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imperial culture

heh. some u.s. marines were working with some afghan tribals. after a long hard day they gathered round the campfire and a marine put his feet up. the muzzie across from him pulled a dagger and leaped across the fire to attack the marine. when all the thrashing was over it was learned that to point the soles of your feet at a muzzie was to seriously and deeply insult the muzzie, requiring defense of personal honor. luckily no-one was hurt, cultural understanding was achieved, and everyone came away with a different point of view.

some not expressed ....

I did something like this recently. I'm in California, and I was speaking to an Australian gentleman, just a real quick "do you need assistance" sort of thing. He said he didn't and I gave him a thumbs up. When a look of confusion and fury came over him I belatedly remembered what that means in Australia; definitely NOT what it means in California. I failed my Streetwise role. Fortunately he remembered what it means in America after my face went to one of confusion - he succeeded in his role :) Luckily instead of a knife fight we just chuckled and shrugged.
 
when you roll up a character, do you use your own personal stats?

plato said we couldn't leave the cave. but you should at least look out. to look at the imperial starburst and see a thousand years of human life and human order expanding through the galaxy in all directions ... to be a part of that ....

But isn't that why we play Traveller, or any rpg? Its guiding us out of the cave, and the wonder and joy is in the exploration. Sure we start a little further out, since we as pcs presumably know about the 3I and jump drives and aliens, but the wonder at the dining habits of Vegans (aliens, not gastronomes) would not have to be described if the pcs were already fully aware of it.

(IMTU Vegans, due to their evolution on a parched world, eat only once every few days, and then it is a very private affair. Something I picked up from some old Heinlein novel I think. That huge mouth with the big jaws opening in their chest like a John Carpenter movie monster means they eat tough food - mostly a fruit thats like a cross between a melon and coconut and a shelled snail/turtle).
 
But as has been said, the culture of the characters has to be that of the players. Its hard enough trying to grasp implications of space travel, robots, aliens and shotguns, without having to remember some weird cultural quirks your character should follow without thinking about it.
That's not quite true. Rather, the default culture has to be one the players know. And to teach the players about any culture (other than their own) requires a lot of work. Work that Traveller writers have not done. Compare the default culture of M.A.R. Barker's Tekumel (or rather, Tsolyáni Empire), which players can read about before starting to play.

And so, the default culture of the Third Imperium -- the culture of the Imperial bureaucracy and the various Imperial services and the segments of planetary populations that interact with them -- turned out to be very similar to the culture of the writers and players of Traveller, and has been for 35 years.

Any other cultures are part of the great scenery put up by the GM to color his or her TU. And if you have Streetwise you might have a chance of figuring out that culture before you insult the wrong person.
'Imperial culture' differs from a lot of Imperial cultures the same way 'British culture' around the world in the British Empire differed from Welsh culture and Scottish culture and Kentish culture and Cornish culture, etc., etc.. That doesn't mean it doesn't exist.


Hans
 
when you roll up a character, do you use your own personal stats?
No, but I do use my own personal culture to decide on my character's action.

Unless I'm playing a character with a different culture that I know enough about to play adequately, of course.


Hans
 
perhaps the question is too broad.

what are the cultures of mora, trin, rhylanor, and glisten? these would drive the overall spacefaring culture of the spinward marches at least.

given that glisten is an asteroid belt and tech 15 I envision it as being very technophile, with very advanced cyborg systems both available and enthusiastically adopted by the population. whereas we may buy our children an automobile for their 16th birthday they might buy their children a 20dton gig. zero G olympics would be vastly popular, and if anyone else had such games then glitters would be the reigning champions. direct participatory democracy on a day's notice would be possible - though perhaps not implemented? "normal" glitters might make superb pilots and computer techs but poor imperial marines.
 
So for you traveller is not a role-playing game? it's more "beefed-up-you in space"?
What a strange conclusion to jump to. I didn't say I wouldn't play a role. I just said that I'd prefer a role that I knew how to play.

Let me try explaining it again:

1) When playing a Traveller character, I'd be playing a character that belonged to the Imperial culture.

2) Since I don't know very much about Imperial culture, I'd be playing according to my own culture by default.

3) It follows that Imperial culture must be quite similar to the culture I'm defaulting to.


