to man,
When Duty whispers low, "thou must"
The Youth replies, "I can."

Man, that still brings tears to my eyes. I get emotional really easy when I'm tired.

Seriously, my deep desire here is to be able to respond to each person who took the time to post, to give as much attention to the replies as I can, and to make them approximately in the order received to be fair, and make them as quickly as possible, out of simple decency. And yes, it is something I want to do.

Wil/Aramis--

Ironically, I, who took great offense were satire seems (now) to have been intended in H&I, thought the Nilsen Express was thoroughly appropriate... such tidbits are staples of literary illustration.
Thanks for pointing that out, I appreciate it.

A number of us would have had far better opinions of you had we been given any such replies in years now gone by.
I completely understand the logic of your point. However, I hope you understand that there really was a stretch of a few years when I had no idea that there was any sort of desire for this sort of thing, so did not understand that I was "withholding" anything from anyone any longer. And I hope it won't be seen as pissy on my part to suggest that maybe there is some logic to the point that maybe it's not really useful or accurate to speculate on a man's motivations or intentions when he is not around to help clarify misconceptions. I guess in the absence of data it's natural to get impatient and frustrated, but impatience and frustration are not always unerring guides to truth.

But, I will go along with, "no permanent scarring, no foul."


And just remember, for good or ill will resulting, you MADE an impact, one still felt clearly after 10+ years.

Thank you for answering the questions. To quote from a song "and I'd have waited many years longer for answers like these."
Thank you for the dialog, and bless you, brother.

Doomhunk--

I am very much of the same mind as you are in your post, especially as regards the acceptance that your players will have read the stuff. After all, if they love the game too, why wouldn't they, and why could you want to prevent them? More detailed response later.

Mr Nilson (or can I call you Freakin'?),
Yes, Andrew, you certainly may. We're all friends here.
(But it's Nilsen, with an "e".
)


These brief sketch replies DO NOT mean that I will not get back to the substantive questions later; I will. I just wanted to say hi.

"I'm at work, I shouldn't be doing this."

Gotta go, Duty is cracking her whip. But I love her so...

Take care, all of you.

Dave
 
Originally posted by David Freakin' Nilsen:



Which reminds me, some of the most fun I had as "Traveller 6" and "Design 6" was supervising art. I loved working with Lamont Fullerton designing the Arrival Vengeance patch...
Our group's favourite was the patch for the RC Clipper Thunderchild - we had a collective "oh yeah" moment as we saw the ironclad about to mow down the Martian tripod.
 
Jon Crocker--

Our group's favourite was the patch for the RC Clipper Thunderchild - we had a collective "oh yeah" moment as we saw the ironclad about to mow down the Martian tripod.
Yeah, I remember doing that. I pulled out a bunch of pre-dreadnought illo references for Brad McDevitt to use for the patch, and of course he knew Martian war machines by heart. There's just a slightly odd perspective problem with the ship and the Martian's legs, but that's nit-picky. Also, I was surprised that Brad did Mary Ellen Carter as a warship, not a merchantman, but it's probably because of the pile of illo references I gave him for Thunderchild.

Speaking of Thunderchild, are you familiar with the Jeff Wayne musical version of War of the Worlds?

I was thinking back in January (before I found out about the COTI site) about doing some limited patch runs of Thunderchild, Arrival Vengeance, and Mary Ellen Carter patches.

Okay, I really do have to go now.

Bad Dave, BAAAD Dave.
 
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