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Jack of all Trades - Again?

Simple, efficient, logical. I like it.

I like the ideas of limiting JoT to things the career might have offered as skills. In my game currently the scout has it, and I like this. Scouts often spending a lot of time alone and needing to learn some things fast, or are with a partner in close quarters for long enough to observe them using a skill. I think in next game I'll suggest we got with JoT can work for the services table skills under scout. B
 
I look at JoT as being a renaissance man, sort of like Thomas Jefferson, Leonardo Da Vinci, MacGyver, or the Most Interesting Man In The World.

So not just 'stuff the character learned on the job', I say, ALL skills at 0.

But the JoT + is subsumed in an education roll- I allow a chance for knowledge to lower the difficulty of a task, so say an INT 5 EDU A character could be quite resourceful even if not the brightest thinker.

Of all the suggestions I read here, I like the JoT level equals number of times to use one the best.
 
Here is a fun JoT rule to consider-

Every time a player is about to use JoT, he has to have the character explain in game how the character knows to do this.

It might be 'a master hunter showed me how to track the hornbeasts on Rigel'

or 'I learned liaison in a self-help course'

or 'I was militia for a day when the Zhos overran the city and I was showed just the one thing, how to fire this Fusion Y-gun'

or 'I'm just following the startup menu on the reactor, it's very much like our fission air/raft startup back home'

or 'I studied Anthrakkan temples in my Comparative Interstellar Architecture class in college, and as I recall the professor said the psychic flip switches for the hidden doors would also respond to this frequency on hand radios <click>'.

You get the idea.

Develops characters and makes players work for that JoT roll.
 
I used to make it a 2d6+JOT for 11+ to have a level 0 in a skill.

But then I got into the DGP task system, and I like the "automatically stays determined" much better than a zillion level 0's.

If I were challenged to run CT again, I'd use JOT as a number of "reroll 1 die" options per session...

K.I.S.S.
 
I really don't like the "can do almost anything" aspect of this JoT. Especially since it could be common for at least a couple characters in any group to have the skill. I think 2 out of the 3 players in my last couple games had it. Two MacGivers in a company of three? Yeesh.
 
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