Originally posted by Tom Kalbfus:
<snip> Many pages are devoted to these combat rules, and yet your saying combat should be avoided?
<takes a deep breath>
Ok, if I'm in a bad firefight, instead of standing up and letting the bullets eat up excess HP (ala D&D), in T20 I'd better get the heck out or find a better position to shoot from.
I'm personally not saying combat should never happen in a T20 game, instead that it should be treated as the potentially dangerous matter it is. See below for more on my opinons on combat's place in a campaign.
And a goodly portion of the THB is devoted to such things as Vehicle and Ship design, Space Travel, World Design, Campaign suggestions, Character Generation...
The reason for the length of the combat section has to do with all the changes it makes to the d20 SRD. And as several discussions on rpg.net have hashed out, combat in almost *ANY* rpg (even diceless systems) takes up a lot of space in the rules due to the need for detail, regardless of whether or not combat is the main focus of the game.
I just wonder how one goes about negotiating with a group of Vargr who are shooting at you?<snip>
<sings> There's a time for combat, a time for negotiation, a time for swindling, a time for telling tall tales, a time for drinking...</sings>
And the three fine members of Team Vargr (at least one of whom posts on CotI) in the t20 pbem email game I'm in would be severaly dissapointed in your missrepresentation of Vargr. Especially the vegetarian scientist.
Any Vargr ethically-challenged merchant worth his salt wouldn't eat potentially valuable merchandise and could be negiotated with from a position of percieved Prestiage or strength. If you waltz into his base looking like a weakling and talk to the Vargr like an equal you will likely get shot at. Even then you'd be better off fleeing and trying another tactic than likely getting killed in a face to face shootout and gain nothing.
How exactly does one avoid combat if a bunch of NPCs are trying to kill your character? <snip>
You're not going to always be able to avoid combat, but it doesn't have to be the only part of your game.
Dude, if you think such jobs as Archeology (esp. in the Pulp 30's style or the actual early Archeologists), landing a mercenary ticket (yes there'll be combat but being a mercenary is FAR more than fighting), exploring the *UNIVERSE*, etc. are not exciting (in Real Life or in RolePlay), you need to watch oh any Star Trek series and the various Mummy movies, read Doc Savage and the real life stories of the Polar and Darkest Africa Explorers, early ambassadors to the Far East, traders to any newly "discovered" place, etc.
Yes you don't need to roleplay every boring detail but combat alone doesn't have to be and isn't the end all be all of roleplaying. For starters please reread the section in the THB on Traveller Campaigns.
Oh and among other things, my story-telling, raised as a horse-archer, ex-barbarian Cargomeister is currently flirting with two lovely ladies of the ship he is serving on and just finished a short fling with a Imperial Navy Commander. And it's been just as exciting as combat.
To sum things up, in Traveller (any version even BESM
) combat does not have to be the only thing or the main focus to make an enjoyable game.
Mr. Whipsnade: I'm starting to appreciate your valient efforts! My short answer unfortunately was not adequate, though I had hopes. As I said earlier, play what you will, how you will. : )
Slainte to you all!
Liam, I'll dig up some references on later historical Knights asap, I've said my bit on t20 combat, etc. .
EDIT: trying to shorten things
Casey