That's one thing that has impressed me about Blender...one of the "starter" tutorials is entitled "Making a Puppy out of a Box".
The down side is that it's about 95% incomplete (there's currently just a picture of a box, and a puppy, and instructions on how to set the puppy picture as the Background Image, and a note that there will be a full tute on how to get one to look like the other...eventually...)
But the concept is there...and that's how I model. I start with a box (whopping *6* polys) and everything is either knifed, dragged, scaled or extruded from there.
Sigg!
That first picture is *definitely* one of the illos I recall from my youth.
Yesterday, Far Trader shot me a drawing taken from the miniatures of old, and there were some details that just didn't quite jibe with my memory (the wings were very short, and the exhausts very large, to name a couple)
That picture is very much how I remember the Type-T, with a fairly wide wingspan, and slender exhausts...
Crow: Any generic suggestions on how to model the classic "bulges" so they're round like that? Cut, extrude, scale doesn't work very well...