IMTY, I simply have an arbitrary limit of 5000 dTons to keep the idea of Adventure Class Ships and a homage to CT. While larger tonnages exist and might be designed to land, they are warships or the huge cargo ships we rarely see in game.
Larger ships I rationalize are wasteful costwise to land. They have all that tonnage for the jump drives and jump fuel that serve no useful purpose in the process of getting cargo on or off planet. It would be cheaper to have smaller non-starships load up from the various spaceports/downports to the "warehouse" ship in orbit. Later in the destination system, the larger craft becomes the distrubution point for the receiving planet's non-starships to pick up cargo from. Smaller docking fees from more expensive planetside downport pads compared to larger orbital "real estate".
Larger ships I rationalize are wasteful costwise to land. They have all that tonnage for the jump drives and jump fuel that serve no useful purpose in the process of getting cargo on or off planet. It would be cheaper to have smaller non-starships load up from the various spaceports/downports to the "warehouse" ship in orbit. Later in the destination system, the larger craft becomes the distrubution point for the receiving planet's non-starships to pick up cargo from. Smaller docking fees from more expensive planetside downport pads compared to larger orbital "real estate".