RandyT0001
SOC-13
Flykiller Titan has, in Traveller terms, an exotic atmosphere not a standard atmosphere with free oxygen. In Traveller world generation rules you can't roll up Titan's 2Axxxx UWP.
The original OTU, and the new improved version.Originally posted by Malenfant:
I'm not seeing how there'd be two OTUs...?
Thank you for your parenthetical clarification. For a moment I thought that our PG rating was in danger.Originally posted by Rover:
For me Traveller is kinda like ⌧ography, I may not be able to define it but I know it when I see it. But I’ll give it a shot. (define Traveller that is.)
I don't think anyone is saying that this isn't Traveller. Who is Mal fighting against?Originally posted by Hal:
These are the changes that I'm implementing for use with Traveller: The Spinward Marches in my traveller Univese:
1) Atmosphere type takes precendence. If a world is intended to be a Standard Atmosphere type and has a lot of people living on it - I change its low diameter to one that will have that kind of atmosphere.
2) On worlds where the hydrographics are higher than zero, then the world's minimum diameter has to be large enough to retain water vapor. If it isn't, then I change the diameter to at least the minimum required.
3) On worlds where the population value is HIGH, and the atmosphere type is Standard, then the star type may not be an M class star. I automatically make it at least a K class star.
How does this impact on the game? It doesn't impact all too much on the TRAVELLER game! The world's history remains the same. The star's location on the map remains the same. The general stats remain the same.
I don't think he's fighting against anyone. He's just trying to understand why a lot of folks have a hissy fit when anyone suggests changes to the rules and/or canon, even when those changes are minor cosmetic ones that won't impact on the setting visibly.Originally posted by Jeffr0:
Who is Mal fighting against?
http://antwrp.gsfc.nasa.gov/apod/ap040810.htmlOriginally posted by flykiller:
</font><blockquote>quote:</font><hr />[qb]So our new world has a diameter of 2,000 miles, has a Standard Atmosphere, tainted by something as yet undefined, and has a hydrographics rating of 100%.
They do exist though. Every time I propose trying to make something more realistic in the OTU, I get people saying "but that wouldn't be Traveller".Originally posted by Jeffr0:
These sorts of things that are the rites of passage for any referee that tries to make use of the OTU. Even before Book 6, referee's would improvise these sorts of details. Where are the Traveller nuts that supposedly get fits of hysteria at the slightest hint of changing the OTU? They don't exist because Mal's just beating up a straw man....
I don't know how many more times I have to say that this was a hypothetical example.Mal's proposal to get rid of all the aliens is NOT Traveller. At best it's a highly customized ATU.
You say that, but I don't think it does matter to most people. What you need is a Precursor race that left the odd ruin scattered around and who apparently destroyed a few planets in the process. Nobody in the Traveller setting even knows who Grandfather is.The whole Grandfather/Ancients thing is pretty fundamental to the setting... and making these sorts of changes triggers a butterfly affect impacts all sorts of things.
Well first you just start with a statement saying that this wouldn't be Traveller. Then you dismiss the "backwater shift" that actually works perfectly well. How many scenarios do you know that require the players to be on a specific world? Yes, it's crafty, but most of the time it will actually work (plus it makes people realise that worlds really are actual planets with other settlements on them, not just one big startown they stop off at). You mention this core "feel" of traveller that is supposed to remain sacrosanct, but don't really define it... but it's quite possible to make these changes in a way that retains this "core feel" - it's just that people seem to be scared to admit or investigate this.Mal's proposal to make habital worlds rarer is NOT Traveller. The shifting of the backwaters is a crafty technique for using Traveller scenarios with other home brew universes, I admit. And stealing ideas certainly fundamental to being a good ref. But this kind of sweeping change is a veritable tsunami of destruction to the core "feel" of the OTU. How many of the game's systems would you have to overhaul to make this fly? No... this is too invasive. An article or a series of JTAS articles could provide enough information to bring this nearly to ATU status, but it would need a lot of help. I'm skeptical.
A Point of clarification, please. Are Klingons, Vulcans, and Romulans all "human"? I was just curious where the human/alien line fell with respect to anthropomorphism.Originally posted by Scarecrow:
I was just looking at the top of my monitor. It has a whole load of my Traveller paper miniatures along the length of it. I think they'd be a lot less interesting if they were all human![]()
I've invested a lot in getting to know the Traveller Universe: time, money, aggravation, and failed campaign ideas.Originally posted by Malenfant:
You mention this core "feel" of traveller that is supposed to remain sacrosanct, but don't really define it... but it's quite possible to make these changes in a way that retains this "core feel" - it's just that people seem to be scared to admit or investigate this.
