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Jelisi 6000 ton Command destroyer

wbyrd

SOC-13
jelisi_class_6000ton_command_destroyer_by_wbyrd-d99rozr.jpg




6000 ton "Lord Jelisi" Command Ship

lor_jelisi_command_destroyer_by_wbyrd-d99rq44.png


The Lord Jelisi class command Ship is designed to form the core of a System Defense, or maneuver Squadron. Fitted with heavy armor, powerful weapons, and advanced sensors the ship can direct and support an entire squadron of Destroyers, Frigates, and corvettes, providing lethal fire support for the smaller vessels.

The Presence of a command ship in a system, or as part of a mobile force is often enough to dissuade lighter vessels, and deal a lethal blow to any formation that des not break off contact before the Ship enters effective range of it's heavy weapons. For this reason Command vessels are usually held in reserve acting as a mobile command center until a high value target, or threat is detected by its scouting force.

Usually commanded by a senior captain, with a commodore, or Admiral aboard to coordinate squadron operations, a command ship maintains a high degree of alert when traveling through unstable areas, and is often escorted by a pair of destroyers and several corvettes to deal with any attempt to disable, or destroy the command ship, and eliminate the officers aboard it.

A Jelise Class command ship is often beyond the finances of smaller armed forces. It is sometimes the flagship of a small fleet employed by Nobles, and Corporations as reserve forces for the Imperial fleet. These vessels are never seen on the open market due to their cost, and Imperial oversight of their manufacture and sell.





The Command ship Jelisi, first of its class Is currently deployed to the Jewel Sector of the Spinward Marches. As part of a rapid reaction force deployed by the Fleet to conduct Show of forces operations and train Sector Fleet crewmen on the systems of the vessel. It has conducted several punitive operations against armed insurgents, criminals and Sword Vargr raiders operating on the fringes of Imperial Space.

The Jelisi Class is not intended to engage heavier ships, in direct combat. Its weapons are optimized to deal with destroyers, frigates, and corvettes as well as improvised warships lighter than 2000 displacement tons. Its heavy weapons can shred smaller vessels, and it's heavy armor gives it excellent protection against lasers, missiles, and particle beams. This allows it to close to the effective range of it's railguns, and rake enemy vessels with salvos of heavy projectiles.

Since it's main role is to coordinate smaller vessels, and engage with the support of several other vessels, the Jelisi class is a serious threat to any renegade, or criminal force it encounters. Only a large well armed pirate or renegade force is capable of posing a threat to a Jelisi led flotilla.



A total of fifteen Jelisi Class Vessels are due to be deployed to enhance the combat effectiveness of destroyer squadrons operating with the Fleet, and join system defense forces near key worlds in the Sector.

Texture based on Nano-Honeycomb by blakegedye.deviantart.com/


Alright then, well the headaches trying to learn blender are not any better. But I think I am getting the hang of it. The textures are sort of wonky, but I liked the look.

The model was the least jumbled of any I have pieced together so far, and looks pretty good to me.

an alternate color scheme
jelisi_blue_by_wbyrd-d99rs7o.jpg
 
very much appreciate this depiction as well. most ship depictions are all bright and happy, the hulls just shining forth like a small star. this one though is dark and lurking, the only way to see it is by the stars it occludes.

no cargo? high jump but no endurance, need an awful lot of fleet tender support to remain on any station. and 8 engineers is not enough to handle watchstanding, let alone incidental or long term maintenance, and damage control is right out. more like a caretaker crew. rapid response kamikaze boat?

36 troops but no gig? no specified medical team, cramped medical bay, not expecting many casualties, or perhaps not expecting many survivors of any action.

I like how ecm is specified. what ruleset is this?
 
very much appreciate this depiction as well. most ship depictions are all bright and happy, the hulls just shining forth like a small star. this one though is dark and lurking, the only way to see it is by the stars it occludes.

no cargo? high jump but no endurance, need an awful lot of fleet tender support to remain on any station. and 8 engineers is not enough to handle watchstanding, let alone incidental or long term maintenance, and damage control is right out. more like a caretaker crew. rapid response kamikaze boat?

