AnotherDilbert
SOC-14 1K
The original rule that you could use it to power the ship makes a lot more sense, but it requires a much more detailed energy management sub-game for HG.
It makes sense, but unfortunately that is wide open to abuse, just like Emergency Agility.
E.g. take a rider with about PP-12, six for agility and six for weapons and screens. Using capacitors we can get by with PP-6 and some capacitors charged every few rounds by the otherwise unused PP in the tender/carrier (waiting in the Reserve).
Having half the PP (and fuel) makes the rider (and hence the tender) much small and cheaper. "Normal" designs will have no chance in comparison.