Modern rocketry wouldn't think twice about the idea of launching a ship with a tiny payload package compared to its vast drive and fuel reserve.For what it is worth, the concept of a 200 dT J100 starship with a 2000 dT drop tank sounds just plain bizarre to me.
Modern rocketry wouldn't think twice about the idea of launching a ship with a tiny payload package compared to its vast drive and fuel reserve.
I would not mind a J7 drive if it could fit within context of the existing universe, barring antimatter (I do not have access to T5, yet...). Would such drive have HG requirements stats of 8% Drive, 70% fuel?
For that matter, is there "flavor text" reason for the TL gap from TL 9 and TL 11 between J1 and J2 in CT? I ask bucause I wonder, barring T5 and/or antimatter, what TL would such as speculative drive have?
I would not mind a J7 drive if it could fit within context of the existing universe, barring antimatter (I do not have access to T5, yet...). Would such drive have HG requirements stats of 8% Drive, 70% fuel?
For that matter, is there "flavor text" reason for the TL gap from TL 9 and TL 11 between J1 and J2 in CT? I ask bucause I wonder, barring T5 and/or antimatter, what TL would such as speculative drive have?
I agree 100%.That's how I read it. J7 becomes available at TL16, it requires 70% fuel, 8% Drive and 7% Power plant, total 85%.
J8 is TL17, 80% fuel, 9% Drive and 8% Power, total 97%.
J9 is TL18, 90% fuel, 10% Drive and... oops, no, we can't go there. So why create an artificial limit at J6 when there's a perfectly good one at J8 as a natural consequence of extrapolating the rules?
J8, TL17 is the best you can get with a fusion powered Jump Drive, so from TL17, you need to bring in Antimatter - in perfect harmony with the TL table from LBB3.
If it's not broke, don't fix it.
One thought on that was that TL 9 represents the experimental prototype stage and TL 10 is the mature technology stage. At TL 10 (and higher), one could choose a slightly more risky J2 prototype (TL+1), or a safe and reliable J1 drive - a no brainer decision. At TL 9, the choice is to use a J1 prototype or build a STL generation ship - again a no brainer decision, but for completely different reasons.As for why J2 doesn't come it at TL10, maybe it's just a slow start, getting the hang of the technology? I don't think a canon explanation was ever made.
As an aside, IMTU there is no reason a starship less than 100 dTons can not be built, but the High Guard 2dTon Jump Drive, requiring 10 dTons of fuel is the absolute smallest that can be built. (I simply treat a 60 dTon starship as if it were 100 dTons, just as Book 2 treats a 160 dTon starship as if it were 200 tons.)
Bravo I say to you for letting them and to your players for doing it right. Awesome!I once allowed a savvy team of players with a good bankroll and the right skillset (very high naval architect, gravitics, electronics, mechanical engineering, astrogation and mathematics) to design a custom ship that required slightly less jump fuel. Basically, instead of 10% of the ship's volume per parsec jumped, it only required 9%.
It's amazing what extras can be squeezed into 1 to 6% of the ship's total volume.
It also opened up some very interesting adventure scenarios as the mega-corporations started getting wind of the ship's capabilities. The players were very clever in that regard, because they had the ship constructed by a shipyard as if it required the usual fuel storage. But they designed it so it would be inexpensive and easy to alter the fuel storage compartments to free up the spare space where they wanted it. They had the alterations done on a different planet.
They were also careful about how the key components were manufactured so no single corporation had enough info to piece together how all the custom components worked together. A final raid on the shipyard destroyed the shipyard's records so they had the only plans for building another ship like it.
Now, if you combined a jump-7 drive with drop tanks, you might have something with practical application. Somebody may be working on that this very moment...
Hans
Jump-7 with 80% cargo space has very great implications[*]. A range of 14 parsecs (as opposed to 12 with J6) will be useful in a few rare cases, but I can't think of many.I would consider drop tanks that looked like the fuel tanks of the space shuttle. Extending the range to J14 max would have very great practical applications.
The Drop Tanks are for refeuling mid J-14 journey (Jump 7 Parsecs- refuel & drop the tanks and then Jump 7 more Parsecs)Also displacement is based on volume so it does not matter if the tanks are dry at that point. Not quiet sure how that works but a ship uses the same amount of fuel reguardless of it load size be it full or empty.