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Illustrated Guide to the Marches

Two, then three.

It's my guess that Scouts was written by game designers, not mad planetary scientists, which is probably why it works for running games, despite being scientifically inaccurate. (Let's face it, if it were too badly broken as a game mechanic, people wouldn't be using it twenty years later to build star systems for their games, right?)

I think the designers gave a tremendous effort, but missed a few of the little details like measuring radii from the center of the planet.

I can't get too upset about a twenty-plus year old book, though.


Enjoy,
Flynn
 
Y'know what? I found my error...

Radius in KM = Radius(miles)/2*1.6...NOT Radius(Miles)/2*0.6214...

I was doing the radius math backwards, making the planets too small, and thence the distance...

Guess I know what I'm doing today...

Dreamweaver's "Find and Replace in all files in this directory" is going to be oh, so handy!
 
I'll take your word for it, Mal, on the orbit thing. It just seems wierd to set up a system where you always have to start counting at 2, rather than 1. I'm kind of inflexible that way. :rolleyes:
 
It's easy enough to understand why scientists use the center of the planet instead of the surface, though, considering that some planetary bodies (gas giants, if I recall correctly) do not necessarily have a discernible surface from which to begin measurements.

We still give them diameters so its obvious that one can make an arbitrary designation for that, however.



-Flynn
 
Originally posted by Fritz88:
I'll take your word for it, Mal, on the orbit thing. It just seems wierd to set up a system where you always have to start counting at 2, rather than 1. I'm kind of inflexible that way. :rolleyes:
You should take up programming for a while...where you start counting at 0. *barf*

array[one two three]
getarray(1) = "two"

*shudder*

Anyway...is there any particular resource that you all generally use (besides the stuff at foreven.com) if you're looking for detailed pre-generated data on systems, or are you more likely to roll your own as you need it?
 
I can see that point, Flynn. But, would an orbit inside the atmosphere of a GG work any better than the moon rolling around the equator?
 
Originally posted by Jonathon Barton:
You should take up programming for a while...where you start counting at 0. *barf*

array[one two three]
getarray(1) = "two"

*shudder*
Actually, I've done programming. For some reason that doesn't bother me as much.... BTW, doesn't that put a programmer at a disadvantage throwing grenades? 0, 1, 2, boom!?
file_22.gif
 
It is only in the last few years that other versions of star system generation have become available for Traveller. While I am far from having First In memorized, it may dress these concerns. Mal would know, and he's got access to his books right now.

Mal, does First In address this?

Thanks,
Flynn
 
http://nssdc.gsfc.nasa.gov/planetary/factsheet/jupringfact.html
http://nssdc.gsfc.nasa.gov/planetary/factsheet/satringfact.html
http://nssdc.gsfc.nasa.gov/planetary/factsheet/uranringfact.html
http://nssdc.gsfc.nasa.gov/planetary/factsheet/nepringfact.html

Those are the NASA factsheets for the rings in our own solar system - you'll note that the first entry in the 'radius' column there is 'equator' which starts at 1.0


And yes, FI explicitly states that the equator is defined to be at 1 radius, and that most ring systems would be around 2 radii.

And Gas giant radii are usually defined either by 'top of visible cloudtops' or 'radius from centre where atmospheric pressure is 1 atm'.
 
Originally posted by Fritz88:
Actually, I've done programming. For some reason that doesn't bother me as much.... BTW, doesn't that put a programmer at a disadvantage throwing grenades? 0, 1, 2, boom!?
file_22.gif
Not in my experience.
I think what puts a programmer/grenadier at a disadvantage is that most of the ones I've known are also Monty Python freaks...

"1, 2, 5!"
"THREE, SIR!"
"THRE*BOOM*!!!!"

 
"The codes for the last three planets are still overlapping the worlds though..."

It's the fault of Catuz! That extra trade code pushes them over a bit. I may redo them again later with a smaller font size, but I wanted to get this out of the way so I can concentrate on a little job from Marc...
 
Well, you could always just shunt the last three codes over a bit ;) .

Why does the picture of the size 4 world have a yellow border, btw?
 
Originally posted by Jonathon Barton:
I'm working on the Yori system in Celestia.
(Using Peter Trevor's statistics in something I found this afternoon called "The Guildsman #7" http://www.fantasylibrary.com/period/guild/g07.pdf )
If you liked the Yori write up in "The Guardsman" you can find a more complete version here. Some of it is a little contrived as a lot of it was written a long time ago when I was an ignorant teenager.

I've also done a write up of Efate and Sting.

Regards PLST
 
Indeed... I found those just the other day... LOVE them.


They'll be duly incorporated into my Celestia/Traveller Spinward Marches...

For those that are interested, I managed to code myself a quick form for entering hex coordinates, name, subsector name, and Stellar Type... I've got 1/2 the Spinward Marches done, and will finish the remainder tomorrow, then I'll start detailing the systems...

Any favorites I should start with?
 
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