Response Moved to a New Topic to preserve old Topic.
Standard practice is described as accelerating/decelerating to the jump point, coming to a complete stop, jumping to the destination point, arriving at destination at rest, and accelerating/decelerating to the port. This is the safest method and uses all of the standard accelerate to midpoint/decelerate to stop travel formula.
A more skilled pilot/navigator could shave time off the journey by accelerating continuously to the jump point (reducing the travel time to jump point), jump with the desired bearing and velocity to a carefully chosen exit point, and exit jump at a high speed on an intercept course with the port (reducing the travel time to the starport). Using the moon for a gravity sling (to change course at high speed) or the planetary atmosphere for braking could reduce the travel time further (but is not for the faint of heart or a luxury liner).
A great deal of this depends on the assumptions for “Your Traveller Universe” and jumpspace, but none of it is prohibited by Classic Traveller.
Thanks for the feedback. It's funny how every time I post on this site, someone points out a whole new topic I hadn't thought about.
When you travel 100 diameters out to jump, is there any reason that should be directly "towards" your destination? I can see why the opposite direction might feel like a bad idea (because there's a planet in the way), but jump travel doesn't pass through real space, so why not? I guess the traffic management may be better if all ships avoid each other, so Icosahedron may be right that there could be a lot more traffic out there, just beyond range.
Standard practice is described as accelerating/decelerating to the jump point, coming to a complete stop, jumping to the destination point, arriving at destination at rest, and accelerating/decelerating to the port. This is the safest method and uses all of the standard accelerate to midpoint/decelerate to stop travel formula.
A more skilled pilot/navigator could shave time off the journey by accelerating continuously to the jump point (reducing the travel time to jump point), jump with the desired bearing and velocity to a carefully chosen exit point, and exit jump at a high speed on an intercept course with the port (reducing the travel time to the starport). Using the moon for a gravity sling (to change course at high speed) or the planetary atmosphere for braking could reduce the travel time further (but is not for the faint of heart or a luxury liner).
A great deal of this depends on the assumptions for “Your Traveller Universe” and jumpspace, but none of it is prohibited by Classic Traveller.