36 troops but no gig? no specified medical team, cramped medical bay, not expecting many casualties, or perhaps not expecting many survivors of any action.

I like how ecm is specified. what ruleset is this?

I have several color schemes for this design the black one is just the most ...intimidating. It started off as a bunch of hex patterns, but when I applied the texture to the mesh it radically mutated...giving various portions of the hull different visual aspects.

It's using MgT rules

ECM systems impose a negative modifier on hostile sensor checks to lock on, or detect the ship. Standard systems impose a -4 MD, and military ECM imposes a -6...they are also the equivalent of an advanced sensor suite and can act as backup sensors for the ship...or if two crewmen are available one uses the ships sensors while the other uses the ECM systems allowing the two to carry out orders independent of one another.

As for it's weaknesses...yeah it has them...it's heavy on firepower, and armor but short on legs...
it's far dfrom an optimal design, I didnt want it to be perfectly balanced :D

I designed it with the idea of it not being intended to operate alone, or far from a support base/resupply ship

Most of the shortfalls you mentioned were the result of having to pare down room for armor, weapons, and command and control systems. Theoretically the reserve crew, and gunners would also be working as damage control and extra hands in engineering.

traditionally destroyers were fast, and agile with poor endurance, most fleets traveled with tenders, tankers, and support/repair vessels and munitions vessels. If not available larger vessels picked up the slack by using excess space as storage for various supplies.

A destroyer designed for patrol or scouting duty would have much better endurance and more crew to handle the odd crisis. The Variant of this design I did for patrol duties has twice as much reactor fuel. More engineers, medics, and marines, instead of ships troops....with two 20 ton gigs. It lso has mounts for Drop tanks...just in case.
 
What TL is it?

See that to allow it to have armor 18 it must be TL 18, as maximum armor factor is the ship's TL (see table in page 63 HG).

Also, some upgrades on weapons would be in order...

This aside, nice design (I hate to always be the one who finds flaws)
 
it's heavy on firepower, and armor but short on legs...

oh plenty of leg, but short on lung. it easily could outrun itself, and I can just see some admiral pushing this boat to the limit and then a little too far beyond that. given it's mission statement ...

The Presence of a command ship in a system, or as part of a mobile force is often enough to dissuade lighter vessels, and deal a lethal blow to any formation that des not break off contact before the Ship enters effective range of it's heavy weapons. For this reason Command vessels are usually held in reserve acting as a mobile command center until a high value target, or threat is detected by its scouting force.

... perhaps it would be better off as j3 or even j2. j4 allows maximum flexibility in responding to a peer or near-peer opponent, but if this ship's purpose is presence suppression then there's no need for it to be flitting about all over a subsector.
 
What TL is it?

See that to allow it to have armor 18 it must be TL 18, as maximum armor factor is the ship's TL (see table in page 63 HG).

Also, some upgrades on weapons would be in order...

This aside, nice design (I hate to always be the one who finds flaws)

I had planned to py extra for the extra TL-boost in the armor...thanks for pointing that out...but if I drop the armor .... more room inside...hmmm

oh plenty of leg, but short on lung. it easily could outrun itself, and I can just see some admiral pushing this boat to the limit and then a little too far beyond that. given it's mission statement ...



... perhaps it would be better off as j3 or even j2. j4 allows maximum flexibility in responding to a peer or near-peer opponent, but if this ship's purpose is presence suppression then there's no need for it to be flitting about all over a subsector.

It's one of those ships that would be very easy to overextend yourself with...as in a scenario where a Jelisi is stranded out in the boonies and needs someone t go take it some gas...spare parts.

for book 5, sure. but there are other rulesets. imtu armor basically is ablative and there is no specific upper limit to armor level at any tech level.

Yeah, one minor glitch...will either figure out a way to keep the heavy armor, or sell it back and take the extra tonnage for more facilities...

thats why i have other people look over my roughs..and this one is still a WIP. :D
 
6000dt is more like a light cruiser Imo.


