Jump one ships are pretty useless in the grand scheme of things. Unless there is a main, you are stuck, and for adventuring they are pretty worthless overall since you cannot go anywhere. J-2 is a little better, but I think the optimum for the most part is J-3 or even J-4 which allows greater mobility which an adventuring party needs.
If you drop the jump fuel usage from 10% to 5% then even the Free Trader becomes somewhat more useful in the grand scheme of things. The Fat Trader becomes a much more useful ship and able to be used in a better manner than when it was just J-1. With a TL 15 Imperium, I don't see J-1 being used that much, since most ships would wear out at 100-150 years, and need to be scrapped.
So I see J-3 being the more common drive in use for the merchant/free traders of the Imperium. Comments?
If you drop the jump fuel usage from 10% to 5% then even the Free Trader becomes somewhat more useful in the grand scheme of things. The Fat Trader becomes a much more useful ship and able to be used in a better manner than when it was just J-1. With a TL 15 Imperium, I don't see J-1 being used that much, since most ships would wear out at 100-150 years, and need to be scrapped.
So I see J-3 being the more common drive in use for the merchant/free traders of the Imperium. Comments?