Hans
 
What are the cultures of Mora, Trin, Rhylanor, and Glisten? These would drive the overall spacefaring culture of the Spinward Marches at least.
Not if the planetary cultures were overlaid by a common Imperial culture that belonged mainly to the small fraction of each population that interacted with the interstellar community.

Of course, a planetary culture may be derived from the Imperial culture in the first place if the original settlers belonged to the Imperial culture.


Hans
 
I get the impression that Imperial culture is a blending of Solomani military culture that has been mellowed by Vilani bureaucracy and their cautious conservatism, (whatever Solomani culture was at the beginning of the Rule of Man), and mixed for a few millenia. The military culture was most likely blended with the old bureaucracy to become the feudal system seen today.

So, however far into an imaginary future you can throw your mind about humaniti is probably a good starting point.

Nebulous enough? :p
 
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IMTU, there's a fairly sharp distinction between "Spacer" society - which tends to coincide with Imperial society, and is reasonably uniform wherever you are - and "Blue-sky" cultures, which tend to be varied except in a certain sort of parochialism. But then, IMTU the background isn't quite as complex as with the OTU.
 
continuing the view that planetary culture drives imperial, we turn our attention to mora. mora is old (meaning that it would have been an early driver of exploration into and supplier of colonists for the spinward marches), pop A (meaning it affects present spinward marches culture by sheer weight), tech F (meaning it is a leader in tech research and development), and industrialized (meaning it is an industrial and economic powerhouse). it also is the possessor not only of a shipyard (putting it in a class above such pop A worlds as porozlo, junidy, and lousy) but of a very old shipyard, and it is a major supplier not just of cannon-fodder people but high-tech-trained people. thus:

moran economic, business, and therefore political, interests are represented, usually heavily, throughout the spinward marches.

mora provides a very large proportion of naval ships, naval officers, and naval technical personnel.

thus is moran influence. but what is moran culture? elsewhere we are informed that mora is a gynarchy, meaning the women rule. how this bizarre situation came about is not made clear, but let's run with it. the only way this could happen is if the males accede to this arrangement, so the moran males must be accommodated in some happy manner. using human nature as a guide, I propose thusly:

moran society is largely that of an ancient female village, writ large. the women have an interest in, own, and run their various "villages", which are ordered in various tribal, racial, and social standing hierarchies - political, industrial, financial, etc. each female matriarch sees to the welfare of her charges, be they single individuals or corporate matriarch with their own charges, and in turn reports to an elder matriarch. moran females are raised to account for everyone, take care for everyone, and look to everyone. leadership is determined by a combination of formal training and examination accompanied (perhaps dominated) by social relationships and popular accession/acclaim. thus moran culture and society is entirely female and an organic whole entity from top to bottom.

moran males are all rogues - not the handsome dashing kind, but simply not core components of moran society. they are more like ronin or temp workers. they are not despised by the women, but they are seen as hormonal individualist loners and needing guidance and control by the steady female moran society. moran males are taught, not to suppress their masculinity, but to give it full reign, to exercise their talents, to be strong and aggressive, to drive on towards their goals - as servants of mora, not as its leaders. they strive and compete, they sometimes fight each other, but when they are injured or fail they are taken care of, picked up, and launched again by the moran gynarchy. competence and success are rewarded, incompetence and failure are re-directed.

the biggest competition amongst moran males is for families. most achieve something, but the greatest males see the most progeny.

thus:

most moran females remain on mora, but many millions of the males roam over the entire spinward marches for a portion of their lives. moran males supply many imperial enlisted marines and quite a few low-level naval commanders, not to mention mercenaries. they don't always take full responsibility for their actions, and often are heedless of danger to themselves. most are very energetic in their duties, quite the brawlers and drinkers, (happily) stunned at the access to women throughout the remainder of the spinward marches, and usually automatically submit to any female who presents herself as being in charge.

some moran males despise moran society and can't wait to get out from underneath it. for good or ill they are their own men and consciously despise any attempt to control or interfere with or help them. these are often found as merchant ship captains, privateer captains, or exploration ship commanders.
 
But many, many, many, many, many captains start out as 4th officers, ensigns, etc.

Not all of them become captains.

Kinda hard to be your own man at the bottom of the hill the crap rolls off of...

:p
 
The gender inequality implied by Mora's matriarchy is at odds with Imperial culture (which features gender equality in all character careers). Gynarchists are unlikely to do well in any Imperial service, and any mysogynists created by the system are equally unlikely to do well.

