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Jump 1 ships are pretty useless

In Mongoose Second, jump drives are two and a half percent per factor, plus five tonnes, so at larger tonnages, you're paying double for engineering between one and two parsec factors.

So you save on capital investment, though probably pay a third more in salaries and maintenance.
 
In Mongoose Second, jump drives are two and a half percent per factor, plus five tonnes, so at larger tonnages, you're paying double for engineering between one and two parsec factors.

So you save on capital investment, though probably pay a third more in salaries and maintenance.

That's the same rate as MGT 1E and CT 1E/2E Bk 2.
 
Also, if you build jump factor one drives at technological level eleven and twelve, you should benefit from improved performance and/or cheaper manufacturing costs, possibly also cheaper operating costs.

As regards to engineering ratios, I think we can agree it does reinstate the original algorithm for jump drives. It does put the squeeze on longer range.
 
Ok, I waded through this thread, and I notice a little thing was missing, Kinda.

That thing is annual maintenance, Once a year. Then we have the assumption that commercial ships keep a jump every two weeks schedule. Thus the thought occurs, what if that annual check is based on commercial ship traffic, and as such it is a 26 jump check?

Think about it, most major equipment is rated in number of hours of operation between checks, not some random date on a calendar. Further if a ship only makes 4 jumps in a year does it still need "Annual" maintenance of it's Jump drive?
 
Thus the thought occurs, what if that annual check is based on commercial ship traffic, and as such it is a 26 jump check?

heh. could become quite a factor for a warship making multiple jumps pursuing wartime strategic aims.
 
Is there also a TL requirement for the starport doing the overhaul? That is, can a Class A starport on a TL 9 world do the annual overhaul on a starship capable of J6?
 
Is there also a TL requirement for the starport doing the overhaul? That is, can a Class A starport on a TL 9 world do the annual overhaul on a starship capable of J6?


That got discussed quite a bit at the Yahoo ct_sarships group many years ago. The question arose while looking at the Julian Protectorate. It seems the few TL F starports owned by the Julians are so far from the Imperial border that a warship would spend most of it's time shuttling back and forth between the port and the front for maintenance.

We never really came to any satisfactory resolution or consensus. People suggested bases, tenders, and similar infrastructure could take up the slack. Others reasoned that LBB:2's annual maintenance requirements are aimed more at commercial vessels than warships.

IMTU I employ a few of my usual weaselly dodges.

First, I've long "explained" the differences between LBB:2 and HG2 drives as LBB:2 drives being lower tech manufactured versions of higher tech breakthroughs and designs. That means a TL 9 Class A yard can build (albeit with some imported components) a LBB:2 drive capable of jump6. It then follows that, if they can build it, they also can perform maintenance on it. (Major repairs - with the term "major" deliberately left vague - are another question entirely.)

Second, HG2 drives must be manufactured where the tech level allows but can be maintained, again thanks to imports, where the starport's rating allows.

Finally, warships, thanks to their unique maintenance and repair needs, are even further constrained. For anything other than basic maintenance and repair - again with the term "basic" deliberately left vague - warships need to be handled at naval bases, depots, waystations, and/or dedicated tenders. Of course, some repairs can only be undertaken at certain facilities.
 
For anything other than basic maintenance and repair - again with the term "basic" deliberately left vague - warships need to be handled at naval bases, depots, waystations, and/or dedicated tenders. Of course, some repairs can only be undertaken at certain facilities.

heh. your real-world naval experience shines through ....

doesn't sound weaselly to me at all, seems pretty good.

Maintenance can be done during transition

yeah man, make the squids fix it, we're good for another year ....
 
heh. your real-world naval experience shines through ....


You on the Vinson experienced it too. Two CGNs and two CVNs homeported at a freakin' naval AIR station with next to no maintenance support. Any time we needed help with anything more than a band-aid we had to pull rods and steam 500 miles to San Diego.

That being said, I did help change out a primary range power instrument in #2 primary shield water tank at Diego Garcia.

...doesn't sound weaselly to me at all, seems pretty good.

Well, weaselly in that my players couldn't simply look up what they needed to know on a chart or table. They had to ask me instead. It was situational rather than A is always B. That's not to say there weren't guidelines or a rule of thumb, but I did reserve the right to announce exceptions. For example, in the Active Duty IISS campaign I always bloviate about, I kept the players on Conway for a calendar month waiting for parts despite that fact that the system hosts a scout base.
 
You on the Vinson experienced it too. Two CGNs and two CVNs homeported at a freakin' naval AIR station with next to no maintenance support. Any time we needed help with anything more than a band-aid we had to pull rods and steam 500 miles to San Diego.

well the chuck boat could do that because it was brand new. one of the elt's would do chem samples, then drink some of the coolant just for fun 'cause it was still so clean. 'least he said he did. try doing that on the 'prize, set off any nearby radiacs walking out of engineering.

