I was a bit disapponted that they didn't change World Generation very much. They expanded the tables to include the possible rows (fixed in Book 6), but didn't do much else. Maybe Marc wouldn't let them, but I would still have liked to see Population tied to habitability somehow and starport type tied to population.
Oh well, maybe Scouts or maybe an OGL product...
Yeah, that did seem a bit strange, given all the work EDG put into creating a fixed system, producing no unrealistic results, and the fact he gets a big thank you in the credits.....
BTW, the artwork isn't bad - it's competent enough, but there was obviously not a lot of money for it, so it's all quick stuff, of the kind "I'm only being paid for 10 minutes work on this drawing..."
The painted stuff looks good but it's obviously in colour, so it'd be nice to see it eventually printed/posted in colour.
All the deckplans seem to suffer from the discrepancy between the scale and the square size.
Not had chance to look at it in detail yet, but it seems most of the problems in the basic (ie non-design sequence) stuff is minor or just a quibble.
It's a nice basic lean rp system. If there's any disappointment it's that apart from a properly fixed and balanced chargen, with some innovations, it is a little like a repackaged CT with updated language and themes, all collected in one book not dozens. I was hoping for MGT to tread a little more new ground.
Oh well, lets see what the supplements are like.