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General I don't understand the Patrol Cruiser...

They also make some sense for a multi-star/multi-world system in which the companion stars are fairly widely separated. SDBs and other system defenders/monitors patrol locally and close to their assigned defense points. Patrol Cruisers/Corvettes can Jump between the stellar subsystems quicker than M-drives can maneuver there and carry communiques, escort, and have some combat capability. And they patrol/scout/picket the entire star system.

And any system that has a far companion, even if its local system is not inhabited, will need to patrol it to keep it from being used as a muster point for invasion and/or raiders and piracy.
Enter the J1/6G Patrol Corvette for "near abroad" security patrols and border protection. :cool:
Increase fuel capacity and life support consumables reserves to enhance patrol endurance between replenishment cycles. 🤫
 
Enter the J1/6G Patrol Corvette for "near abroad" security patrols and border protection. :cool:
Increase fuel capacity and life support consumables reserves to enhance patrol endurance between replenishment cycles. 🤫
...as though you haven't already done that one up. ;)

My next project along these lines may be "guess at the original deck plans that W. H. Keith drew up for the Type T, that the illustrations (but not the published deck plans) were based on". Because my "fixed" version is not exactly the way that plans would have been done at the time. Back then, staterooms were bigger, common areas were smaller, and the main deck would have been single-height all the way back, instead of using the "split-level" arrangement I went with.

Edit to add: My next actual project, not along these lines, is probably a dedicated set of deck plans for the 199Td J5/3G Type S5 Neon Pegasus class. I mean, I could probably get away with using my copy-paste-hack "199Td Stretched Sulieman" layout I did for the J4/2G LBB2 scout -- it's close enough. But I have different ideas...

EDIT 2: I know that my "fixed" version is very close to the original's shape and size -- it only differs from the '82 WHK original in having a different interior layout.
 
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It's got a 50-ton cargo hold, and you could ditch the GCarrier and Ship's Boat to gain another 38 tons.

Expenses per payload ton are pretty high, but it's a lot of room for speculative cargo....
As it's a custom hull so we can build it anyway we like.

Clear out the unessentials and have about 100 Dt cargo for a fast trader.
Code:
AF-4134431-000000-00000-0        MCr 201         400 Dton
bearing                                            Crew=6
batteries                                           TL=10
                       Cargo=114 Fuel=160 EP=16 Agility=3

Single Occupancy    LBB2 design                   114       223,4
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             4          400           
Configuration       Needle/Wedge       1                     44 
Scoops              Streamlined                                 
                                                                
Jump Drive          F                  3    1      35        60 
Manoeuvre D         H                  4    1      15        32 
Power Plant         H                  4    1      25        64 
Fuel, #J, #weeks    J-3, 4 weeks            3     160           
                                                                
Bridge                                      1      20         2 
Computer            m/3                3    1       3        18 
                                                                
Staterooms                                  6      24         3 
                                                                
Cargo                                             114           
                                                                
Empty hardpoint                             4       4         0,4
                                                                
Nominal Cost        MCr 223,40           Sum:     114       223,4
Class Cost          MCr  24,57          Valid      ≥0          ≥0
Ship Cost           MCr 201,06
M-3 would save 24 Dt (incl. an engineer) and MCr ~20, I guess I would take that for a freighter...


Enlarge the power plant and computer (for double fire) for a combat ship.
Code:
LL-4134452-030000-30001-0        MCr 248         400 Dton
bearing     1     3   2                           Crew=10
batteries   1     3   2                             TL=10
                        Cargo=93 Fuel=160 EP=16 Agility=1

Single Occupancy    LBB2 design                    93       275,2
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             4          400           
Configuration       Needle/Wedge       1                     44 
Scoops              Streamlined                                 
                                                                
Jump Drive          F                  3    1      35        60 
Manoeuvre D         H                  4    1      15        32 
Power Plant         J                  4    1      28        72 
Fuel, #J, #weeks    J-3, 4 weeks            3     160           
                                                                
Bridge                                      1      20         2 
Computer            m/5                5    1       5        45 
                                                                
Staterooms                                 10      40         5 
                                                                
Cargo                                              93           
                                                                
Triple Turret       Beam               3    3       3        12,3
Mixed Turret        Full                    1       1         1,1
  Weapon            Missile            1    2                 1,5
  Weapon            Sand               3    1                 0,3
                                                                
Nominal Cost        MCr 275,15           Sum:      93       275,2
Class Cost          MCr  30,27          Valid      ≥0          ≥0
Ship Cost           MCr 247,64
More expensive, much more effective, still about 90 Dt available (more with double occupancy).
Perhaps a few fighters for extra punch?
 