That being said, I did help change out a primary range power instrument in #2 primary shield water tank at Diego Garcia.

oh dear, talk about a field repair. and you all got your yearly dose of 5 rad, right?
 
well the chuck boat could do that because it was brand new. one of the elt's would do chem samples, then drink some of the coolant just for fun 'cause it was still so clean. 'least he said he did. try doing that on the 'prize, set off any nearby radiacs walking out of engineering.


One of the new Virginia-class SSNs was so clean for her first yard availability that you didn't need additional dosimetry to enter the RC. Oddly enough, another boat in the same class is noted for being crapped up already. Go figure.

oh dear, talk about a field repair. and you all got your yearly dose of 5 rad, right?

Couldn't swim 'cause of the sharks. Couldn't lay on the beach 'cause of the coconut crabs. Might as well work, right?

Despite her age and the amount of EFPH logged, the Pig Boat was pretty clean. We got out well under even our quarterly limits. The biggest headache was getting the poly shielding blocks back together.
 
Couldn't swim 'cause of the sharks.

I recall spending a lot of time in the water there, but I do remember the coral from the low tide line down was like broken glass. So most of that swimming was from either a float or the Boat Boom... 1st place I ever saw a Hammerhead in the wild though. Though I must say most of my Beach time was Playing Backgammon and drinking Gin and Tonics on the veranda of the Merchant Seamen's Club....
 
IMHO/IMTU starports have the TL of the polity that builds them, not the world. This is a setting requirement as far as I can tell - the rules say annual maintenance is saved up for
and requires two weeks at a
class A or B starport.
No mention of a TL requirement.

Therefore, according to me :), in the OTU 3I all Imperial class A and B starports are TL15 - they have to be in order to perform annual maintenance on any ship that calls. Similarly every world with an IN base has to have TL15 repair facilities for the fleet.

This is not as daft an idea as it sounds:

it provides a reason for the TL15 worlds to be sending goods to distant starports

T5 gives us fusion+ and maker technology - put a TL15 maker on each starport to fabricate the parts you can, import the rest

worlds in the Imperium have access to Imperial technology - at 1000Cr per ton surcharge per jump to get it to them.
 
I recall spending a lot of time in the water there...


In 1985 we weren't allowed in the water and sharks were the reason they gave. Everyone bitched about that until a mess crank hand-lining off the stern one evening caught a 12 or 14 foot example of one. I don't recall which species or the weight but it wasn't a hammerhead and it was big.

They somehow managed to get a cargo net around the damn thing and "armstrong" it up on deck where one of the GMGs finished it with a M1911A. The mess specialists, mostly Filipinos, then gleefully gutted and cleaned the damn thing. The next day they put their substantial culinary repertoire on display by feeding us very tasty shark "steaks" and "kebabs" along with an equally tasty "fin" soup.

IIRC, there was 2 or 3 pages in the cruise book covering the affair.

ObTrav: Will fresh food of any type still be prized by ship crews? Or will many people prefer "processed" or "manufactured" foods thanks to being raised in habitats and/or worlds without biomes? In Niven's Known Space series, one character doesn't recognize a sandwich when the ship's "food slot" dispenses it. In another story, a character is shocked when a women he picks up in a bar buys "raw food" and prepares it "by hand" for him.
 
All types of jump factor one drives should be serviceable and manufacturable at technological level twelve starport A, which may be the default technological level.
 
ObTrav: Will fresh food of any type still be prized by ship crews? Or will many people prefer "processed" or "manufactured" foods thanks to being raised in habitats and/or worlds without biomes? In Niven's Known Space series, one character doesn't recognize a sandwich when the ship's "food slot" dispenses it. In another story, a character is shocked when a women he picks up in a bar buys "raw food" and prepares it "by hand" for him.

Even now the problem of people rejecting field rations because of religious conviction and/or lifestyle choice food restrictions is a major issue. Heck, it was an issue in the 1960's, as a major religious group was highly present in the US military and needed meatless choices on fridays...

I expect that, in many cases, artificial food will be "what they're used to" from many high pop high tech worlds. Vatmeat, and hydroponic veggies, possibly neither of which actually traces back to a living organism... Just enough "evolved DNA" to make it work, and the rest to build the exact human nutrient need from the hydro-stock.

Thing is, a lot of lower tech worlds will be sending bodies into the military, too... And those folk are likely to balk about vat-meat and artificial veggies... as much as the hive-worlders will balk at eggs with, "That came out of a chicken's butt? Ewww...."
 
One Great War documentary shows the British arranging goats, rice, curry etcetera ingredients for their Indian troops, on the Western Front.

If it's in the same subsector (two or three jumps), and the sepoy contingent large enough, you could arrange take out.
 
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