Technically it is by tonnage, but its assigned to formations and missions as a destroyer.

I leave a little wiggle room on classes when i am working on ships,

a destroyer is between 2-6 Ktons...and a cruiser is 10-20 K tons depending on intended role, and deployment scheme... between 6-8 Ktons is light cruiser heavy destroyer range....

teh real life example of this is that the US Navy's Arliegh Burke destroyer, is almost the same size as the Ticonderoga class cruiser..only thier roles seperate them

At least as I mentally classify things...
 
6000dt is more like a light cruiser Imo.

Not in the Imperial Navy. Escorts (of which destroyers are a subclass) are said to range up to 5000T1, but 6000T isn't an inconceivable variant2, though (IMO) it is likelier to be called an escort than a destroyer. Cruisers, OTOH, are the smallest ships that carry a spinal and known examples range from 20,000-75,000T.

1 The known examples range from 1000-3000T.
2 I believe there are some 10,000T escorts in FSotSI.


Hans
 
Teh real life example of this is that the US Navy's Arliegh Burke destroyer, is almost the same size as the Ticonderoga class cruiser..only thier roles seperate them.
Yes, on contemporary Earth ship classes are usually assigned by role (Not always, though; Age of Sail warships were classified by the number of guns).

In the Classic Era Imperium, however, classes seem to be by tonnage and armament. There's considerable correlation between size and role, though, so it's arguable which is cause and which is effect.


Hans
 
6000dt is more like a light cruiser Imo.

IIRC in OTU the definition for a cruiser is the smallest ship to mount a spinal weapon, not by tonnage. As it does not, it isn't.

And ITTR in a challenge (IIRC in an article about ships of the black war) it appeared a 10000 dton ship rated as destroyer...
 
Yes, on contemporary Earth ship classes are usually assigned by role (Not always, though; Age of Sail warships were classified by the number of guns).

In the Classic Era Imperium, however, classes seem to be by tonnage and armament. There's considerable correlation between size and role, though, so it's arguable which is cause and which is effect.


Hans

The fuzzy nature of classifications led to some serious bad blood at times. The British navy was a bit rankled by the Constitution and its sisters..they were larger, and better armed, than their frigates by a good bit.

I seem to remember a letter sent to the Navy department expressing their outrage at some point..but that could be an age old Urban myth

It might be better is I described this as a Flotilla Leader. a special purpose ship.
 
very much appreciate this depiction as well. most ship depictions are all bright and happy, the hulls just shining forth like a small star. this one though is dark and lurking, the only way to see it is by the stars it occludes.

Maybe because the ship could be painted day glow pink and no one would see it.

Space is big. Space is dark. Combat is from Very Far Away. I'd paint it bright and shiny just to make it easier for the shuttle pilots that want to dock with it.
 
Maybe because the ship could be painted day glow pink and no one would see it.

Space is big. Space is dark. Combat is from Very Far Away. I'd paint it bright and shiny just to make it easier for the shuttle pilots that want to dock with it.

Partly accurate. They spot asteroids, and comets by looking for the reflections off the ice, and smooth surfaces. Visual tracking is about useless in Space, but the colors can help defeat Albedo based detection, and confuse LIDAR if the paint is laser absorbent, and the pattern is broken up so the computer won't recognize it a a ship..ships have regular surfaces and uniform albedo...unless you do something sneaky.

now versus a starship the difference isn't minimal but a computer guided missile might be a bit distracted...depends on the luck of the gunner ..
I like it. the INS Very Far Away.



like the graphic just the way it is.
Thanks. the comments have been rather positive...I think I'll keep it :D
 
Camouflage of the surface doesn't defeat the fact that it's 265° or more above background... unlike most asteroids.

IR detection is a wonderful thing.
 
Camouflage of the surface doesn't defeat the fact that it's 265° or more above background... unlike most asteroids.

IR detection is a wonderful thing.

Nope, not gonna go for that bit of bait :D :P

jut because you cant cover ll the bases, doesn't mean you don't cover the ones you can.
 
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