Hello all...
How do you handle jumping BatRons or fleets concerning the different jumptimes?
Calculate the time in jump per ship or consider the jumpgrids locked together and calculate one time per jump per BatRon?
P.S.: Playing CT here...
sorry to "bump" a kind of sleeping thread but i didn't find anything about this and here is a nice reference pointOriginally posted by Andrew Boulton:
Scared the crap out of my players when a BatRon on manoeuvres came out of jump all around them...

How do you handle jumping BatRons or fleets concerning the different jumptimes?
Calculate the time in jump per ship or consider the jumpgrids locked together and calculate one time per jump per BatRon?
P.S.: Playing CT here...