Perhaps not intended for the Imperial Navy, but it would certainly work for subsector or system navies.
Not really, if you intend to kill enemy ships.

Take this variant:
Ten lasers with double fire (and a few sandcasters).
Four fighters each with triple missile launchers, for a total of 12 launchers.
J-4 with the jump fuel in Demountable Tanks, so we can free up some cargo space when needed.
Code:
LL-4144452-030000-10000-0        MCr 337         400 Dton
bearing     2     A                               Crew=14
batteries   2     A                                 TL=10
                         Cargo=5 Fuel=200 EP=16 Agility=0

Dual Occupancy      LBB2 design                     5       366,8
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             4          400         
Configuration       Needle/Wedge       1                     44
Scoops              Streamlined                               
                                                              
Jump Drive          H                  4    1      45        80
Manoeuvre D         H                  4    1      15        32
Power Plant         J                  4    1      28        72
Fuel, #J, #weeks    J-0, 4 weeks                   40         
                                                              
Bridge                                      1      20         2
Computer            m/5                5    1       5        45
                                                              
Staterooms                                  5      20         2,5
Staterooms, Half                            9      18         2,3
                                                              
Cargo                                               5         
Demountable Tanks   4 × J-1                 4     160         0,2
                                                              
Mixed Turret        Full                    2       2         2,2
  Weapon            Beam               1    3                 6
Mixed Turret        Full                    2       2         2,2
  Weapon            Beam               1    2                 4
  Weapon            Sand               3    1                 0,5
                                                              
Fighter             10 Dton                 4      40        72
                                                              
Nominal Cost        MCr 366,81           Sum:       5       366,8
Class Cost          MCr  32,43          Valid      ≥0          ≥0
Ship Cost           MCr 337,33                                 
                                                              
                                                              
Crew &               High     0        Crew          Bridge     2
Passengers            Mid     0          14       Engineers     3
                      Low     0                     Gunners     4
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     4
                  Marines     0                     Marines     0
More expensive, much more effective, I guess.

At least it has much more firepower, but no more damage soaking capacity, than a Type T.
Still, I guess two of these could take three Type Ts (about equal cost) in LBB2 combat?
 
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I have trouble wrapping my head around the type T Patrol Cruiser.

Why would you use a Patrol Cruiser instead of a System Defense Boat?

Force projection, especially in back water systems.

It's a Patrol ship... Well, depends if you are a small ship universe sort it's a Destroyer, at least in Mayday.

And no I have never been fond of the FASA take on it...
 
Not really, if you intend to kill enemy ships.

Take this variant:

More expensive, much more effective, I guess.

At least it has much more firepower, but no more damage soaking capacity, than a Type T.
Still, I guess two of these could take three Type Ts (about equal cost) in LBB2 combat?
To kill enemy warships, it isn't up to much. However, to deal with armed merchants conducting piracy, in small groups to take on corsairs or to act as a convoy escort it is decent for the price (although in the latter role it doesn't need the jump range it has been designed with).
 
Edit to add: My next actual project, not along these lines, is probably a dedicated set of deck plans for the 199Td J5/3G Type S5 Neon Pegasus class. I mean, I could probably get away with using my copy-paste-hack "199Td Stretched Sulieman" layout I did for the J4/2G LBB2 scout -- it's close enough. But I have different ideas...
...and HOLY CRAP! MS Paint has support for layers now!

This is a game-changer for me (you can tell I use cutting-edge graphics software, no?)
 
Here's what I'm talking about, from my "Fixing it" thread (here). And this isn't showing the really blocky top and bottom decks of the FASA plans, either.

Left side is the FASA plans, right side is the plans reconstructed from the illustration.
I like the snub nose better than the needle, but couldn't you make it even more squared-off by having it start at the bridge section? Or side turrets in front of the bridge? Then the 'fuselage' or main hull wouldn't have to be angled, I think.
 
