LBB2 doesn't care, all type A shipyards can build all starships.
I think we can both agree that LBB2 played "as fast and loose" as possible with the rules so as to leave LOTS of wiggle room for Referees. I would argue that local tech levels ought to be "respected" when it comes to starship construction ... especially if the intention is to construct craft using local supply chains ONLY.
However, if an interested party makes arrangement for the appropriate IMPORT of higher tech components (and the expertise needed to incorporate them in a design) to be included in starship construction from elsewhere ... then that tech level limitation might "shift" a little bit, wouldn't it?
Note that such a scenario can make for a decent adventure hook, if the Referee plays it right.
A high tech starship that has broken down has been abandoned by the former owners who couldn't fix it after a breakdown that prevented the starship from being spaceworthy due to the local tech level not being high enough to source the replacement parts needed. The PCs organize an expedition to import the necessary parts and expertise to get the high tech starship operational again so they can fly away with it and start adventuring.
LBB5 would not allow a TL10 jump 3 ship...
Arguably, it would; using a LBB2 jump drive:
Allowing, even through LBB2, jumps to skip the TL restriction to jump would fully invalidate the background of the Intesrtellar Wars.
I've already addressed this point about the mismatch between LBB2 and LBB5 with respect to tech levels in another thread.
Links relevant parts of other thread
HERE and
HERE.
By taking the "hardware PLUS software" approach that I detail in the other thread, you can "solve the mismatch" problem between LBB2 drive output capabilities and LBB5 drive threshold limits rather nicely and neatly.
The interpretation you need is that LBB2.81 standard drives have ALWAYS been capable of J1-6 regardless of tech level (just look at the drive performance chart in different hull sizes if you don't believe me!) ... so the limitation was never one of engineering HARDWARE.
Instead, the limitation on LBB2.81 standard drive performance for jump has always been one of SOFTWARE and having sufficient compute power (model numbers have their own tech level restrictions) to run the necessary software to control the jumps.
That way, you can still interpret things as working like so:
- Jump-1 software program is perfected by TL=9
- Jump-2 software program is perfected by TL=11
- Jump-3 software program is perfected by TL=12
- Jump-4 software program is perfected by TL=13
- Jump-5 software program is perfected by TL=14
- Jump-6 software program is perfected by TL=15
The difference is, the "software unlock" is something that doesn't have to be done "locally" when working with LBB2.81 standard drives (because the hardware is sufficiently standardized). So long as the polity's researchers have "discovered" the necessary computer software programming (somewhere) then that programming can be proliferated outwards to all shipyards using LBB2.81 standard drives in their construction.
Software is "portable" like that, you know.
LBB5 would not allow a TL10 jump 3 ship...
CORRECT.
LBB5.80 would not.
LBB5.80 would require a TL=12 minimum for J3 performance in ANY starship, regardless of hull size.
LBB2.81 is different.
Shocking, isn't it?
LBB2.81 DOES permit a TL=10 starship to have J3 performance, at specific hull sizes relative to standard drive letters, but also requires sufficient computer model AND the software program to achieve that performance.
Simply add a TL=12 requirement to the Jump-3 software program and you're not breaking anything relevant to LBB5.80.
Software is not that expensive to import into a shipyard ... so once the Jump-3 software program for LBB2.81 drives can be perfected somewhere @ TL=12 (doesn't matter where that much) ... that Jump-3 software program can be exported and proliferated to every shipyard, regardless of tech level.
And THAT is how a TL=10 starship using LBB2.81 standard drives at a TL=10 shipyard can achieve J3 ... provided that someplace
somewhere else developed the necessary software programming to control Jump-3 performance, presumably at a different location @ TL=12 first.
So rather than being a "single hurdle" problem, where all you have to do is look at the local tech level and you're done with respect to custom drives performance (LBB5.80) ... with standard drives performance (LBB2.81) you've got a "double hurdle" in which the local tech level can be a limit on the drive letter(s) available for construction from local suppliers (hurdle 1), but the software needed to control those drives can be imported from
elsewhere "no problem" (hurdle 2) allowing lower tech starships to produce "anachronistic" performance profiles relative to LBB5.80 requirements.
That way, the higher capability was "always there" inside the hardware (at specific hull displacement ratios) ... but it takes the additional development of increasingly complex software to "unlock" that full potential in the jump drives.
So in practice, you can design a starship with LBB2.81 standard drives that are capable of J3 in a particular form factor hull displacement ... but if the maximum technology available in the setting is TL=11, then the maximum jump software program obtainable is going to be Jump-2 (because, TL=11 is maximum). However, if there is a breakthrough somewhere and the Jump-3 software program becomes available (a TL=12 development), then the legacy hardware LBB2.81 standard drives that have ALWAYS BEEN CAPABLE of J3 but were limited to J2 by software would have that limitation removed by a software "patch" upgrade and become capable of delivering J3 performance without modifying the hardware.
It's a ... more nuanced ... view of the question, which then leads to a more texture rich and interesting set of opportunities for world building in Traveller settings.
Your mileage may vary, of course.