I'm not unhappy with J-drives as-is. The practical implications of having substantially longer ranged jumps is that you end up needing a much larger region of space to play in. Having said that, the territory on travellermap.com is pretty extensive.
That is the real question: not how fast should a jump drive theoretically be, but how long should it take at the fastest possible rate to get from one side of the imperium, or of human space, to the other. At Jump-6 it should be possible with J-6 couriers moving you x-boat style to get from Jewell to Terra - nearly at the opposite ends of the Imperium - in about 45 weeks.
That matches certain eras of Earth's history. To get to the most distant point on earth from any other point in 45 weeks you need to average about .74 meters/second, basically walking speed. In the context of travel by sea, this isn't all that aggressive and a ship that could provide its own constant motion at that rate would be simple, but of course during the age of sail it wasn't that easy to predict what the speed of travel would be.
Even so, the rate of travel, and of communications, that the Imperium has compared to the size of the Imperium makes the Imperium more unwieldy to mange than any political structure on earth since the Roman empire.
Jump 7 doesn't change it that much, but there is the question of: why? Is Jump-7 needed from a game perspective because the Imperium is just barely too large? Is the goal to reduce the theoretical best time it takes to go from one end to the other of the Imperium from 45 to 39 weeks?
The other consideration is that it might give players too much choice. Picking a world at random (Carl's World), at Jump-1 there are 3 worlds that can be reached, at 2 there are 9. Jump 3 provides 18, 4: 26, 5:37, 6:55.
Jump 7 brings that up to 79, Jump 8 100, Jump 9 gives 127 and Jump 10 gives 150. Going into Hop drives, or what have you, Jump-20 puts 524 worlds in range.
Thanks to basic geometry, that increase in jump radius of 1/6th yields a 1.36x area increase that can be jumped to, on average. My random case above is actually somewhat worse than average. In terms of trade opportunity, that is an enormous advantage, and if it were a 3d universe it would be even worse / more advantageous - changing from jump radius 6 to 7 is 1.59x the volume.
M1105 is the right timeframe for Traveller, and Jump-6 is the right maximum velocity. And the vast majority of spacecraft should be Jump-1 or 2.