Thanks, Crow...
Mostly, I attribute my quick success to an utter inability to comprehend the concept of "patience".
That inability translates into a willingness to settle for importing absolute unrelenting *crap* into celestia, just to see what the WIP looks like.
Welp, here they are, if anyone wants to tinker with them.
http://www.jonathonbarton.net/striker/Ships.zip
Includes:
Type-T.blend
Type-T.obj
Type-S.blend
Type-S.obj
complete with effed up normals and all.
I just wish I had more reference views of the various ships besides what's in TNE...
It's so funny...I went back to my LBB reprints for reference illustrations first...
There aren't any. At all. Of anything. Anywhere.
I was quite surprised to find that my 20 year old recollections of what's where are *SO* faulty, and that *ALL* of the Traveller Art that I recall was in the various Supplements and such.
Tom...
The learning curve isn't all *that* steep, particularly with Blender, where there's at least a half-arsed tutorial someone wrote that holds your hand (or just grips it in the same white-knucked panic grip that you yourself have) and walks you through the learning curve for just about *everything*.
I picked up Blender for the first time on the 4th. (Yes, the 4th of AUGUST, 2005 - 9 whole days ago.)
My only prior experience are a few VERY abortive, wholesale failure attempts to create something useful for Microsoft Flight Simulator in GMAX.