How many battles would have actually been fought on the ground though?Originally posted by Jeff M. Hopper:
Don't forget Historical Battle Site Worlds. The sites of old battles are often great tourist spots and provide some more depth to Known Space. I'd suggest choosing one battle site which characterizes each major confict known.
How many battles would have actually been fought on the ground though?Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Jeff M. Hopper:
Don't forget Historical Battle Site Worlds. The sites of old battles are often great tourist spots and provide some more depth to Known Space. I'd suggest choosing one battle site which characterizes each major confict known.
Well, there is Kamsii, the amusement park planet. It is detailed in the first GT Planetary Survey booklet.Originally posted by Gaming Glen:
zoo planet? or one with a large land mass dedicated to such, with hidden-from-animals transportation system for the tourists.
Actually, I give Traveller credit for the K'kree. They are probably the most effectively alien aliens in Traveller, and they work pretty well as such. I don't remember seeing "genocidal militant herbivores" done before. And if they hadn't been labelled "centaurs" to start with, they might not have had that millstone around their metagame reputation.Originally posted by Flynn:
BTW, what would you consider to be the different tropes of alien races, particularly those that haven't been explored in Traveller?
I know we have the basics: born warrior, militant vegetarian, oppressed raider, evil (or just misunderstood) psions, multi-caste avian-reptilian-insectoids, space nazis, curious weirdos, and logic-driven humanoids.
well, WE are the little bitty boxes. rpg's are like movies, they deal in stereotypes in order to get the adventure moving. does a referee have the free time to develop or study a truly alien creature and then commmunicate it to the players? and do players have the inclination to devote six months to understanding this strange being?You know, for a genre that is supposed to be about limitless options, science fiction sure likes to put things in little bitty boxes.
My fellow loyalty officers obviously haven't paid you a visit yet...Not every Solomani is a racist party loyalist bent of returning 'true humans' to a position of power...
Ran,Originally posted by Ran Targas:
Developing a truly alien culture for Trav would almost require experience beyond the human norm and would, by its very nature, be difficult to adequately portray to GM's and players alike. So, regardless of your creativity, there will be individual humans who act just like your aliens do.
Daryen,Originally posted by daryen:
(BTW, the comments about the art in Humaniti is completely correct. Besides Bill's complaints, there is also the fact that whoever did the art obviously didn't bother to actually read the descriptions before drawing. Any similarity between the drawings and descriptions are completely accidental.)
It's actually worse than that. Humaniti itself was already over a year late, and had already been pushed back at least three times once they revised the release date. If the art was really that bad, how was another month or two going to hurt the book?Originally posted by Bill Cameron:
I do not pretend to know what pressures and thought processes SJGames was operating under while preparing GT:H for publication. However, I cannot fathom why meeting a ship date - targets SJG routinely and correctly miss in order to get things right - suddenly became important enough to ship a product with such excreable interior art. From an art production standpoint, GT:H is an embarassment.