As to design:
Mandated (TL15):
Bridge 2%
Jump drive 7%
Power Plant 6%
Jump Fuel 66%
81% of the ship is spoken for in the effort to achieve J6. 19% remains for maneuver, weapons, armor, screens, power plant to power that, fuel for that plant, and crew. Maneuver 6 is out of the question: 17% of the ship in drives, you're basically left with crew and maybe a few turrets. You can make a workable scout destroyer on that model but not anything that could stand as a cruiser.
Near as I can figure, you're looking at a variant on the Azhanti High Lightning fleet intruder - high jump, little armor, weak maneuver drive, intended to go deep behind enemy lines but not really up to a toe-to-toe fight against a well-armed cruiser. I'd go with a Meson-J, smallest TL15 meson spinal, and it'll have to be pretty big to support that spinal and still do J6.
Either that, or - and maybe your best bet - you're looking at a Jump-6 battle tender that can carry a decent light rider into the fray. At TL15 you can wrap an 8000 dT battlerider around a J-meson and give it agility 6 and max armor. (I refer to them as J-class, after the weapon, and they all get names starting with J, after the Brit convention for naming certain destroyers.) Secondary weapon load is light, but its size advantage helps offset the weak point defense weapon array, the tender's turrets can supplement for ground attack for worlds without significant planetary defenses, and the squadron's probably not up to tackling worlds with significant planetary defenses anyway since those will also have significant SDB defenses.
I can put one J-class rider on a 75,000 dT battle tender - there's not room for much more after making it jump-6 capable. Of course, you can make a bigger tender, but I prefer not to put all my eggs in one basket, lest an unlucky event leave my eggs without a basket.
One possible design, then:
Class: 8000t J-class Light Battle Rider
Tech Level: 15
USP BR-H106NJ8-F99905-957J7-0 MCr 10,499.000 8 KTons
Bat Bear..............1.....1.27111 Crew: 101
Bat.....................1.....1.27111 TL: 15
Cargo: 2; Crew Sections: 8 of 13; Fuel: 1,760; EP: 1,760; Agility: 6;
Shipboard Security Detail: 8
Fuel Treatment: Fuel Scoops
Backups: 1 x Model/9fib Computer; 1 x Bridge; 1 x Factor 9 Nuclear Damper; 1 x Factor 9 Meson Screen
Architects Fee: MCr 104.990 Cost in Quantity: MCr 8,399.200
Detailed Description
(High Guard II Design)
HULL
8,000.000 tons standard, 112,000.000 cubic meters, Needle/Wedge Configuration
CREW
18 Officers, 83 Ratings
Book 5 Crew Breakdown
Command section: 7 officers and 4 ratings; Engineering section: 4 officers and 28 ratings; Gunnery section: 4 officers and 29 ratings; Service section: 2 officers and 14 ratings, 8 security; Medical Section: 1 officers and 0 ratings
ENGINEERING
Jump-0, 6G Manuever, Power plant-22, 1,760.000 EP, Agility 6
AVIONICS
Bridge, Model/9fib Computer
1 Backup Bridge, 1 Model/9fib Backup Computer
HARDPOINTS
Spinal Mount, 1 50-ton bay, 57 Hardpoints
ARMAMENT
Meson Gun Spinal Mount (Factor-J), 10 Triple Missile Turrets organised into 1 Battery (Factor-7), 20 Triple Beam Laser Turrets organised into 2 Batteries (Factor-9), 7 Single Fusion Gun Turrets organised into 7 Batteries (Factor-5), 10 Particle Accelerator Turrets organised into 1 Battery (Factor-7)
DEFENCES
1 50-ton Repulsor Bay (Factor-5), 10 Triple Sandcaster Turrets organised into 1 Battery (Factor-9), Nuclear Damper (Factor-9), Meson Screen (Factor-9), Armoured Hull (Factor-15)
1 Nuclear Damper Backup (Factor-9), 1 Meson Screen Backup (Factor-9)
CRAFT
None
FUEL
1,760 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
53 Staterooms, 2 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 10,603.990 Singly (incl. Architects fees of MCr 104.990), MCr 8,399.200 in Quantity
CONSTRUCTION TIME
156 Weeks Singly, 125 Weeks in Quantity
carried by a
Class: 75000t J6 Battle Tender, Intruder
Tech Level: 15
USP BTI-Q7626JZ-009900-95707-1 MCr 50,974.200 75 KTons
Bat Bear.........................771.7 Crew: 454
Bat................................AA1.A TL: 15
Cargo: 87; Crew Sections: 75 of 7; Fuel: 49,500; EP: 4,500; Agility: 2;
Marines: 44
Craft: 1 J-class battlerider, 2 x 50T Cutters, 2 x 400T Fuel Shuttles, 4 x 20T Marine APCs, 10 x 10T Scout Fighters
Fuel Treatment: On Board Fuel Purification
Substitutions: Z = 75
Architects Fee: MCr 506.522 Cost in Quantity: MCr 40,843.760
Detailed Description
(High Guard II Design)
HULL
75,000.000 tons standard, 1,050,000.000 cubic meters, Dispersed Structure Configuration
CREW
42 Officers, 358 Ratings, 10 Pilots, 44 Marines
Book 5 Crew Breakdown
Command section: 7 officers and 31 ratings; Engineering section: 14 officers and 121 ratings; Gunnery section: 4 officers and 36 ratings; Flight section: 1 officers, 10 pilots and 34 ratings; Service section: 15 officers and 135 ratings; Medical Section: 1 officers and 1 ratings; Marines: 44
ENGINEERING
Jump-6, 2G Manuever, Power plant-6, 4,500.000 EP, Agility 2
AVIONICS
Bridge, Model/9fib Computer
HARDPOINTS
220 Hardpoints
ARMAMENT
100 Triple Missile Turrets organised into 10 Batteries (Factor-7), 100 Triple Beam Laser Turrets organised into 10 Batteries (Factor-9), 10 Single Fusion Gun Turrets organised into 10 Batteries (Factor-5), 10 Particle Accelerator Turrets organised into 1 Battery (Factor-7)
DEFENCES
Nuclear Damper (Factor-9), Meson Screen (Factor-9)
CRAFT
1 8000.000 ton J-class battlerider (see above), 2 50.000 ton Cutters (Crew of 2, Cost of MCr 17.680), 2 400.000 ton Fuel Shuttles (Crew of 2, Cost of MCr 88.320), 4 20.000 ton Marine APCs (Crew of 0, Cost of MCr 5.600), 10 10.000 ton Scout Fighters (Crew of 2, Cost of MCr 8.760)
FUEL
49,500 Tons Fuel (6 parsecs jump and 28 days endurance)
No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
230.5 Staterooms, 87 Tons Cargo
COST
MCr 51,158.722 Singly (incl. Architects fees of MCr 506.522), MCr 40,521.760 in Quantity, plus MCr 322.000 of Carried Craft
CONSTRUCTION TIME
195 Weeks Singly, 156 Weeks in Quantity