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Increased Stateroom Occupancy

Make that "I'd like a consolidated set of comprehensive, self-consistent, versatile rules that aren't going to be ignored by the next version and that explicitly supercedes any previous versions that conflict with them".


Middle passage is double occupancy in T20? I never realized that.


Hans
SO is the standard; DO is an option. It's on p.342. p.355 notes that 2d4*10% will take double occupancy.

Note that Mongoose set out ignoring everything that wasn't CT or Draft-T5.
T5 is technically older than T20.

No other edition is newer than T20, tho T5 wasn't actually completed until after, but was being worked on from before T20 being started.
 
Note that Mongoose set out ignoring everything that wasn't CT or Draft-T5.
That's typical of many Traveller problems, isn't it? As I said, I'd like a consolidated set of comprehensive, self-consistent, versatile rules that aren't going to be ignored by the next version and that explicitly supercedes any previous versions that conflict with them.

Or to elaborate, I wish Marc Miller would get someone to sit down, sift all previously published information, figure out something that is self-consistent and supportive of a good game, explicitly discard the bits that don't fit with that, be it CT, MT, TNE, GT, T20, MgT, T5, or whatever, and make that the New Truth.


Hans
 
1. Isolate life support per person, and you can calculate how many people a spaceship can keep alive.

2. Navies can stack personnel three high and possibly hot bunk them for an eight months cruise.
 
Steerage (and I mean literally the transport of livestock as cargo) raises some unanswered questions about 'life support'. If there is actually NO life support provided in cargo holds, then the transport of living cargo requires either special ships or special containers. If there is some minimum level of life support provided in non-passenger/crew areas of the ship, then there is some surplus life support capacity available.

I have no answers that might span across cannon and be 'The Answer', just a few contradictory hints from different versions and lots of highly subjective personal opinions.
 
Here is one to think about. At the cost of transporting a single Soldier there will be no interplanetary wars involving invasion or occupation other than low population and or low Tech worlds.
 
Navies can stack personnel three high and possibly hot bunk them for an eight months cruise.
Ex Navy US aircraft carriers here. Pre Nuclear. Enlisted. 3 high with 3 across from you and more the same to the right and left and everywhere you go. Other than locations with a group of small lockers stacked, racks and racks in a berthing. The racks are end to end and make virtual walls and passageways in what would otherwise be a large open space. Just enough room for someone to be changing while someone walks by between them. Somewhere close a group of "freshers" shared.

No hot bunking.

I hear the newer ships have more space and less manpower requirements. I'd think far future Travelller and higher tech would further this trend.

Perhaps my biggest issue with finite life support is that there are quite a few Traveller adventures about rescuing either people from other ships or people from a planetary disaster.

Looking for plausible possibilities, comparison with other systems, for stressing out the life support short term. Perhaps not the "standard operating" parameters.
 
One thing that is different in the nowdays naval ships (submarines excluded) and space ships is that, no matter how small is your hábitat in those ships, you can go to the deck and have fresh air and oust your clausrophobia feeling.

Remember that this option is not available in spaceships, as it is not in submarines. As I've never been in any of them, I cannot talk about their living conditions, but I've read somwhere that claustrophobia is one of the main limits to cre submarines.
 
One thing that is different in the nowdays naval ships (submarines excluded) and space ships is that, no matter how small is your hábitat in those ships, you can go to the deck and have fresh air and oust your clausrophobia feeling.

Remember that this option is not available in spaceships, as it is not in submarines. As I've never been in any of them, I cannot talk about their living conditions, but I've read somwhere that claustrophobia is one of the main limits to cre submarines.

Having had two brothers onboard of nuclear submarines, one on a Fleet Ballistic Missile boat, and the other on a Nuclear Attack boat, the biggest problem is family issues.
 
Having had two brothers onboard of nuclear submarines, one on a Fleet Ballistic Missile boat, and the other on a Nuclear Attack boat, the biggest problem is family issues.

My two best friends growing up had for a Father an old salt Chief. His take on that was "If the Navy had wanted you to have a wife, they'd have issued you one." That was in the days when junior ratings lived aboard, even in port, and a liberty pass was needed to get off the ship.

Many of those were "Cinderella Liberty" as they had to be back aboard by midnight. Also, they had to wear dress uniform and pass muster to get off ship. Coming back they also had to be in uniform but muster was lax as the Navy was happy to get them back, drunk or not, without Shore Patrol intervention.

Locker Clubs were popular places where enlisted men kept civilian clothes ashore and showered and changed both coming and going to and from ship. Gates No. 1 & 2 had notorious "Red Light" districts directly across on the civilian side of the streets.

Downtown Norfolk still had "Ship" Bars. A Capital Ship, or Cruiser, crew hung out there and the places were decorated with only that one ship's pictures and memorabilia. If that ship was in port you had better be crew to walk in those places. (Destroyer men could go anywhere but it was best to travel in groups and keep a moderately low profile. They were more than tolerated there but somewhat less that openly welcomed.) The last one closed in the late 70's.

My Dad owned a vending machine company and many of my earliest memory's are going with him to work (If you wanted to see him you went with him). Later I drove a cab nights (one of many odd jobs) working my way through college. There isn't a story I haven't either heard or many times seen in person.

BTW, while it was often joked about there were NO signs reading "Dogs and Sailors keep off the grass."
 
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Or to elaborate, I wish Marc Miller would get someone to sit down, sift all previously published information, figure out something that is self-consistent and supportive of a good game, explicitly discard the bits that don't fit with that, be it CT, MT, TNE, GT, T20, MgT, T5, or whatever, and make that the New Truth.
Hans

Hans, that job just screams for you to dive in.;)
 
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