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I like TL 12

Just FYI--

Most of the Spinward Marches is TL 12 or less, especially on the Imperial frontier. There's just a few places that are higher (in the Aramis subesctor, for example, Aramis is TL 13, and it's the highest TL world in the subsector...and the only TL 13 planet).

You could set your entire campaign in the Aramis subsector and not even have to change the OTU.
 
Just FYI--

Most of the Spinward Marches is TL 12 or less, especially on the Imperial frontier. There's just a few places that are higher (in the Aramis subesctor, for example, Aramis is TL 13, and it's the highest TL world in the subsector...and the only TL 13 planet).

You could set your entire campaign in the Aramis subsector and not even have to change the OTU.
 
You just have to know how to limit the FCMP. Let's say your Merc is in Battle Dress to go rescue some civvies with little to no armor. In an underground cave. With BadGuys lurking around. Merc shows up just as the BadGuys show up. How is he going to rescue the civvies if they are buried in a cave-in caused by the FCMP. That's why I made smaller settings on my version of the FCMP. Doesn't do as much damage, but then it doesn't do as much damage, if you know what I mean.

TL-12 sounds really good for exploring. And for evading large lumbering Star Destroy... Er... wrong game.

Dameon
 
You just have to know how to limit the FCMP. Let's say your Merc is in Battle Dress to go rescue some civvies with little to no armor. In an underground cave. With BadGuys lurking around. Merc shows up just as the BadGuys show up. How is he going to rescue the civvies if they are buried in a cave-in caused by the FCMP. That's why I made smaller settings on my version of the FCMP. Doesn't do as much damage, but then it doesn't do as much damage, if you know what I mean.

TL-12 sounds really good for exploring. And for evading large lumbering Star Destroy... Er... wrong game.

Dameon
 
The highest TL in the Judges Guild version of Ley Sector is TL 12, though I have designated one mainworld with a class A starport capable of producing ships up to TL 15 (in the event the players decide to build a J-3 ship somewhere in the 1-5dKton range).
 
The highest TL in the Judges Guild version of Ley Sector is TL 12, though I have designated one mainworld with a class A starport capable of producing ships up to TL 15 (in the event the players decide to build a J-3 ship somewhere in the 1-5dKton range).
 
TL12 is my favourite cap, although most of my worlds are actually lower than that. There's still plenty of range from TL9 to TL12 to allow for variety among worlds and pocket empires, without anyone automatically having technological superiority. I like a bit of tension IMTU, but TL12 allows a lot more small-scale conflict to break out without destabilising the whole region.

And, oooh ... Gauss Rifles! :D
 
TL12 is my favourite cap, although most of my worlds are actually lower than that. There's still plenty of range from TL9 to TL12 to allow for variety among worlds and pocket empires, without anyone automatically having technological superiority. I like a bit of tension IMTU, but TL12 allows a lot more small-scale conflict to break out without destabilising the whole region.

And, oooh ... Gauss Rifles! :D
 
I like this cap as well. Since Jump is limited to J3 (if using HG), as a GM, your players can't get too far ahead of you. If you have J6, then it only takes a couple of weeks for the players to get out of the Sub-Sector that you designed so carefully, at J3 (or less) it takes a lot longer which gives the GM time to turn them back around towards the more developed parts of the universe. The higher the TL, the bigger the universe has to be to play in.
 
I like this cap as well. Since Jump is limited to J3 (if using HG), as a GM, your players can't get too far ahead of you. If you have J6, then it only takes a couple of weeks for the players to get out of the Sub-Sector that you designed so carefully, at J3 (or less) it takes a lot longer which gives the GM time to turn them back around towards the more developed parts of the universe. The higher the TL, the bigger the universe has to be to play in.
 
Yeah, it's a funny thing with the JG sectors. Some of the small states are better tech than the local Imperial worlds. I get the impression that Ley is a backwater sector.

BGG, in which system do you place the advanced starport? That sounds like a good idea.

Jame, i've heard of Gauss Pistols and Rifles. What's a Gauss Saw?
 
Yeah, it's a funny thing with the JG sectors. Some of the small states are better tech than the local Imperial worlds. I get the impression that Ley is a backwater sector.

BGG, in which system do you place the advanced starport? That sounds like a good idea.

Jame, i've heard of Gauss Pistols and Rifles. What's a Gauss Saw?
 