Well for a start, that's a rather telling statement. If these critiques undermine your confidence in the tools in Traveller, that means you're ultimately unhappy with the tools you have - otherwise you wouldn't care about the criticism.Originally posted by Jeffr0:
I've got zero patience for the unrestrained scientific accuracy and "realism" critiques. In the first place, it undermines my confidence in the Traveller gaming tools that actually go a long way toward making the Universe accessible.
Nobody is expecting anyone else to make the game 100% realistic in everything. Heck, it's always been other people saying "if you make one thing realistic, you have to make it all realistic" which is a total fallacy.In the second place, I lack the technical proficiency to apply standards of realism across all of the game's subsystems and in the actual game scenarios.
It seems you're missing the whole point of the thought exercise here - to make changes that would make things more realistic or sensible or coherent, while NOT eliminate the things that attracted people to the system in the first place.Maybe you can make all the changes and retain some semblance of the undefinable "core feel." But what if you're eliminating most of the things that attracted me to the system to begin with?
So do I. I just don't accept that you can have one but not the other - it's quite possible to have both.I value playability over realism.
I think your response here typifies the main problem with having this sort of discussion - namely that people get over-defensive and read things into posts that aren't there. I've not once said here that anyone's campaigns are "illegitimate" or that what you've invested your time in is "dumb".I get defensive when someone's critique implies that my campaign is somehow illegitamate or that this thing I've invested so much time in is dumb.
I think it's like a religious debate only in the sense that people seem to be entrenched in their beliefs about what the game should be (heck, they do call it "canon", after all). One of the reasons I started this topic was to try to get people to stop and think more rationally about what Traveller really is, and whether making certain types of changes to it would really change that at all. So far it's attracted some people who are interested in thinking about that - but it's also attracted some people who react pretty much as if I've offended their religious sensibilities too.[Aside: One reason this is such a sticky topic is that it's almost like a religious debate:
They do exist though. Every time I propose trying to make something more realistic in the OTU, I get people saying "but that wouldn't be Traveller".Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Jeffr0:
These sorts of things that are the rites of passage for any referee that tries to make use of the OTU. Even before Book 6, referee's would improvise these sorts of details. Where are the Traveller nuts that supposedly get fits of hysteria at the slightest hint of changing the OTU? They don't exist because Mal's just beating up a straw man....
I don't know how many more times I have to say that this was a hypothetical example.Mal's proposal to get rid of all the aliens is NOT Traveller. At best it's a highly customized ATU.
I only partially agreed. While the exact stellar type does not matter (actually few players really care) the light and environment are important. Logans Run works because of the enclosed place, Aliens work because there is no place to hide outside the base, the dual Suns of Kregen are a part of the whole etc.By analogy, I don't think the fact that Planet X orbits a blue supergiant or a binary star or a red dwarf or whatever is what's making it interesting from a game perspective - it's the adventures that you can have on the planet and the people on it. Whether you have those adventures under a city-sized protective dome or in the open air, or in actinic blue light or dim red light doesn't really make much difference in practice.
You say that, but I don't think it does matter to most people. What you need is a Precursor race that left the odd ruin scattered around and who apparently destroyed a few planets in the process. Nobody in the Traveller setting even knows who Grandfather is.</font><blockquote>quote:</font><hr />The whole Grandfather/Ancients thing is pretty fundamental to the setting... and making these sorts of changes triggers a butterfly affect impacts all sorts of things.
Well first you just start with a statement saying that this wouldn't be Traveller. Then you dismiss the "backwater shift" that actually works perfectly well. How many scenarios do you know that require the players to be on a specific world? Yes, it's crafty, but most of the time it will actually work (plus it makes people realise that worlds really are actual planets with other settlements on them, not just one big startown they stop off at). You mention this core "feel" of traveller that is supposed to remain sacrosanct, but don't really define it... but it's quite possible to make these changes in a way that retains this "core feel" - it's just that people seem to be scared to admit or investigate this. </font>[/QUOTE]Size, travelling and travelling time are important to the Universe. There is no "backwater" if you have a starship, ships boat or an enclosed air/raft. So you either drop the tech and end up playing Milleniums End or you keep it and need the planets.</font><blockquote>quote:</font><hr />Mal's proposal to make habital worlds rarer is NOT Traveller. The shifting of the backwaters is a crafty technique for using Traveller scenarios with other home brew universes, I admit. And stealing ideas certainly fundamental to being a good ref. But this kind of sweeping change is a veritable tsunami of destruction to the core "feel" of the OTU. How many of the game's systems would you have to overhaul to make this fly? No... this is too invasive. An article or a series of JTAS articles could provide enough information to bring this nearly to ATU status, but it would need a lot of help. I'm skeptical.