Oh, and Fusor, just one more thing... the intent is to playtest everything together, but, in print, to turn the monster tome into a core+supplements
Since I have stayed with the OTU I can see research trying to break the J-6 limit but nothing that would do it anytime soon. Much of the Third Imperium's activity behind the curtain is based on J-6 being the best star-drive available and is the reason for much of what goes on in the shadows, it would also allow for tighter control from Capital, changing the politics of the setting.
For those you using their own settings, well the sky's the limit. But for those using the Third Imperium, I would have to suggest sticking with the current limit.
Canonically no one has broken the J6 limit yet and no one is going to break it for a long time because there's a hard limit of 6 to jump drives. Jump-7 is not a TL16 technology.Since I have stayed with the OTU I can see research trying to break the J-6 limit but nothing that would do it anytime soon.
I don't think there would be a huge difference between J6 and J7 as the top performance.Much of the Third Imperium's activity behind the curtain is based on J-6 being the best star-drive available and is the reason for much of what goes on in the shadows, it would also allow for tighter control from Capital, changing the politics of the setting.
It always is.For those you using their own settings, well the sky's the limit.
Intorducing a newly-invented J7 drive wouldn't change the setting overnight. It would take years and decades before it had any real impact.But for those using the Third Imperium, I would have to suggest sticking with the current limit.
Introducing a newly-invented J7 drive wouldn't change the setting overnight. It would take years and decades before it had any real impact.
Hans
I see several options for redefining "Jump Drive" without breaking traveler too badly (and other options that completely change the nature of the game).I wish T5 hadn't decimalised jump, I would have gone with powers of six for higher performance drives (hop, skip, leap vault), and gone with the MT reduced fuel for jumps at higher TLs (17+).
That's how I'm doing it IMTU
I like the CT High Guard progression and see no reason not to continue it upward. I like the diminishing returns as ever more ship is consumed by the JD and fuel.
I would simply continue the progression both 'per TL' and as a percent of the ship. At some point, drop tanks become the only way of fitting 120 dTons of fuel and drives in a 100 dTon hull ... making those really long ranged ships a very specialized item (like a race car).
... without drop tanks.You're not going to get J9 off that progression.
Personally, rather than seeing a Jump-7 drive, which I am not sure would have that great an effect, I would like to see more efficient Jump drives, using half the amount of fuel, allowing a J-1 Free Trader to make two jumps to get to a planet 2 Parsecs away.
Why not have both?Personally, rather than seeing a Jump-7 drive, which I am not sure would have that great an effect, I would like to see more efficient Jump drives, using half the amount of fuel, allowing a J-1 Free Trader to make two jumps to get to a planet 2 Parsecs away.
Phase-1/Tier-1: | |
TL9 | J0/J1 |
TL10 | J1 |
TL11 | J2 |
TL12 | J3 |
TL13 | J4 |
TL14 | J5 |
TL15 | J6 |
Phase-2/Tier-2: | |
TL17 | J7 |
TL18 | J8-J9 |
TL19 | J10-J12 |
TL20 | J13-J15 |
TL21 | J16-J18 |
Phase-3/Tier-3: | |
TL23 | J19-J24 |
TL24 | J25-J30 |
TL25 | J31-J36 |
OR Dylithium CrystalsObviously the higher Jump #'s will require the greater fuel-efficiencies to utilize them, or require a different power source altogether, such as antimatter.
While MT changed the fuel required by a jump drive paradigm, it also introduced a reduced fuel use at higher TLs that can be adapted to standard Traveller fuel use.
TL17 8% per jump number
TL18 6% per jump number
TL19 4% per jump number
TL20 2% per jump number
TL21 1% per jump number
Notice the word adapted?
Please - before you criticise - go and read what MT says and then try to understand how I converted it.
I don't claim its exact, I claim it is the same progression for CT fuel use rates.
MT changed the jump fuel used, TL9-16 is x5 as you say, but in CT it is x10%
At TL17 MT has it as x4. 4/5=.8 or 8%