3. Route Determination: The worlds of a subsector are connected by the charted space lanes, which mark the regular routes travelled by commercial starships. While it is possible for starships to travel without regard to the lanes charted, individuals who do not own or control starships are generally restricted to commercial travel on ships which ply to routes which are mapped. For each world, note the starport type for it and for its neighbors. Consult the jump routes table, throwing one die.
Four columns are provided, corresponding to jump distances one through four. Determine the distance between the two worlds, and the relationship between the starports. At the intersection of the distance column and the world pair row, a number is stated. If the one die throw is equal to, or greater than the number, a space lane exists. Draw a line connecting the two worlds on the map. Each specific pair of worlds should be examined for jump routes only once.
This procedure is followed for most worlds within four hexes of each other; some worlds will obviously not have connecting space-lanes, and others will obviously have many. The nature of interstellar jumps is such that a jump-2 may be made over two connecting jump-1 links; by remembering this facet of star travel, it is possible to ignore some potential connections because they are already present through the use of shorted connecting lanes. This may well help in the creation of legible subsector maps.