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I like the snub nose better than the needle, but couldn't you make it even more squared-off by having it start at the bridge section? Or side turrets in front of the bridge? Then the 'fuselage' or main hull wouldn't have to be angled, I think.
This is where "more squared off" came from (FASA deck plans) -- note the front edges of the upper and lower decks:
index.php
Those were probably meant to be somehow faired to the main deck, with some long stretch of sloped filler ahead of the drawn-up part of each deck being electronics (bridge tonnage), or life support equipment, or fuel. Doesn't look like the later interpretations of it took that into account. And looking at those plans without knowing what they're trying to be (but were brutally chopped down to fit the paper), it's easy to think it might have been intended as a "close structure" configuration.

Artistic tastes are artistic tastes, but I happen to prefer the sleek lines of the box-art from the FASA Adventure Class Ships, Vol. II (and the deck plans I reverse-engineered from them) to the chunky lines of the included deck plans and the later developments of them (such as the cover of MgT's Core Rules and the deck plans in MgT's High Guard p. 138).
index.php
 
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Drive-J is TL=11, not TL=10.
Drive-H is the top end for TL=10.


Model/5 computer is also TL=11.
Model/4 computer is top of the line for TL=10.



TL=10 puts some pretty hard upper limits on maximum performance options. ;)
LBB2 doesn't care, all type A shipyards can build all starships.

If you do care, back off the M-drive and computer a step?
 
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LBB5 would not allow a TL10 jump 3 ship...
Arguably, it would; using a LBB2 jump drive:
LBB5'80, p22:
___ Drives: Three types of drives are required for starships – maneuver drives, power plants, and jump drives. Non-starships may omit the jump drives. Some ships (such as express boats) omit the maneuver drives. All ships require power plants. Custom-built drives must be produced and installed while observing restrictions as to tech level and interior space. It is possible to include standard drives (at standard prices) from Book 2 if they will otherwise meet the ship's requirements; such drives use fuel as indicated by the formulas in Book 2.
LBB2 drives live in their own little bubble...


The OTU campaign would limit jump per TL, regardless of LBB5.
 
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Arguably, it would; using a LBB2 jump drive:

___ Drives: Three types of drives are required for starships – maneuver drives, power plants, and jump drives. Non-starships may omit the jump drives. Some ships (such as express boats) omit the maneuver drives. All ships require power plants. Custom-built drives must be produced and installed while observing restrictions as to tech level and interior space. It is possible to include standard drives (at standard prices) from Book 2 if they will otherwise meet the ship's requirements; such drives use fuel as indicated by the formulas in Book 2.

LBB2 drives live in their own little bubble...
This may also be argued, as those ship requirements may include, if using LBB5, the TL restrictions to jump. After all, it's also a ship requirement, even if not named in the quote. Saying "such as" makes (at least to my understanding, your English is probably better than mine, me not being native speaker) the listing not exclusive, allowing for other such restrictions).

This will only make the Type T a TL12 desing, not invalidate it, though...

The OTU campaign would limit jump per TL, regardless of LBB5

Agreed.

Allowing, even through LBB2, jumps to skip the TL restriction to jump would fully invalidate the background of the Intesrtellar Wars.
 
This may also be argued, as those ship requirements may include, if using LBB5, the TL restrictions to jump. After all, it's also a ship requirement, even if not named in the quote.
Requirements are needs or wants, not restrictions, to my understanding.


Saying "such as" makes (at least to my understanding, ...
There is no "such as" in that paragraph?
___ Drives:
  • Three types of drives are required for starships—maneuver drives, power plants, and jump drives. Non-starships may omit the jump drives. Some ships (such as express boats) omit the maneuver drives. All ships require power plants.
  • Custom-built drives must be produced and installed while observing restrictions as to tech level and interior space.
  • It is possible to include standard drives (at standard prices) from Book 2 if they will otherwise meet the ship's requirements; such drives use fuel as indicated by the formulas in Book 2.
[statements grouped for clarity]


... your English is probably better than mine, me not being native speaker) the listing not exclusive, allowing for other such restrictions).
I'm not native either, but perhaps closer as my native tongue is another Teutonic language: Swedish. That doesn't make me any sort of authority on English, of course.


This will only make the Type T a TL12 desing, not invalidate it, though...
A small thing for the Imperium, a big problem for a local TL-10 world.
 
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