Originally posted by jrients:
I get the impression that Ley is a backwater sector.
That's my impression as well. I postulate that the megacorporations keep Ley a backwater to provide a market for high-tech goods while stripping it of resources. Some of the nobles in the sector are complicit in this, while others seek to increase autonomy and self-sufficiency. This is my major conflict within Imperial space, producing all sorts of skullduggery in which the adventurers may become enmeshed.

What's really interesting about tech levels in the whole quadrant/domain is starship production capabilities. Sphere Fenix and the Mandanin Co-Dominium both have pretty decent TL 14 fleets, but there is one starport in the Co-Dominium that completely outstrips anyone else outside of the Imperium - this lends credence to the idea that the Co-Dominium is a major power in the region, and explains the Imperium's psychohistory project to turn it into a client state.

On the other side of the coin, neither the Marlan Primate nor Ramayan (called the Ramayan Federation IMTU) have much in the way of fleets if forced to rely on their own starports. JG canon suggests that the Imperium depends on both to counterbalance the more aggressive polities in the region: Ramayan patrols what you call the Neutral Zone in your setting (the Outworlds in mine), is allied with Sphere Fenix, and supported the Krmyia War of Liberation against the al-Amyi - the Marlan Primate and its Hired Defense Force defended the Gilenchy Confederation against aggression by the Mandanin Co-Dominium, despite having nowhere near the fleet capabilties or population.

To explain this disparity, IMTU the Ramayan Federation is outfitted almost entirely with Imperial Navy vessels manned by Federation crews in exchange for patrolling the Neutral Zone/Outworlds and keeping the al-Amyi pirates in check. The Marlan Primate on the other hand derives its ability to maintain a large fleet and mercenary contingent from investements made by the Church throughout the quadrant - the Primate is very wealthy not by its own planetary resources but because through a series of dummy companies it owns big pieces of important corporations both in and outside of the Imperium, making it a power player far beyond what might be expected from looking at a star map. (This also creates an interesting situation for adventurers who may find themselves opposing a company controlled by the Church and its hired mercenaries...)
Originally posted by jrients:
BGG, in which system do you place the advanced starport? That sounds like a good idea.
Towermorn, in the Highlord subsector, a Hi In world with a class A starport.
 
Originally posted by jrients:
I get the impression that Ley is a backwater sector.
That's my impression as well. I postulate that the megacorporations keep Ley a backwater to provide a market for high-tech goods while stripping it of resources. Some of the nobles in the sector are complicit in this, while others seek to increase autonomy and self-sufficiency. This is my major conflict within Imperial space, producing all sorts of skullduggery in which the adventurers may become enmeshed.

What's really interesting about tech levels in the whole quadrant/domain is starship production capabilities. Sphere Fenix and the Mandanin Co-Dominium both have pretty decent TL 14 fleets, but there is one starport in the Co-Dominium that completely outstrips anyone else outside of the Imperium - this lends credence to the idea that the Co-Dominium is a major power in the region, and explains the Imperium's psychohistory project to turn it into a client state.

On the other side of the coin, neither the Marlan Primate nor Ramayan (called the Ramayan Federation IMTU) have much in the way of fleets if forced to rely on their own starports. JG canon suggests that the Imperium depends on both to counterbalance the more aggressive polities in the region: Ramayan patrols what you call the Neutral Zone in your setting (the Outworlds in mine), is allied with Sphere Fenix, and supported the Krmyia War of Liberation against the al-Amyi - the Marlan Primate and its Hired Defense Force defended the Gilenchy Confederation against aggression by the Mandanin Co-Dominium, despite having nowhere near the fleet capabilties or population.

To explain this disparity, IMTU the Ramayan Federation is outfitted almost entirely with Imperial Navy vessels manned by Federation crews in exchange for patrolling the Neutral Zone/Outworlds and keeping the al-Amyi pirates in check. The Marlan Primate on the other hand derives its ability to maintain a large fleet and mercenary contingent from investements made by the Church throughout the quadrant - the Primate is very wealthy not by its own planetary resources but because through a series of dummy companies it owns big pieces of important corporations both in and outside of the Imperium, making it a power player far beyond what might be expected from looking at a star map. (This also creates an interesting situation for adventurers who may find themselves opposing a company controlled by the Church and its hired mercenaries...)
Originally posted by jrients:
BGG, in which system do you place the advanced starport? That sounds like a good idea.
Towermorn, in the Highlord subsector, a Hi In world with a class A starport.
 
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