There may also be a cultural conflict between the interstellar part of Moran society and the parochial part.


Hans
 
This might explain why Mora isn't the capital of the Marches and the Matriarch isn't the Archduchess of Deneb. Both those roles are filled by Regina and Duke Norris.

From it's raw stats, Mora should be the focus point of the Spinward Marches, but it isn't. The social imbalance and gynarchy mitigates against it, so it lost out to the technologically inferior, but socially more adaptive Regina. Still, as has been mentioned in a few TNS reports and the Norris interview, Norris still has to seek the occasional approval and pay tribute to the Matriarch in Sector politics.

Going back to a point I made earlier about Dulinor and Lucan, both seemed to have ideas about what Imperial culture was and should be.

Dulinor was against the technological and social imbalances within the Imperium. He didn't appreciate the diversity of the worlds within. His ambition was to raise the overall tech level of backward worlds and to impose his vision of social justice. He could be said to have ideas about a single, Imperial culture.

Lucan wanted the Imperium working for him and his aims, rather than the other way around. He didn't appreciate the regional issues and as a result he lost Vland, Daibei and Antares. His view of Imperial culture had him at the centre: He wanted to set the tone and have everyone follow.

Norris' tribute to Strephon in MegaTraveller Journal 3 mentions Strephon's wisdom in appreciating diversity and initiating long term policies that don't drag the worlds of the Imperium kicking and screaming with them...a contrast to Dulinor and Lucan. Norris' plea for reconciliation in Arrival Vengeance asks the factions to remember the ties that bind them. Alas, none of them could except one.
 
Dulinor ... could be said to have ideas about a single, Imperial culture.

I can just see it -

duke: I think you should live differently.

matriarch: that's' nice, dear. have some tea.

duke: you men there. don't you want to be free?

bulging muscular men: (laughing) we are! what, you think we want to deal with being in charge of this? we do what we want. hey, you want to try some cage fighting?

duke: we're going to have to scale down our naval production here.

matriarch: that's nice, dear. let us know when you wish to resume it.

so it lost out to the technologically inferior, but socially more adaptive Regina.

more likely the duke wanting to live on a lightly populated terran norm has something to do with it ....
 
This might explain why Mora isn't the capital of the Marches and the Matriarch isn't the Archduchess of Deneb. Both those roles are filled by Regina and Duke Norris.
Mora is the capital of the Marches and Delphine the sector duchess. Regina is just a subsector capital and before he was elevated to archduke, Norris was just one of several subsector dukes. Regina may or may not technically have been the domain capital until Norris got around to making Mora the domain capital (in addition to being sector capital), but it probably never became it in practice.

From it's raw stats, Mora should be the focus point of the Spinward Marches, but it isn't.
Yes it is. It's also known as the Gateway to the Marches.


Hans
 
Mora is the capital of the Marches and Delphine the sector duchess. Regina is just a subsector capital and before he was elevated to archduke, Norris was just one of several subsector dukes. Regina may or may not technically have been the domain capital until Norris got around to making Mora the domain capital (in addition to being sector capital), but it probably never became it in practice.


Yes it is. It's also known as the Gateway to the Marches.


Hans

Early sources got changed.

Note that Sup 3 doesn't list a sector capital at all for the marches. Doesn't mention Delphine at all... At least not in the CD version (which appears to be scanned from 2nd printing). Sup 3 has multiple printings, with revisions. Some versions don't show zones on the maps.

the 1981 FFW boardgame doesn't list a sector capital, and Mora isn't on the map. Regina serves as the capital of most import in the game, tho'... and is the naval headquarters for the marches. It's not an unreasonable jump to consider the naval HQ to be at the capital. (It's wrong, but not unreasonable.)

The earliest product I can find listing a sector capital for the Marches is Module 3 SMC (1985), which lists Mora, but the wording on the Regina Subsector can easily be interpreted to mean that the original capital was Regina.


The 1987 MT Imperial Encyclopedia gives Mora an unusual mark, but not the subsector nor sector capital ones... Regina is mentioned multiple times; Mora not once. (The world listing lacks names).

Many people I knew thought that the capital of the Marches was Regina. ISTR some third party materials reference it as such, but can't grep them...
 
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